Added Flashlight

This commit is contained in:
Maciej Kasatkin 2012-10-14 23:36:34 +02:00
parent 3f61321cbe
commit a1fa7c2c36
15 changed files with 237 additions and 1300 deletions

@ -28,7 +28,7 @@ register_alloy_recipe ("default:steel_ingot",3, "technic:chromium_ingot",1, "tec
register_alloy_recipe ("technic:copper_dust",2, "technic:zinc_dust",1, "technic:brass_dust",3)
register_alloy_recipe ("technic:copper_ingot",2, "technic:zinc_ingot",1, "technic:brass_ingot",3)
register_alloy_recipe ("default:sand",2, "technic:coal_dust",2, "technic:silicon_wafer",1)
register_alloy_recipe ("technic:silicon_wafer",1, "technic:mithril_dust",2, "technic:doped_silicon_wafer",1)
register_alloy_recipe ("technic:silicon_wafer",1, "technic:mithril_dust",1, "technic:doped_silicon_wafer",1)
minetest.register_alias("alloy_furnace", "technic:alloy_furnace")

@ -13,6 +13,7 @@ register_power_tool ("technic:mining_drill",60000)
register_power_tool ("technic:laser_mk1",40000)
register_power_tool ("technic:battery",10000)
register_power_tool ("technic:sonic_screwdriver",15000)
register_power_tool ("technic:flashlight",30000)
minetest.register_alias("battery", "technic:battery")
minetest.register_alias("battery_box", "technic:battery_box")

0
cables.lua Normal file

@ -1,7 +1,5 @@
default
moreores
flowers
dye
pipeworks
mesecons
farming

@ -1,40 +0,0 @@
minetest.register_craft({
type = "cooking",
output = "dye:black 2",
recipe = "default:coal_lump",
})
minetest.register_craft({
type = "cooking",
output = "dye:green 2",
recipe = "default:cactus",
})
minetest.register_craft({
type = "cooking",
output = "dye:red 2",
recipe = "flowers:flower_rose",
})
minetest.register_craft({
type = "cooking",
output = "dye:blue 2",
recipe = "flowers:flower_viola",
})
minetest.register_craft({
type = "cooking",
output = "dye:white 2",
recipe = "flowers:flower_dandelion_white",
})
minetest.register_craft({
type = "cooking",
output = "dye:yellow 2",
recipe = "flowers:flower_dandelion_yellow",
})
minetest.register_craft({
type = "cooking",
output = "dye:orange 2",
recipe = "flowers:flower_tulip",
})
minetest.register_craft({
type = "cooking",
output = "dye:brown 2",
recipe = "default:dry_shrub",
})

