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https://github.com/minetest-mods/technic.git
synced 2024-12-22 13:52:31 +01:00
Clean up and improve chainsaw
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parent
c636582707
commit
9019ebe496
@ -1,17 +1,22 @@
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-- Configuration
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local chainsaw_max_charge = 30000 -- 30000 - Maximum charge of the saw
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local chainsaw_charge_per_node = 12 -- 12 - Gives 2500 nodes on a single charge (about 50 complete normal trees)
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local chainsaw_leaves = true -- true - Cut down entire trees, leaves and all
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-- The default stuff
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local timber_nodenames={["default:jungletree"] = true,
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local chainsaw_max_charge = 30000 -- Maximum charge of the saw
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-- Gives 2500 nodes on a single charge (about 50 complete normal trees)
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local chainsaw_charge_per_node = 12
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-- Cut down tree leaves. Leaf decay may cause slowness on large trees
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-- if this is disabled.
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local chainsaw_leaves = true
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-- The default trees
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local timber_nodenames = {
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["default:jungletree"] = true,
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["default:papyrus"] = true,
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["default:cactus"] = true,
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["default:tree"] = true,
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["default:apple"] = true
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["default:apple"] = true,
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}
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if chainsaw_leaves == true then
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if chainsaw_leaves then
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timber_nodenames["default:leaves"] = true
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timber_nodenames["default:jungleleaves"] = true
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end
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@ -27,7 +32,7 @@ if minetest.get_modpath("technic_worldgen") or
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end
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-- Support moretrees if it is there
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if( minetest.get_modpath("moretrees") ~= nil ) then
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if minetest.get_modpath("moretrees") then
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timber_nodenames["moretrees:apple_tree_trunk"] = true
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timber_nodenames["moretrees:apple_tree_trunk_sideways"] = true
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timber_nodenames["moretrees:beech_trunk"] = true
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@ -72,8 +77,8 @@ if( minetest.get_modpath("moretrees") ~= nil ) then
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end
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end
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-- Support growing_trees if it is there
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if( minetest.get_modpath("growing_trees") ~= nil ) then
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-- Support growing_trees
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if minetest.get_modpath("growing_trees") then
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timber_nodenames["growing_trees:trunk"] = true
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timber_nodenames["growing_trees:medium_trunk"] = true
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timber_nodenames["growing_trees:big_trunk"] = true
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@ -88,13 +93,13 @@ if( minetest.get_modpath("growing_trees") ~= nil ) then
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timber_nodenames["growing_trees:branch_zz"] = true
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timber_nodenames["growing_trees:branch_xx"] = true
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if chainsaw_leaves == true then
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if chainsaw_leaves then
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timber_nodenames["growing_trees:leaves"] = true
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end
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end
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-- Support growing_cactus if it is there
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if( minetest.get_modpath("growing_cactus") ~= nil ) then
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-- Support growing_cactus
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if minetest.get_modpath("growing_cactus") then
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timber_nodenames["growing_cactus:sprout"] = true
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timber_nodenames["growing_cactus:branch_sprout_vertical"] = true
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timber_nodenames["growing_cactus:branch_sprout_vertical_fixed"] = true
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@ -113,9 +118,9 @@ if( minetest.get_modpath("growing_cactus") ~= nil ) then
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timber_nodenames["growing_cactus:branch_xx"] = true
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end
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-- Support farming_plus if it is there
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if( minetest.get_modpath("farming_plus") ~= nil ) then
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if chainsaw_leaves == true then
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-- Support farming_plus
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if minetest.get_modpath("farming_plus") then
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if chainsaw_leaves then
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timber_nodenames["farming_plus:cocoa_leaves"] = true
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end
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end
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@ -126,80 +131,82 @@ local S = technic.getter
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technic.register_power_tool("technic:chainsaw", chainsaw_max_charge)
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-- Table for saving what was sawed down
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local produced = nil
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local produced = {}
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-- Override the default handling routine to be able to count up the
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-- items sawed down so that we can drop them i an nice single stack
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local function chainsaw_handle_node_drops(pos, drops, digger)
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-- Add dropped items to list of collected nodes
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for _, dropped_item in ipairs(drops) do
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if produced[dropped_item] == nil then
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produced[dropped_item] = 1
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-- Save the items sawed down so that we can drop them in a nice single stack
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local function handle_drops(drops)
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for _, item in ipairs(drops) do
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local stack = ItemStack(item)
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local name = stack:get_name()
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local p = produced[name]
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if not p then
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produced[name] = stack
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else
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produced[dropped_item] = produced[dropped_item] + 1
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p:set_count(p:get_count() + stack:get_count())
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end
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end
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end
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--- Iterator over positions to try to saw around a sawed node.
