Modify the cost, range, and cost-per-shot of all 3 lasers.

This commit is contained in:
Bryant Mairs 2013-12-03 18:51:57 -08:00 committed by ShadowNinja
parent 49052d6f4a
commit a6dae893d6

@ -1,12 +1,11 @@
local r_corr = 0.25 -- Remove a bit more nodes (if shooting diagonal) to let it look like a hole (sth like antialiasing)
local mk1_charge = 40000
local mining_lasers_list = {
-- {<num>, <range of the laser shots>, <max_charge>},
{"1", 7, mk1_charge},
{"2", 11, mk1_charge * 4},
{"3", 30, mk1_charge * 16},
-- {<num>, <range of the laser shots>, <max_charge>, <charge_per_shot>},
{"1", 7, 50000, 1000},
{"2", 14, 200000, 2000},
{"3", 21, 650000, 3000},
}
local f_1 = 0.5 - r_corr
@ -174,7 +173,10 @@ for _, m in pairs(mining_lasers_list) do
if not meta or not meta.charge then
return
end
if meta.charge - 400 > 0 then
-- If there's enough charge left, fire the laser
if meta.charge >= m[4] then
meta.charge = meta.charge - m[4]
laser_shoot(user, m[2], "technic_laser_beam_mk"..m[1]..".png", "technic_laser_mk"..m[1])
meta.charge = meta.charge - 400
technic.set_RE_wear(itemstack, meta.charge, m[3])