@ -266,274 +266,3 @@ minetest.register_abm({
end,
})
function take_EU_from_net(pos, EU_to_take)
local meta = minetest.env:get_meta(pos)
local pos1=pos
pos1.z=pos1.z +1
local meta1 = minetest.env:get_meta(pos1)
charge=meta1:get_float("battery_charge")
charge=charge - EU_to_take
meta1:set_float("battery_charge",charge)
end
LV_nodes_visited = {}
function get_RE_item_load (load1,max_load)
if load1==0 then load1=65535 end
local temp = 65536-load1
temp= temp/65535*max_load
return math.floor(temp + 0.5)
end
function set_RE_item_load (load1,max_load)
if load1 == 0 then return 65535 end
local temp=load1/max_load*65535
temp=65536-temp
return math.floor(temp)
end
minetest.register_abm({
nodenames = {"technic:battery_box"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
charge= meta:get_float("battery_charge")
max_charge= 60000
local inv = meta:get_inventory()
if inv:is_empty("src")==false then
srcstack = inv:get_stack("src", 1)
src_item=srcstack:to_table()
local item_max_charge = nil
local counter=registered_power_tools_count-1
for i=1, counter,1 do
if power_tools[i].tool_name==src_item["name"] then
item_max_charge=power_tools[i].max_charge
end
end
if item_max_charge then
local load1=tonumber((src_item["wear"]))
load1=get_RE_item_load(load1,item_max_charge)
load_step=1000
if load1<item_max_charge and charge>0 then
if charge-load_step<0 then load_step=charge end
if load1+load_step>item_max_charge then load_step=item_max_charge-load1 end
load1=load1+load_step
charge=charge-load_step
load1=set_RE_item_load(load1,item_max_charge)
src_item["wear"]=tostring(load1)
inv:set_stack("src", 1, src_item)
end
meta:set_float("battery_charge",charge)
end
end
if inv:is_empty("dst") == false then
srcstack = inv:get_stack("dst", 1)
src_item=srcstack:to_table()
if src_item["name"]== "technic:battery" then
local load1=tonumber((src_item["wear"]))
load1=get_RE_item_load(load1,10000)
load_step=1000
if load1>0 and charge<max_charge then
if charge+load_step>max_charge then load_step=max_charge-charge end
if load1-load_step<0 then load_step=load1 end
load1=load1-load_step
charge=charge+load_step
load1=set_RE_item_load(load1,10000)
src_item["wear"]=tostring(load1)
inv:set_stack("dst", 1, src_item)
end
end
end
meta:set_float("battery_charge",charge)
meta:set_string("infotext", "Battery box: "..charge.."/"..max_charge);
local load = math.floor(charge/60000 * 100)
meta:set_string("formspec",
"invsize[8,9;]"..
"image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
(load)..":technic_power_meter_fg.png]"..
"list[current_name;src;3,1;1,1;]"..
"image[4,1;1,1;technic_battery_reload.png]"..
"list[current_name;dst;5,1;1,1;]"..
"label[0,0;Battery box]"..
"label[3,0;Charge]"..
"label[5,0;Discharge]"..
"label[1,3;Power level]"..
"list[current_player;main;0,5;8,4;]")
local pos1={}
pos1.y=pos.y-1
pos1.x=pos.x
pos1.z=pos.z
meta1 = minetest.env:get_meta(pos1)
if meta1:get_float("cablelike")~=1 then return end
local LV_nodes = {}
local PR_nodes = {}
local RE_nodes = {}
LV_nodes[1]={}
LV_nodes[1].x=pos1.x
LV_nodes[1].y=pos1.y
LV_nodes[1].z=pos1.z
LV_nodes[1].visited=false
table_index=1
repeat
check_LV_node (PR_nodes,RE_nodes,LV_nodes,table_index)
table_index=table_index+1
if LV_nodes[table_index]==nil then break end
until false
local pos1={}
i=1
repeat
if PR_nodes[i]==nil then break end -- gettin power from all connected producers
pos1.x=PR_nodes[i].x
pos1.y=PR_nodes[i].y
pos1.z=PR_nodes[i].z
local meta1 = minetest.env:get_meta(pos1)
local internal_EU_buffer=meta1:get_float("internal_EU_buffer")
if charge<max_charge then
charge_to_take=200
if internal_EU_buffer-charge_to_take<=0 then
charge_to_take=internal_EU_buffer
end
if charge_to_take>0 then
charge=charge+charge_to_take
internal_EU_buffer=internal_EU_buffer-charge_to_take
meta1:set_float("internal_EU_buffer",internal_EU_buffer)
end
end
i=i+1
until false
if charge>max_charge then charge=max_charge end
i=1
repeat
if RE_nodes[i]==nil then break end
pos1.x=RE_nodes[i].x -- loading all conected machines buffers
pos1.y=RE_nodes[i].y
pos1.z=RE_nodes[i].z
local meta1 = minetest.env:get_meta(pos1)
local internal_EU_buffer=meta1:get_float("internal_EU_buffer")
local internal_EU_buffer_size=meta1:get_float("internal_EU_buffer_size")
local charge_to_give=200
if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
charge_to_give=internal_EU_buffer_size-internal_EU_buffer
end
if charge-charge_to_give<0 then charge_to_give=charge end
internal_EU_buffer=internal_EU_buffer+charge_to_give
meta1:set_float("internal_EU_buffer",internal_EU_buffer)
charge=charge-charge_to_give;
i=i+1
until false
meta:set_float("battery_charge",charge)
meta:set_string("infotext", "Battery box: "..charge.."/"..max_charge);
end
})
function add_new_cable_node (LV_nodes,pos1)
local i=1
repeat
if LV_nodes[i]==nil then break end
if pos1.x==LV_nodes[i].x and pos1.y==LV_nodes[i].y and pos1.z==LV_nodes[i].z then return false end
i=i+1
until false
LV_nodes[i]={}
LV_nodes[i].x=pos1.x
LV_nodes[i].y=pos1.y
LV_nodes[i].z=pos1.z
LV_nodes[i].visited=false
return true
end
function check_LV_node (PR_nodes,RE_nodes,LV_nodes,i)
local pos1={}
pos1.x=LV_nodes[i].x
pos1.y=LV_nodes[i].y
pos1.z=LV_nodes[i].z
LV_nodes[i].visited=true
new_node_added=false
pos1.x=pos1.x+1
check_LV_node_subp (PR_nodes,RE_nodes,LV_nodes,pos1)
pos1.x=pos1.x-2
check_LV_node_subp (PR_nodes,RE_nodes,LV_nodes,pos1)
pos1.x=pos1.x+1
pos1.y=pos1.y+1
check_LV_node_subp (PR_nodes,RE_nodes,LV_nodes,pos1)
pos1.y=pos1.y-2
check_LV_node_subp (PR_nodes,RE_nodes,LV_nodes,pos1)
pos1.y=pos1.y+1
pos1.z=pos1.z+1
check_LV_node_subp (PR_nodes,RE_nodes,LV_nodes,pos1)
pos1.z=pos1.z-2
check_LV_node_subp (PR_nodes,RE_nodes,LV_nodes,pos1)
pos1.z=pos1.z+1
return new_node_added
end
function check_LV_node_subp (PR_nodes,RE_nodes,LV_nodes,pos1)
meta = minetest.env:get_meta(pos1)
if meta:get_float("cablelike")==1 then new_node_added=add_new_cable_node(LV_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:solar_panel" then new_node_added=add_new_cable_node(PR_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:generator" then new_node_added=add_new_cable_node(PR_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:generator_active" then new_node_added=add_new_cable_node(PR_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:geothermal" then new_node_added=add_new_cable_node(PR_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:geothermal_active" then new_node_added=add_new_cable_node(PR_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:water_mill" then new_node_added=add_new_cable_node(PR_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:water_mill_active" then new_node_added=add_new_cable_node(PR_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:electric_furnace" then new_node_added=add_new_cable_node(RE_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:electric_furnace_active" then new_node_added=add_new_cable_node(RE_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:alloy_furnace" then new_node_added=add_new_cable_node(RE_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:alloy_furnace_active" then new_node_added=add_new_cable_node(RE_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:tool_workshop" then new_node_added=add_new_cable_node(RE_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:music_player" then new_node_added=add_new_cable_node(RE_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:grinder" then new_node_added=add_new_cable_node(RE_nodes,pos1) end
end
function get_connected_charge (charge,pos1)
local charge1=0
local meta={}
if minetest.env:get_node(pos1).name == "technic:battery_box" then
print ("found batbox")
meta = minetest.env:get_meta(pos1)
return meta:get_float("cable_OUT")
end
if minetest.env:get_node(pos1).name == "technic:lv_cable" then
meta = minetest.env:get_meta(pos1)
charge1=meta:get_float("cable_OUT")
if charge1>charge then
charge=charge1
end
end
return charge
end