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-- This returns nodes in a 3x2x3 area. It does not return lower (y) positions
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-- to prevent the chainsaw from cutting down nodes below the cutting position.
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-- @param pos Reference to sawing position. Note that this is overridden.
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local function iterSawTries(pos)
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-- Shift the position down on the x and z axes
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pos.x, pos.z = pos.x - 1, pos.z - 1
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-- Save our starting position for reseting it later
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local startx, startz = pos.x, pos.z
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-- We will move out by one in every direction except -y
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local endx, endy, endz = pos.x + 2, pos.y + 1, pos.z + 2
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-- Adjust for initial increment
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pos.x = pos.x - 1
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return function()
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if pos.x < endx then
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pos.x = pos.x + 1
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else
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pos.x = startx
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if pos.z < endz then
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pos.z = pos.z + 1
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else
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pos.z = startz
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if pos.y < endy then
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pos.y = pos.y + 1
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else
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return nil
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end
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end
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end
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return pos
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end
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end
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-- This function does all the hard work. Recursively we dig the node at hand
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-- if it is in the table and then search the surroundings for more stuff to dig.
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local function recursive_dig(pos, remaining_charge, player)
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local node=minetest.env:get_node(pos)
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local i=1
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-- Lookup node name in timber table:
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if timber_nodenames[node.name] ~= nil then
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-- Return if we are out of power
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local function recursive_dig(pos, remaining_charge)
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if remaining_charge < chainsaw_charge_per_node then
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return 0
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end
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local np
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-- wood found - cut it.
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minetest.env:dig_node(pos)
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remaining_charge=remaining_charge-chainsaw_charge_per_node
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-- check surroundings and run recursively if any charge left
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np={x=pos.x+1, y=pos.y, z=pos.z}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x+1, y=pos.y, z=pos.z+1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x+1, y=pos.y, z=pos.z-1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x-1, y=pos.y, z=pos.z}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x-1, y=pos.y, z=pos.z+1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x-1, y=pos.y, z=pos.z-1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x, y=pos.y+1, z=pos.z}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x, y=pos.y, z=pos.z+1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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np={x=pos.x, y=pos.y, z=pos.z-1}
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if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
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remaining_charge = recursive_dig(np, remaining_charge)
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end
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return remaining_charge
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end
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-- Nothing sawed down
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local node = minetest.get_node(pos)
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if not timber_nodenames[node.name] then
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return remaining_charge
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end
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-- wood found - cut it
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handle_drops(minetest.get_node_drops(node.name, ""))
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minetest.remove_node(pos)
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remaining_charge = remaining_charge - chainsaw_charge_per_node
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-- Check surroundings and run recursively if any charge left
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for pos in iterSawTries(pos) do
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if remaining_charge < chainsaw_charge_per_node then
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break
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end
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if timber_nodenames[minetest.get_node(pos).name] then
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remaining_charge = recursive_dig(pos, remaining_charge)
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end
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end
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return remaining_charge
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end
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@ -224,6 +231,10 @@ local function get_drop_pos(pos)
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-- the item at the original digging position.
