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update stargates
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@ -143,7 +143,7 @@ function placeGate (player,pos)
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meta:set_int("gateActive",0)
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meta:set_string("owner",player_name)
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meta:set_string("dont_destroy","false")
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stargate.registerGate(player_name,gateNodes[1].pos)
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stargate.registerGate(player_name,gateNodes[1].pos,dir)
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return true
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end
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@ -476,3 +476,37 @@ minetest.register_node("stargate:gatenode9_off",{
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selection_box = sg_selection_box_empty,
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node_box=sg_node_box,
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})
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minetest.register_abm({
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nodenames = {"stargate:gatenode8"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.env:get_meta(pos)
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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if object:is_player() then
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local player_name = object:get_player_name()
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local gate=stargate.getCurrentGate (player_name,pos)
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local pos1={}
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pos1.x=gate["destination"].x
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pos1.y=gate["destination"].y
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pos1.z=gate["destination"].z
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local dir1=gate["destination_dir"]
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local dir=minetest.dir_to_facedir(object:get_look_dir())
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if dir1 == 0 then
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pos1.z=pos1.z+2
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elseif dir1 == 1 then
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pos1.x=pos1.x+2
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elseif dir1 == 2 then
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pos1.z=pos1.z-2
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elseif dir1 == 3 then
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pos1.x=pos1.x-2
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end
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object:moveto(pos1,true)
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print(dump(gate["dest"]))
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minetest.sound_play("enterEventHorizon", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,})
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end
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end
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end
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})
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@ -65,7 +65,7 @@ minetest.register_on_joinplayer(function(player)
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stargate_network["players"][player_name]["temp_gate"]={}
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end)
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stargate.registerGate = function(player_name,pos)
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stargate.registerGate = function(player_name,pos,dir)
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if stargate_network[player_name]==nil then
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stargate_network[player_name]={}
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end
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@ -73,6 +73,7 @@ stargate.registerGate = function(player_name,pos)
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new_gate["pos"]=pos
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new_gate["type"]="private"
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new_gate["description"]=""
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new_gate["dir"]=dir
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table.insert(stargate_network[player_name],new_gate)
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if stargate.save_data(player_name)==nil then
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print ("[stargate] Couldnt update network file!")
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@ -91,6 +92,15 @@ stargate.unregisterGate = function(player_name,pos)
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end
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end
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stargate.getCurrentGate = function(player_name,pos)
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for __,gates in ipairs(stargate_network[player_name]) do
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if gates["pos"].x==pos.x and gates["pos"].y==pos.y and gates["pos"].z==pos.z then
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return gates
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end
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end
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return nil
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end
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--show formspec to player
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stargate.gateFormspecHandler = function(pos, node, clicker, itemstack)
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local player_name = clicker:get_player_name()
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@ -101,7 +111,6 @@ stargate.gateFormspecHandler = function(pos, node, clicker, itemstack)
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stargate_network["players"][player_name]["own_gates"]={}
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stargate_network["players"][player_name]["public_gates"]={}
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local own_gates_count=0
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print(dump(stargate_network[player_name]))
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for __,gates in ipairs(stargate_network[player_name]) do
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if gates["pos"].x==pos.x and gates["pos"].y==pos.y and gates["pos"].z==pos.z then
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current_gate=gates
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@ -124,6 +133,7 @@ stargate.gateFormspecHandler = function(pos, node, clicker, itemstack)
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stargate_network["players"][player_name]["temp_gate"]["pos"].z=current_gate["pos"].z
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if current_gate["destination"] then
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stargate_network["players"][player_name]["temp_gate"]["destination_description"]=current_gate["destination_description"]
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stargate_network["players"][player_name]["temp_gate"]["destination_dir"]=current_gate["destination_dir"]
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stargate_network["players"][player_name]["temp_gate"]["destination"]={}
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stargate_network["players"][player_name]["temp_gate"]["destination"].x=current_gate["destination"].x
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stargate_network["players"][player_name]["temp_gate"]["destination"].y=current_gate["destination"].y
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@ -186,7 +196,6 @@ stargate.get_formspec = function(player_name,page)
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formspec = formspec.."label["..(x*4.5+.5)..","..(2.3+y*.87)..";("..gate_temp["pos"].x..","..gate_temp["pos"].y..","..gate_temp["pos"].z..") "..gate_temp["type"].."]"
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formspec = formspec.."label["..(x*4.5+.5)..","..(2.7+y*.87)..";"..gate_temp["description"].."]"
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end
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print(dump(list_index))
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list_index=list_index+1
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end
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end
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@ -289,12 +298,14 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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current_gate["pos"].x=temp_gate["pos"].x
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current_gate["pos"].y=temp_gate["pos"].y
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current_gate["pos"].z=temp_gate["pos"].z
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current_gate["dest"]=temp_gate["dest"]
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if temp_gate["destination"] then
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current_gate["destination_description"]=temp_gate["destination_description"]
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current_gate["destination"]={}
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current_gate["destination"].x=temp_gate["destination"].x
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current_gate["destination"].y=temp_gate["destination"].y
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current_gate["destination"].z=temp_gate["destination"].z
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current_gate["destination_description"]=temp_gate["destination_description"]
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current_gate["destination_dir"]=temp_gate["destination_dir"]
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else
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current_gate["destination"]=nil
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end
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@ -317,7 +328,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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for i=0,23,1 do
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local button="list_button"..i+list_index
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if fields[button] then
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minetest.sound_play("gateSpin", {to_player=player_name, gain = 1.0})
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minetest.sound_play("click", {to_player=player_name, gain = 1.0})
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local gate=stargate_network["players"][player_name]["temp_gate"]
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local dest_gate=stargate_network["players"][player_name]["own_gates"][list_index+i+1]
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gate["destination"]={}
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@ -325,6 +336,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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gate["destination"].y=dest_gate["pos"].y
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gate["destination"].z=dest_gate["pos"].z
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gate["destination_description"]=dest_gate["description"]
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gate["destination_dir"]=dest_gate["dir"]
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formspec = stargate.get_formspec(player_name,"main")
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stargate_network["players"][player_name]["formspec"] = formspec
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minetest.show_formspec(player_name, "stargate_main", formspec)
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