@ -12,6 +12,7 @@ minetest.register_craft({
electric_furnace_formspec =
"invsize[8,9;]"..
"image[0,0;8,5;technic_electric_furnace_menu.png]"..
"image[1,1;1,2;technic_power_meter_bg.png]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
@ -107,6 +108,7 @@ minetest.register_abm({
local load = math.floor(internal_EU_buffer/2000 * 100)
meta:set_string("formspec",
"invsize[8,9;]"..
"image[0,0;9,5;technic_menu_bg.png]"..
"image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
(load)..":technic_power_meter_fg.png]"..
"list[current_name;src;3,1;1,1;]"..

@ -1,8 +1,11 @@
-- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621
flashlight_max_charge=30000
minetest.register_tool("technic:flashlight", {
description = "Flashlight",
inventory_image = "technic_flashlight.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
end,
})
@ -15,3 +18,160 @@ flashlight_max_charge=30000
{"","technic:battery",""}
}
})
local players = {}
local player_positions = {}
local last_wielded = {}
function round(num)
return math.floor(num + 0.5)
end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
table.insert(players, player_name)
last_wielded[player_name] = player:get_wielded_item():get_name()
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
local wielded_item = player:get_wielded_item():get_name()
if flashlight_weared(player)==true then
-- Neuberechnung des Lichts erzwingen
minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(rounded_pos,{type="node",name="air"})
end
player_positions[player_name] = {}
player_positions[player_name]["x"] = rounded_pos.x;
player_positions[player_name]["y"] = rounded_pos.y;
player_positions[player_name]["z"] = rounded_pos.z;
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
for i,v in ipairs(players) do
if v == player_name then
table.remove(players, i)
last_wielded[player_name] = nil
-- Neuberechnung des Lichts erzwingen
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(rounded_pos,{type="node",name="air"})
player_positions[player_name]["x"] = nil
player_positions[player_name]["y"] = nil
player_positions[player_name]["z"] = nil
player_positions[player_name]["m"] = nil
player_positions[player_name] = nil
end
end
end)
minetest.register_globalstep(function(dtime)
for i,player_name in ipairs(players) do
local player = minetest.env:get_player_by_name(player_name)
if flashlight_weared(player)==true then
-- Fackel ist in der Hand
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
if (last_wielded[player_name] ~= "technic:flashlight") or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
-- Fackel gerade in die Hand genommen oder zu neuem Node bewegt
local is_air = minetest.env:get_node_or_nil(rounded_pos)
if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then
-- wenn an aktueller Position "air" ist, Fackellicht setzen
minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
end
if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
-- wenn Position geänder, dann altes Licht löschen
local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
-- Neuberechnung des Lichts erzwingen
local is_light = minetest.env:get_node_or_nil(old_pos)
if is_light ~= nil and is_light.name == "technic:light" then
minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(old_pos,{type="node",name="air"})
end
end
-- gemerkte Position ist nun die gerundete neue Position
player_positions[player_name]["x"] = rounded_pos.x
player_positions[player_name]["y"] = rounded_pos.y
player_positions[player_name]["z"] = rounded_pos.z
end
last_wielded[player_name] = "technic:flashlight";
elseif last_wielded[player_name] == "technic:flashlight" then
-- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
repeat
local is_light = minetest.env:get_node_or_nil(rounded_pos)
if is_light ~= nil and is_light.name == "technic:light" then
-- minetest.env:remove_node(rounded_pos)
-- Erzwinge Neuberechnung des Lichts
minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(rounded_pos,{type="node",name="air"})
end
until minetest.env:get_node_or_nil(rounded_pos) ~= "technic:light"
local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
repeat
is_light = minetest.env:get_node_or_nil(old_pos)
if is_light ~= nil and is_light.name == "technic:light" then
-- minetest.env:remove_node(old_pos)
-- Erzwinge Neuberechnung des Lichts
minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(old_pos,{type="node",name="air"})
end
until minetest.env:get_node_or_nil(old_pos) ~= "technic:light"
last_wielded[player_name] = wielded_item
end
end
end)
minetest.register_node("technic:light", {
drawtype = "glasslike",
tile_images = {"technic_light.png"},
paramtype = "light",
walkable = false,
is_ground_content = true,
light_propagates = true,
sunlight_propagates = true,
light_source = 15,
selection_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
},
})
minetest.register_node("technic:light_off", {
drawtype = "glasslike",
tile_images = {"technic_light.png"},
paramtype = "light",
walkable = false,
is_ground_content = true,
light_propagates = true,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
},
})
function flashlight_weared (player)
flashlight_on=false
local inv = player:get_inventory()
local hotbar=inv:get_list("main")
for i=1,8,1 do
if hotbar[i]:get_name() == "technic:flashlight" then
item=hotbar[i]:to_table()
local charge=tonumber((item["wear"]))
if charge ==0 then charge =65535 end
charge=get_RE_item_load(charge,flashlight_max_charge)
if charge-2>0 then
flashlight_on=true
charge =charge-2;
charge=set_RE_item_load(charge,flashlight_max_charge)
item["wear"]=tostring(charge)
hotbar[i]:replace(item)
inv:set_stack("main",i,hotbar[i])
end
return flashlight_on
end
end
return flashlight_on
end

@ -15,10 +15,11 @@ minetest.register_craftitem("technic:generator", {
stack_max = 99,
})
generatorr_formspec =
generator_formspec =
"invsize[8,9;]"..
"image[0,0;5,5;technic_generator_menu.png]"..
"image[1,1;1,2;technic_power_meter_bg.png]"..
"label[0,0;Generator]"..
-- "label[0,0;Generator]"..
"label[1,3;Power level]"..
"list[current_name;src;3,1;1,1;]"..
"image[4,1;1,1;default_furnace_fire_bg.png]"..