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return pos
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elseif node.name == "air" then
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-- Add variation to the entity drop position,
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-- but don't let drops get too close to the edge
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drop_pos.x = drop_pos.x + (math.random() * 0.8) - 0.5
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drop_pos.z = drop_pos.z + (math.random() * 0.8) - 0.5
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return drop_pos
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end
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end
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@ -233,42 +244,29 @@ local function get_drop_pos(pos)
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return pos
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end
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-- Saw down trees entry point
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local function chainsaw_dig_it(pos, player,current_charge)
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if minetest.is_protected(pos, player:get_player_name()) then
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minetest.record_protection_violation(pos, player:get_player_name())
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return current_charge
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end
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local remaining_charge=current_charge
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-- Save the currently installed dropping mechanism so we can restore it.
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local original_handle_node_drops = minetest.handle_node_drops
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-- A bit of trickery here: use a different node drop callback
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-- and restore the original afterwards.
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minetest.handle_node_drops = chainsaw_handle_node_drops
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-- clear result and start sawing things down
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produced = {}
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remaining_charge = recursive_dig(pos, remaining_charge, player)
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minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,})
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-- Restore the original noder drop handler
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minetest.handle_node_drops = original_handle_node_drops
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-- Chainsaw entry point
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local function chainsaw_dig(pos, current_charge)
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-- Start sawing things down
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local remaining_charge = recursive_dig(pos, current_charge)
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minetest.sound_play("chainsaw", {pos = pos, gain = 1.0,
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max_hear_distance = 10})
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-- Now drop items for the player
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local number, produced_item, p
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for produced_item,number in pairs(produced) do
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--print("ADDING ITEM: " .. produced_item .. " " .. number)
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-- Drop stacks of 99 or less
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p = get_drop_pos(pos)
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while number > 99 do
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minetest.env:add_item(p, produced_item .. " 99")
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p = get_drop_pos(pos)
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number = number - 99
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for name, stack in pairs(produced) do
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-- Drop stacks of stack max or less
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local count, max = stack:get_count(), stack:get_stack_max()
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stack:set_count(max)
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while count > max do
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minetest.add_item(get_drop_pos(pos), stack)
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count = count - max
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end
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minetest.env:add_item(p, produced_item .. " " .. number)
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stack:set_count(count)
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minetest.add_item(get_drop_pos(pos), stack)
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end
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-- Clean up
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produced = {}
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return remaining_charge
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end
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@ -283,17 +281,23 @@ minetest.register_tool("technic:chainsaw", {
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local meta = minetest.deserialize(itemstack:get_metadata())
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if not meta or not meta.charge then
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return
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end
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-- Send current charge to digging function so that the chainsaw will stop after digging a number of nodes.
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if meta.charge < chainsaw_charge_per_node then
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if not meta or not meta.charge or
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meta.charge < chainsaw_charge_per_node then
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return
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end
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local pos = minetest.get_pointed_thing_position(pointed_thing, above)
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meta.charge = chainsaw_dig_it(pos, user, meta.charge)
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local name = user:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return current_charge
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end
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-- Send current charge to digging function so that the
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-- chainsaw will stop after digging a number of nodes
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meta.charge = chainsaw_dig(pointed_thing.under, meta.charge)
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technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge)
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itemstack:set_metadata(minetest.serialize(meta))
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return itemstack
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@ -301,10 +305,11 @@ minetest.register_tool("technic:chainsaw", {
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})
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minetest.register_craft({
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output = 'technic:chainsaw',
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output = "technic:chainsaw",
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recipe = {
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{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
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{'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'},
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{'', '', 'default:copper_ingot'},
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{"technic:stainless_steel_ingot", "technic:stainless_steel_ingot", "technic:battery"},
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{"technic:stainless_steel_ingot", "technic:motor", "technic:battery"},
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{"", "", "default:copper_ingot"},
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}
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})
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