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Register craft types with unified_inventory
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@ -178,3 +178,8 @@ Single node. = Einzelblock
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Sonic Screwdriver = Schallschraubendreher
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Sonic Screwdriver = Schallschraubendreher
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Tree Tap = Baumzapfhahn
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Tree Tap = Baumzapfhahn
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## Craft descriptions
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Alloy cooking =
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Grinding =
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Compressing =
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Extracting =
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@ -168,3 +168,8 @@ Single node. = Nodo simple.
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Sonic Screwdriver = Destonillador Sonico
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Sonic Screwdriver = Destonillador Sonico
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Tree Tap = Grifo de Arbol
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Tree Tap = Grifo de Arbol
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## Craft descriptions
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Alloy cooking =
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Grinding =
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Compressing =
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Extracting =
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@ -165,3 +165,9 @@ Mining Laser Mk%d = Laser da miniera mk%d
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Single node. = Nodo singolo.
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Single node. = Nodo singolo.
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Sonic Screwdriver = Cacciavite sonico
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Sonic Screwdriver = Cacciavite sonico
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Tree Tap = Batti albero
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Tree Tap = Batti albero
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## Craft descriptions
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Alloy cooking =
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Grinding =
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Compressing =
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Extracting =
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@ -178,3 +178,8 @@ Single node. =
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Sonic Screwdriver =
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Sonic Screwdriver =
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Tree Tap =
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Tree Tap =
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## Craft descriptions
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Alloy cooking =
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Grinding =
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Compressing =
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Extracting =
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@ -3,6 +3,14 @@ technic.compressor_recipes = {}
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local S = technic.getter
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local S = technic.getter
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if unified_inventory.register_craft_type then
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unified_inventory.register_craft_type("compressing", {
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description = S("Compressing"),
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height = 1,
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width = 1,
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})
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end
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technic.register_compressor_recipe = function(src, src_count, dst, dst_count)
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technic.register_compressor_recipe = function(src, src_count, dst, dst_count)
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technic.compressor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count}
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technic.compressor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count}
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if unified_inventory then
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if unified_inventory then
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@ -3,6 +3,14 @@ technic.extractor_recipes ={}
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local S = technic.getter
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local S = technic.getter
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if unified_inventory.register_craft_type then
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unified_inventory.register_craft_type("extracting", {
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description = S("Extracting"),
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height = 1,
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width = 1,
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})
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end
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technic.register_extractor_recipe = function(src, src_count, dst, dst_count)
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technic.register_extractor_recipe = function(src, src_count, dst, dst_count)
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technic.extractor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count}
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technic.extractor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count}
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if unified_inventory then
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if unified_inventory then
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@ -1,6 +1,14 @@
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local S = technic.getter
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local S = technic.getter
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if unified_inventory.register_craft_type then
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unified_inventory.register_craft_type("alloy", {
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description = S("Alloy cooking"),
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height = 2,
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width = 1,
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})
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end
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-- Register alloy recipes
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-- Register alloy recipes
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technic.alloy_recipes = {}
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technic.alloy_recipes = {}
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@ -32,7 +40,7 @@ technic.register_alloy_recipe = function(metal1, count1, metal2, count2, result,
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type = "alloy",
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type = "alloy",
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output = result.." "..count3,
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output = result.." "..count3,
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items = {metal1.." "..count1, metal2.." "..count2},
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items = {metal1.." "..count1, metal2.." "..count2},
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width = 2,
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width = 0,
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})
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})
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end
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end
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end
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end
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@ -1,6 +1,14 @@
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local S = technic.getter
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local S = technic.getter
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if unified_inventory.register_craft_type then
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unified_inventory.register_craft_type("grinding", {
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description = S("Grinding"),
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height = 1,
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width = 1,
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})
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end
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technic.grinder_recipes = {}
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technic.grinder_recipes = {}
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function technic.register_grinder_recipe(data)
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function technic.register_grinder_recipe(data)
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