@ -24,7 +24,6 @@ dofile(minetest.get_modpath("technic").."/electric_furnace.lua")
dofile(minetest.get_modpath("technic").."/battery_box.lua")
dofile(minetest.get_modpath("technic").."/wires.lua")
dofile(minetest.get_modpath("technic").."/wires_mv.lua")
dofile(minetest.get_modpath("technic").."/dyes.lua")
dofile(minetest.get_modpath("technic").."/ores.lua")
dofile(minetest.get_modpath("technic").."/tool_workshop.lua")

@ -1,248 +0,0 @@
minetest.register_craftitem("technic:injector", {
description = "Injector",
stack_max = 99,
})
minetest.register_node("technic:injector", {
description = "Injector",
tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png",
"technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[9,9;]"..
"list[current_name;main;0,2;8,2;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Injector")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_punch = function (pos, node, puncher)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
for _,stack in ipairs(inv:get_list("main")) do
if stack:get_name() ~="" then
inv:remove_item("main",stack)
item1=tube_item({x=pos.x+.5,y=pos.y,z=pos.z},stack)
return
end
end
end,
})
function tube_item(pos, item)
-- Take item in any format
local stack = ItemStack(item)
local obj = minetest.env:add_entity(pos, "technic:tubed_item")
obj:get_luaentity():set_item(stack:to_string())
obj:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
obj:setacceleration({x=0, y=0, z=0})
pos.x=pos.x+1
local meta = minetest.env:get_meta(pos)
if meta:get_int("tubelike")==1 then obj:setvelocity({x=1, y=0, z=0}) return obj end
pos.x=pos.x-2
meta = minetest.env:get_meta(pos)
if meta:get_int("tubelike")==1 then obj:setvelocity({x=-1, y=0, z=0}) return obj end
pos.x=pos.x+1
pos.z=pos.z+1
meta = minetest.env:get_meta(pos)
if meta:get_int("tubelike")==1 then obj:setvelocity({x=0, y=0, z=1}) return obj end
pos.z=pos.z-2
meta = minetest.env:get_meta(pos)
if meta:get_int("tubelike")==1 then obj:setvelocity({x=0, y=0, z=-1}) return obj end
pos.z=pos.z+1
pos.y=pos.y+1
meta = minetest.env:get_meta(pos)
if meta:get_int("tubelike")==1 then obj:setvelocity({x=0, y=1, z=0}) return obj end
pos.y=pos.y-2
meta = minetest.env:get_meta(pos)
if meta:get_int("tubelike")==1 then obj:setvelocity({x=0, y=-2, z=0}) return obj end
pos.y=pos.y+1
return obj
end
minetest.register_entity("technic:tubed_item", {
initial_properties = {
hp_max = 1,
physical = false,
collisionbox = {0,0,0,0,0,0},
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {""},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = false,
start_pos={}
},
itemstring = '',
physical_state = false,
set_item = function(self, itemstring)
self.itemstring = itemstring
local stack = ItemStack(itemstring)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
prop = {
is_visible = true,
visual = "sprite",
textures = {"unknown_item.png"}
}
if item_texture and item_texture ~= "" then
prop.visual = "sprite"
prop.textures = {item_texture}
prop.visual_size = {x=0.3, y=0.3}
else
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.15, y=0.15}
end
self.object:set_properties(prop)
end,
get_staticdata = function(self)
return minetest.serialize({
itemstring=self.itemstring,
velocity=self.object:getvelocity(),
start_pos=self.start_pos
})
end,
on_activate = function(self, staticdata)
if staticdata=="" or staticdata==nil then return end
local item = minetest.deserialize(staticdata)
local stack = ItemStack(item.itemstring)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
if itemname then
self.start_pos=item.start_pos
self.object:setvelocity(item.velocity)
self.object:setacceleration({x=0, y=0, z=0})
self.object:setpos(item.start_pos)
end
self:set_item(item.itemstring)
end,
on_step = function(self, dtime)
if self.start_pos then
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
tubelike=meta:get_int("tubelike")
local velocity=self.object:getvelocity()
if not velocity then return end
if math.abs(velocity.x)==1 then
local next_node=math.abs(pos.x-self.start_pos.x)
if next_node >= 1 then
self.start_pos.x=self.start_pos.x+velocity.x
if check_pos_vector (self.start_pos, velocity)==0 then
check_next_step (self.start_pos, velocity)
self.object:setpos(self.start_pos)
self.object:setvelocity(velocity)
return
end
end
end
if math.abs(velocity.y)==1 then
local next_node=math.abs(pos.y-self.start_pos.y)
if next_node >= 1 then
self.start_pos.y=self.start_pos.y+velocity.y
if check_pos_vector (self.start_pos, velocity)==0 then
check_next_step (self.start_pos, velocity)
self.object:setpos(self.start_pos)
self.object:setvelocity(velocity)
return
end
end
end
if math.abs(velocity.z)==1 then
local next_node=math.abs(pos.z-self.start_pos.z)
if next_node >= 1 then
self.start_pos.z=self.start_pos.z+velocity.z
if check_pos_vector (self.start_pos, velocity)==0 then
check_next_step (self.start_pos, velocity)
self.object:setpos(self.start_pos)
self.object:setvelocity(velocity)
return
end
end
end
end
end
})
function check_next_step (pos,velocity)
local meta
local tubelike
if velocity.x==0 then
meta = minetest.env:get_meta({x=pos.x-1,y=pos.y,z=pos.z})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=-1 velocity.y=0 velocity.z=0 return end
meta = minetest.env:get_meta({x=pos.x+1,y=pos.y,z=pos.z})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=1 velocity.y=0 velocity.z=0 return end
end
if velocity.z==0 then
meta = minetest.env:get_meta({x=pos.x,y=pos.y,z=pos.z+1})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=0 velocity.y=0 velocity.z=1 return end
meta = minetest.env:get_meta({x=pos.x,y=pos.y,z=pos.z-1})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=0 velocity.y=0 velocity.z=-1 return end
end
if velocity.y==0 then
meta = minetest.env:get_meta({x=pos.x,y=pos.y+1,z=pos.z})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=0 velocity.y=1 velocity.z=0 return end
meta = minetest.env:get_meta({x=pos.x,y=pos.y-1,z=pos.z})
tubelike=meta:get_int("tubelike")
if tubelike==1 then velocity.x=0 velocity.y=-1 velocity.z=0 return end
end
--velocity.x=0
--velocity.y=0
--velocity.z=0
end
function check_pos_vector (pos,velocity)
added={}
added.x=pos.x+velocity.x
added.y=pos.y+velocity.y
added.z=pos.z+velocity.z
local meta=minetest.env:get_meta(added)
--print(dump(added).." : "..tubelike)
if meta:get_int("tubelike")==1 then return 1 end
return 0
end

