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Modify the cost, range, and cost-per-shot of all 3 lasers.
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@ -1,12 +1,11 @@
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local r_corr = 0.25 -- Remove a bit more nodes (if shooting diagonal) to let it look like a hole (sth like antialiasing)
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local mk1_charge = 40000
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local mining_lasers_list = {
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-- {<num>, <range of the laser shots>, <max_charge>},
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{"1", 7, mk1_charge},
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{"2", 11, mk1_charge * 4},
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{"3", 30, mk1_charge * 16},
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-- {<num>, <range of the laser shots>, <max_charge>, <charge_per_shot>},
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{"1", 7, 50000, 1000},
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{"2", 14, 200000, 2000},
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{"3", 21, 650000, 3000},
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}
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local f_1 = 0.5 - r_corr
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@ -174,7 +173,10 @@ for _, m in pairs(mining_lasers_list) do
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if not meta or not meta.charge then
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return
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end
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if meta.charge - 400 > 0 then
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-- If there's enough charge left, fire the laser
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if meta.charge >= m[4] then
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meta.charge = meta.charge - m[4]
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laser_shoot(user, m[2], "technic_laser_beam_mk"..m[1]..".png", "technic_laser_mk"..m[1])
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meta.charge = meta.charge - 400
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technic.set_RE_wear(itemstack, meta.charge, m[3])
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