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Make frame motors have an owner and check area protection
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@ -146,9 +146,12 @@ function frame_motor_on(pos, node)
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local nnodepos = frames.addVect(pos, dirs[math.floor(node.param2/4)+1])
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local dir = minetest.facedir_to_dir(node.param2)
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local nnode=minetest.get_node(nnodepos)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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print(node.param2)
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if minetest.registered_nodes[nnode.name].frame==1 then
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local connected_nodes=get_connected_nodes(nnodepos)
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move_nodes_vect(connected_nodes,dir,pos)
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move_nodes_vect(connected_nodes,dir,pos,owner)
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end
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end
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@ -159,6 +162,10 @@ minetest.register_node("technic:frame_motor",{
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
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paramtype2 = "facedir",
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mesecons={effector={action_on=frame_motor_on}},
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after_place_node = function(pos, placer, itemstack)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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end,
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frames_can_connect=function(pos,dir)
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local node = minetest.get_node(pos)
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local dir2 = ({{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}})[math.floor(node.param2/4)+1]
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@ -177,7 +184,15 @@ function add_table(table,toadd)
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table[i]=toadd
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end
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function move_nodes_vect(poslist,vect,must_not_move)
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function move_nodes_vect(poslist,vect,must_not_move,owner)
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if minetest.is_protected then
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for _,pos in ipairs(poslist) do
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local npos=frames.addVect(pos,vect)
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if minetest.is_protected(pos, owner) or minetest.is_protected(npos, owner) then
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return
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end
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end
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end
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for _,pos in ipairs(poslist) do
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local npos=frames.addVect(pos,vect)
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local name = minetest.env:get_node(npos).name
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