@ -1,145 +0,0 @@
minetest.register_craft({
output = 'technic:mithril_chest 1',
recipe = {
{'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'},
{'moreores:mithril_ingot','technic:gold_chest','moreores:mithril_ingot'},
{'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'},
}
})
minetest.register_craft({
output = 'technic:mithril_locked_chest 1',
recipe = {
{'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'},
{'moreores:mithril_ingot','technic:gold_locked_chest','moreores:mithril_ingot'},
{'moreores:mithril_ingot','moreores:mithril_ingot','moreores:mithril_ingot'},
}
})
minetest.register_craft({
output = 'technic:mithril_locked_chest 1',
recipe = {
{'default:steel_ingot'},
{'technic:mithril_chest'},
}
})
minetest.register_node("technic:mithril_chest", {
description = "Mithril Chest",
tiles = {"technic_mithril_chest_top.png", "technic_mithril_chest_top.png", "technic_mithril_chest_side.png",
"technic_mithril_chest_side.png", "technic_mithril_chest_side.png", "technic_mithril_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[13,9;]"..
"list[current_name;main;0,0;13,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Mithril Chest")
local inv = meta:get_inventory()
inv:set_size("main", 13*4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_move_allow_all(
pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_offer = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_offer_allow_all(
pos, listname, index, stack, player)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("technic:mithril_locked_chest", {
description = "Mithril Locked Chest",
tiles = {"technic_mithril_chest_top.png", "technic_mithril_chest_top.png", "technic_mithril_chest_side.png",
"technic_mithril_chest_side.png", "technic_mithril_chest_side.png", "technic_mithril_chest_locked.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Mithril Locked Chest (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[13,9;]"..
"list[current_name;main;0,0;13,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Mithril Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 13*4)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
})

@ -7,7 +7,7 @@
local pos=minetest.get_pointed_thing_position(pointed_thing,above)
local node=minetest.env:get_node(pos)
local node_name=node.name
if node_name == "farming_plus:rubber_tree_full" then
if node_name == "farming:rubber_tree_full" then
user:get_inventory():add_item("main",ItemStack("technic:caouthouc"))
minetest.env:set_node(pos,node)
local item=itemstack:to_table()

