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Fix to the chainsaw. handle_node drops should no longer become nil.
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@ -138,6 +138,13 @@ if( minetest.get_modpath("growing_cactus") ~= nil ) then
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timber_nodenames["growing_cactus:branch_xx"] = true
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end
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-- Support farming_plus if it is there
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if( minetest.get_modpath("farming_plus") ~= nil ) then
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if chainsaw_leaves == true then
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timber_nodenames["farming_plus:cocoa_leaves"] = true
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end
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end
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-- Table for saving what was sawed down
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local produced
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@ -145,6 +152,9 @@ local produced
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chainsaw_dig_it = function(pos, player,current_charge)
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local remaining_charge=current_charge
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-- Save the currently installed dropping mechanism so we can restore it.
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local original_handle_node_drops = minetest.handle_node_drops
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-- A bit of trickery here: use a different node drop callback
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-- and restore the original afterwards.
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minetest.handle_node_drops = chainsaw_handle_node_drops
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@ -195,9 +205,6 @@ chainsaw_handle_node_drops = function(pos, drops, digger)
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end
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end
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-- Save the currently installed dropping mechanism so we can restore it.
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local original_handle_node_drops = minetest.handle_node_drops
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-- This function does all the hard work. Recursively we dig the node at hand
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-- if it is in the table and then search the surroundings for more stuff to dig.
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recursive_dig = function(pos, remaining_charge, player)
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