Textures. I really need help on some nice ones.
@ -87,8 +87,8 @@ local shutdown_inductive_appliances = function(pos)
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minetest.register_node(
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minetest.register_node(
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"technic:power_radiator", {
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"technic:power_radiator", {
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description = "Power Radiator",
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description = "Power Radiator",
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tiles = {"technic_hv_down_converter_top.png", "technic_hv_down_converter_bottom.png", "technic_hv_down_converter_side.png",
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tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
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"technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png"},
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"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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drawtype = "nodebox",
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drawtype = "nodebox",
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@ -14,8 +14,8 @@
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minetest.register_node(
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minetest.register_node(
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"technic:supply_converter", {
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"technic:supply_converter", {
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description = "Supply Converter",
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description = "Supply Converter",
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tiles = {"technic_mv_down_converter_top.png", "technic_mv_down_converter_bottom.png", "technic_mv_down_converter_side.png",
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tiles = {"technic_supply_converter_top.png", "technic_supply_converter_bottom.png", "technic_supply_converter_side.png",
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"technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png"},
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"technic_supply_converter_side.png", "technic_supply_converter_side.png", "technic_supply_converter_side.png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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drawtype = "nodebox",
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drawtype = "nodebox",
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@ -58,7 +58,7 @@ minetest.register_abm(
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local mv_lv_factor = 4 -- multiplication (higher is more efficient)
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local mv_lv_factor = 4 -- multiplication (higher is more efficient)
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local mv_hv_factor = 5 -- division
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local mv_hv_factor = 5 -- division
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local hv_mv_factor = 4 -- multiplication
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local hv_mv_factor = 4 -- multiplication
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local max_lv_demand = 2000 -- The increment size pwer supply tier. Determines how many are needed
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local max_lv_demand = 2000 -- The increment size power supply tier. Determines how many are needed
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local max_mv_demand = 2000 -- -""-
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local max_mv_demand = 2000 -- -""-
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local max_hv_demand = 2000 -- -""-
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local max_hv_demand = 2000 -- -""-
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@ -43,8 +43,8 @@ minetest.register_craft(
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minetest.register_node(
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minetest.register_node(
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"technic:switching_station",
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"technic:switching_station",
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{description = "Switching Station",
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{description = "Switching Station",
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tiles = {"technic_mv_down_converter_top.png", "technic_mv_down_converter_bottom.png", "technic_mv_down_converter_side.png",
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tiles = {"technic_water_mill_top_active.png", "technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
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"technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png"},
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"technic_water_mill_top_active.png", "technic_water_mill_top_active.png", "technic_water_mill_top_active.png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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drawtype = "nodebox",
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drawtype = "nodebox",
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Before Width: | Height: | Size: 653 B |
Before Width: | Height: | Size: 609 B |
Before Width: | Height: | Size: 653 B |
Before Width: | Height: | Size: 738 B After Width: | Height: | Size: 738 B |
Before Width: | Height: | Size: 670 B After Width: | Height: | Size: 670 B |
Before Width: | Height: | Size: 738 B After Width: | Height: | Size: 738 B |