588
water.lua

@ -1,588 +0,0 @@
minetest.register_alias("battery", "technic:battery")
minetest.register_alias("battery_box", "technic:battery_box")
minetest.register_alias("electric_furnace", "technic:electric_furnace")
minetest.register_craft({
output = 'technic:battery 1',
recipe = {
{'default:wood', 'moreores:copper_ingot', 'default:wood'},
{'default:wood', 'moreores:tin_ingot', 'default:wood'},
{'default:wood', 'moreores:copper_ingot', 'default:wood'},
}
})
minetest.register_craft({
output = 'technic:battery_box 1',
recipe = {
{'technic:battery', 'default:wood', 'technic:battery'},
{'technic:battery', 'moreores:copper_ingot', 'technic:battery'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = 'technic:electric_furnace',
recipe = {
{'default:brick', 'default:brick', 'default:brick'},
{'default:brick', '', 'default:brick'},
{'default:steel_ingot', 'moreores:copper_ingot', 'default:steel_ingot'},
}
})
--minetest.register_craftitem("technic:battery", {
-- description = "Recharcheable battery",
-- inventory_image = "technic_battery.png",
-- stack_max = 1,
--})
minetest.register_tool("technic:battery",
{description = "RE Battery",
inventory_image = "technic_battery.png",
energy_charge = 0,
tool_capabilities = {max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
minetest.register_craftitem("technic:battery_box", {
description = "Battery box",
stack_max = 99,
})
battery_box_formspec =
"invsize[8,9;]"..
"image[1,1;1,2;technic_power_meter_bg.png]"..
"list[current_name;src;3,1;1,1;]"..
"image[4,1;1,1;technic_battery_reload.png]"..
"list[current_name;dst;5,1;1,1;]"..
"label[0,0;Battery box]"..
"label[3,0;Charge]"..
"label[5,0;Discharge]"..
"label[1,3;Power level]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node("technic:battery_box", {
description = "Battery box",
tiles = {"technic_battery_box_top.png", "technic_battery_box_bottom.png", "technic_battery_box_side.png",
"technic_battery_box_side.png", "technic_battery_box_side.png", "technic_battery_box_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
technic_power_machine=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "Battery box")
meta:set_float("technic_power_machine", 1)
meta:set_string("formspec", battery_box_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 1)
battery_charge = 0
max_charge = 60000
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
})
electric_furnace_formspec =
"invsize[8,9;]"..
"image[1,1;1,2;technic_power_meter_bg.png]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
"label[0,0;Electric Furnace]"..
"label[1,3;Power level]"
minetest.register_node("technic:electric_furnace", {
description = "Electric furnace",
tiles = {"technic_electric_furnace_top.png", "technic_electric_furnace_bottom.png", "technic_electric_furnace_side.png",
"technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_front.png"},
paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
technic_power_machine=1,
internal_EU_buffer=0;
interal_EU_buffer_size=2000;
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_float("technic_power_machine", 1)
meta:set_string("formspec", electric_furnace_formspec)
meta:set_string("infotext", "Electric furnace")
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 4)
local EU_used = 0
local furnace_is_cookin = 0
local cooked = nil
meta:set_float("internal_EU_buffer",0)
meta:set_float("internal_EU_buffer_size",2000)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
})
minetest.register_node("technic:electric_furnace_active", {
description = "Electric Furnace",
tiles = {"technic_electric_furnace_top.png", "technic_electric_furnace_bottom.png", "technic_electric_furnace_side.png",
"technic_electric_furnace_side.png", "technic_electric_furnace_side.png", "technic_electric_furnace_front_active.png"},
paramtype2 = "facedir",
light_source = 8,
drop = "technic:electric_furnace",
groups = {cracky=2, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
internal_EU_buffer=0;
interal_EU_buffer_size=2000;
technic_power_machine=1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_float("technic_power_machine", 1)
meta:set_string("formspec", electric_furnace_formspec)
meta:set_string("infotext", "Electric furnace");
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 4)
local EU_used = 0
local furnace_is_cookin = 0
local cooked = nil
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
end,
})
minetest.register_abm({
nodenames = {"technic:electric_furnace","technic:electric_furnace_active"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
internal_EU_buffer=meta:get_float("internal_EU_buffer")
internal_EU_buffer_size=meta:get_float("internal_EU_buffer")
local load = math.floor(internal_EU_buffer/2000 * 100)
meta:set_string("formspec",
"invsize[8,9;]"..
"image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
(load)..":technic_power_meter_fg.png]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
"label[0,0;Electric Furnace]"..
"label[1,3;Power level]")
local inv = meta:get_inventory()
local furnace_is_cookin = meta:get_float("furnace_is_cookin")
local srclist = inv:get_list("src")
local cooked=nil
if srclist then
cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
end
if (furnace_is_cookin == 1) then
if internal_EU_buffer>=150 then
internal_EU_buffer=internal_EU_buffer-150;
meta:set_float("internal_EU_buffer",internal_EU_buffer)
meta:set_float("src_time", meta:get_float("src_time") + 3)
if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
-- check if there's room for output in "dst" list
if inv:room_for_item("dst",cooked.item) then
-- Put result in "dst" list
inv:add_item("dst", cooked.item)
-- take stuff from "src" list
srcstack = inv:get_stack("src", 1)
srcstack:take_item()
inv:set_stack("src", 1, srcstack)
else
print("Furnace inventory full!")
end
meta:set_string("src_time", 0)
end
end
end
if srclist then
cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
if cooked.time>0 then
hacky_swap_node(pos,"technic:electric_furnace_active")
meta:set_string("infotext","Furnace active")
meta:set_string("furnace_is_cookin",1)
-- meta:set_string("formspec", electric_furnace_formspec)
meta:set_string("src_time", 0)
return
end
end
hacky_swap_node(pos,"technic:electric_furnace")
meta:set_string("infotext","Furnace inactive")
meta:set_string("furnace_is_cookin",0)
-- meta:set_string("formspec", electric_furnace_formspec)
meta:set_string("src_time", 0)
end,
})
function take_EU_from_net(pos, EU_to_take)
local meta = minetest.env:get_meta(pos)
local pos1=pos
pos1.z=pos1.z +1
local meta1 = minetest.env:get_meta(pos1)
charge=meta1:get_float("battery_charge")
charge=charge - EU_to_take
meta1:set_float("battery_charge",charge)
end
LV_nodes_visited = {}
function get_RE_item_load (load1,max_load)
if load1==0 then load1=65535 end
local temp = 65536-load1
temp= temp/65535*max_load
return math.floor(temp + 0.5)
end
function set_RE_item_load (load1,max_load)
if load1 == 0 then return 65535 end
local temp=load1/max_load*65535
temp=65536-temp
return math.floor(temp)
end
minetest.register_abm({
nodenames = {"technic:battery_box"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
charge= meta:get_float("battery_charge")
max_charge= 60000
local inv = meta:get_inventory()
if inv:is_empty("src")==false then
srcstack = inv:get_stack("src", 1)
