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Fix generators
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@ -63,7 +63,7 @@ function technic.register_generator(data)
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local burn_totaltime = meta:get_int("burn_totaltime")
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-- If more to burn and the energy produced was used: produce some more
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if burn_time > 0 then
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meta:set_int(data.tier.."_EU_supply", data.supply)
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meta:set_int(tier.."_EU_supply", data.supply)
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burn_time = burn_time - 1
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meta:set_int("burn_time", burn_time)
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end
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@ -84,10 +84,10 @@ function technic.register_generator(data)
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stack:take_item()
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inv:set_stack("src", 1, stack)
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hacky_swap_node(pos, "technic:"..ltier.."_generator_active")
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meta:set_int(data.tier.."_EU_supply", data.supply)
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meta:set_int(tier.."_EU_supply", data.supply)
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else
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hacky_swap_node(pos, "technic:"..ltier.."_generator")
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meta:set_int(data.tier.."_EU_supply", 0)
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meta:set_int(tier.."_EU_supply", 0)
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end
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end
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if burn_totaltime == 0 then burn_totaltime = 1 end
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@ -102,7 +102,7 @@ function technic.register_generator(data)
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"list[current_player;main;0, 5;8, 4;]")
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end
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})
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technic.register_machine(data.tier, "technic:"..ltier.."_generator", technic.producer)
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technic.register_machine(data.tier, "technic:"..ltier.."_generator", technic.producer)
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technic.register_machine(tier, "technic:"..ltier.."_generator", technic.producer)
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technic.register_machine(tier, "technic:"..ltier.."_generator_active", technic.producer)
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end
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