src_item=srcstack:to_table()
if src_item["name"]== "technic:battery" then
local load1=tonumber((src_item["wear"]))
load1=get_RE_item_load(load1,10000)
load_step=1000
if load1<10000 and charge>0 then
if charge-load_step<0 then load_step=charge end
if load1+load_step>10000 then load_step=10000-load1 end
load1=load1+load_step
charge=charge-load_step
load1=set_RE_item_load(load1,10000)
src_item["wear"]=tostring(load1)
inv:set_stack("src", 1, src_item)
end
end
end
meta:set_float("battery_charge",charge)
if inv:is_empty("src")==false then
srcstack = inv:get_stack("src", 1)
src_item=srcstack:to_table()
if src_item["name"]== "technic:laser_mk1" then
local load1=tonumber((src_item["wear"]))
load1=get_RE_item_load(load1,40000)
load_step=1000
if load1<40000 and charge>0 then
if charge-load_step<0 then load_step=charge end
if load1+load_step>40000 then load_step=40000-load1 end
load1=load1+load_step
charge=charge-load_step
load1=set_RE_item_load(load1,40000)
src_item["wear"]=tostring(load1)
inv:set_stack("src", 1, src_item)
end
end
end
meta:set_float("battery_charge",charge)
if inv:is_empty("dst") == false then
srcstack = inv:get_stack("dst", 1)
src_item=srcstack:to_table()
if src_item["name"]== "technic:battery" then
local load1=tonumber((src_item["wear"]))
load1=get_RE_item_load(load1,10000)
load_step=1000
if load1>0 and charge<max_charge then
if charge+load_step>max_charge then load_step=max_charge-charge end
if load1-load_step<0 then load_step=load1 end
load1=load1-load_step
charge=charge+load_step
load1=set_RE_item_load(load1,10000)
src_item["wear"]=tostring(load1)
inv:set_stack("dst", 1, src_item)
end
end
end
meta:set_float("battery_charge",charge)
meta:set_string("infotext", "Battery box: "..charge.."/"..max_charge);
local load = math.floor(charge/60000 * 100)
meta:set_string("formspec",
"invsize[8,9;]"..
"image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
(load)..":technic_power_meter_fg.png]"..
"list[current_name;src;3,1;1,1;]"..
"image[4,1;1,1;technic_battery_reload.png]"..
"list[current_name;dst;5,1;1,1;]"..
"label[0,0;Battery box]"..
"label[3,0;Charge]"..
"label[5,0;Discharge]"..
"label[1,3;Power level]"..
"list[current_player;main;0,5;8,4;]")
local pos1={}
pos1.y=pos.y-1
pos1.x=pos.x
pos1.z=pos.z
meta1 = minetest.env:get_meta(pos1)
if meta1:get_float("cablelike")~=1 then return end
local LV_nodes = {}
local PR_nodes = {}
local RE_nodes = {}
LV_nodes[1]={}
LV_nodes[1].x=pos1.x
LV_nodes[1].y=pos1.y
LV_nodes[1].z=pos1.z
LV_nodes[1].visited=false
table_index=1
repeat
check_LV_node (PR_nodes,RE_nodes,LV_nodes,table_index)
table_index=table_index+1
if LV_nodes[table_index]==nil then break end
until false
local pos1={}
i=1
repeat
if PR_nodes[i]==nil then break end
pos1.x=PR_nodes[i].x
pos1.y=PR_nodes[i].y
pos1.z=PR_nodes[i].z
local meta1 = minetest.env:get_meta(pos1)
local active=meta1:get_float("active")
if active==1 then charge=charge+80 end
i=i+1
until false
if charge>max_charge then charge=max_charge end
i=1
repeat
if RE_nodes[i]==nil then break end
pos1.x=RE_nodes[i].x -- loading all conected machines buffers
pos1.y=RE_nodes[i].y
pos1.z=RE_nodes[i].z
local meta1 = minetest.env:get_meta(pos1)
local internal_EU_buffer=meta1:get_float("internal_EU_buffer")
local internal_EU_buffer_size=meta1:get_float("internal_EU_buffer_size")
local charge_to_give=200
if internal_EU_buffer+charge_to_give>internal_EU_buffer_size then
charge_to_give=internal_EU_buffer_size-internal_EU_buffer
end
if charge-charge_to_give<0 then charge_to_give=charge end
internal_EU_buffer=internal_EU_buffer+charge_to_give
meta1:set_float("internal_EU_buffer",internal_EU_buffer)
charge=charge-charge_to_give;
i=i+1
until false
meta:set_float("battery_charge",charge)
meta:set_string("infotext", "Battery box: "..charge.."/"..max_charge);
end
})
function add_new_cable_node (LV_nodes,pos1)
local i=1
repeat
if LV_nodes[i]==nil then break end
if pos1.x==LV_nodes[i].x and pos1.y==LV_nodes[i].y and pos1.z==LV_nodes[i].z then return false end
i=i+1
until false
LV_nodes[i]={}
LV_nodes[i].x=pos1.x
LV_nodes[i].y=pos1.y
LV_nodes[i].z=pos1.z
LV_nodes[i].visited=false
return true
end
function check_LV_node (PR_nodes,RE_nodes,LV_nodes,i)
local pos1={}
pos1.x=LV_nodes[i].x
pos1.y=LV_nodes[i].y
pos1.z=LV_nodes[i].z
LV_nodes[i].visited=true
new_node_added=false
pos1.x=pos1.x+1
check_LV_node_subp (PR_nodes,RE_nodes,LV_nodes,pos1)
pos1.x=pos1.x-2
check_LV_node_subp (PR_nodes,RE_nodes,LV_nodes,pos1)
pos1.x=pos1.x+1
pos1.y=pos1.y+1
check_LV_node_subp (PR_nodes,RE_nodes,LV_nodes,pos1)
pos1.y=pos1.y-2
check_LV_node_subp (PR_nodes,RE_nodes,LV_nodes,pos1)
pos1.y=pos1.y+1
pos1.z=pos1.z+1
check_LV_node_subp (PR_nodes,RE_nodes,LV_nodes,pos1)
pos1.z=pos1.z-2
check_LV_node_subp (PR_nodes,RE_nodes,LV_nodes,pos1)
pos1.z=pos1.z+1
return new_node_added
end
function check_LV_node_subp (PR_nodes,RE_nodes,LV_nodes,pos1)
meta = minetest.env:get_meta(pos1)
if meta:get_float("cablelike")==1 then new_node_added=add_new_cable_node(LV_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:solar_panel" then new_node_added=add_new_cable_node(PR_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:electric_furnace" then new_node_added=add_new_cable_node(RE_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:electric_furnace_active" then new_node_added=add_new_cable_node(RE_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:tool_workshop" then new_node_added=add_new_cable_node(RE_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:music_player" then new_node_added=add_new_cable_node(RE_nodes,pos1) end
if minetest.env:get_node(pos1).name == "technic:grinder" then new_node_added=add_new_cable_node(RE_nodes,pos1) end
end
function get_connected_charge (charge,pos1)
local charge1=0
local meta={}
if minetest.env:get_node(pos1).name == "technic:battery_box" then
print ("found batbox")
meta = minetest.env:get_meta(pos1)
return meta:get_float("cable_OUT")
end
if minetest.env:get_node(pos1).name == "technic:lv_cable" then
meta = minetest.env:get_meta(pos1)
charge1=meta:get_float("cable_OUT")
if charge1>charge then
charge=charge1
end
end
return charge
end
minetest.register_node("technic:solar_panel", {
tiles = {"technic_solar_panel_top.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png",
"technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
description="Solar Panel",
active = false,
technic_power_machine=1,
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_float("technic_power_machine", 1)
meta:set_string("infotext", "Solar Panel")
meta:set_float("active", false)
end,
})
minetest.register_craft({
output = 'technic:solar_panel 1',
recipe = {
{'default:sand', 'default:sand','default:sand'},
{'default:sand', 'moreores:copper_ingot','default:sand'},
{'default:sand', 'default:sand','default:sand'},
}
})
minetest.register_abm(
{nodenames = {"technic:solar_panel"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local pos1={}
pos1.y=pos.y+1
pos1.x=pos.x
pos1.z=pos.z
local light = minetest.env:get_node_light(pos1, nil)
local meta = minetest.env:get_meta(pos)
if light == nil then light = 0 end
if light >= 12 then
meta:set_string("infotext", "Solar Panel is active ")
meta:set_float("active",1)
else
meta:set_string("infotext", "Solar Panel is inactive");
meta:set_float("active",0)
end
end,
})

68
water_can1.lua Normal file

@ -0,0 +1,68 @@
water_can_max_load = 16
minetest.register_craft({
output = 'technic:water_can 1',
recipe = {
{'technic:zinc_ingot', 'technic:rubber_fiber','technic:zinc_ingot'},
{'default:steel_ingot', '', 'default:steel_ingot'},
{'technic:zinc_ingot', 'default:steel_ingot', 'technic:zinc_ingot'},
}
})
minetest.register_tool("technic:water_can", {
description = "Water Can",
inventory_image = "technic_water_can.png",
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return end
n = minetest.env:get_node(pointed_thing.under)
if n.name == "default:water_source" then
item=itemstack:to_table()
local load=tonumber((item["wear"]))
if load==0 then load =65535 end
load=get_RE_item_load(load,water_can_max_load)
print ("Water can load"..load)
if load+1<17 then
minetest.env:add_node(pointed_thing.under, {name="air"})
load=load+1;
load=set_RE_item_load(load,water_can_max_load)
item["wear"]=tostring(load)
itemstack:replace(item)
end
return itemstack
end
item=itemstack:to_table()
load=tonumber((item["wear"]))
if load==0 then load =65535 end
load=get_RE_item_load(load,water_can_max_load)
if load==0 then return end
n = minetest.env:get_node(pointed_thing.under)
if minetest.registered_nodes[n.name].buildable_to then
-- buildable
minetest.env:add_node(pointed_thing.under, {name="default:water_source"})
load=load-1;
load=set_RE_item_load(load,water_can_max_load)
item["wear"]=tostring(load)
itemstack:replace(item)
return itemstack
else
n = minetest.env:get_node(pointed_thing.above)
-- not buildable
-- check if its allowed to replace the node
if not minetest.registered_nodes[n.name].buildable_to then
return
end
minetest.env:add_node(pointed_thing.above, {name="default:water_source"})
load=load-1;
load=set_RE_item_load(load,water_can_max_load)
item["wear"]=tostring(load)
itemstack:replace(item)
return itemstack
end
end,
})