only reject part of itemtack from chest/machine/etc., if possible

(e.g. if there's room for 50 of some item, and you send a stack of 99,
50 are added to the chest and a stack of 49 is rejected and sent
on to the next destination)
This commit is contained in:
Vanessa Ezekowitz 2017-04-09 17:16:25 -04:00
parent 72c536c04e
commit af39221df9
6 changed files with 14 additions and 8 deletions

@ -103,7 +103,8 @@ minetest.register_node("technic:tool_workshop", {
allow_metadata_inventory_take = technic.machine_inventory_take, allow_metadata_inventory_take = technic.machine_inventory_take,
tube = { tube = {
can_insert = function (pos, node, stack, direction) can_insert = function (pos, node, stack, direction)
return minetest.get_meta(pos):get_inventory():room_for_item("src", stack) local onestack = stack:peek_item(1)
return minetest.get_meta(pos):get_inventory():room_for_item("src", onestack)
end, end,
insert_object = function (pos, node, stack, direction) insert_object = function (pos, node, stack, direction)
return minetest.get_meta(pos):get_inventory():add_item("src", stack) return minetest.get_meta(pos):get_inventory():add_item("src", stack)

@ -69,10 +69,11 @@ minetest.register_node("technic:injector", {
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1},
tube = { tube = {
can_insert = function(pos, node, stack, direction) can_insert = function(pos, node, stack, direction)
return minetest.get_meta(pos):get_inventory():room_for_item("main",stack) local onestack = stack:peek_item(1)
return minetest.get_meta(pos):get_inventory():room_for_item("main", onestack)
end, end,
insert_object = function(pos, node, stack, direction) insert_object = function(pos, node, stack, direction)
return minetest.get_meta(pos):get_inventory():add_item("main",stack) return minetest.get_meta(pos):get_inventory():add_item("main", stack)
end, end,
connect_sides = {left=1, right=1, front=1, back=1, top=1, bottom=1}, connect_sides = {left=1, right=1, front=1, back=1, top=1, bottom=1},
}, },

@ -50,10 +50,11 @@ local tube = {
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
local onestack = stack:peek_item(1)
if direction.y > 0 then if direction.y > 0 then
return inv:room_for_item("src", stack) return inv:room_for_item("src", onestack)
else else
return inv:room_for_item("dst", stack) return inv:room_for_item("dst", onestack)
end end
end, end,
connect_sides = {left=1, right=1, back=1, top=1, bottom=1}, connect_sides = {left=1, right=1, back=1, top=1, bottom=1},

@ -9,7 +9,8 @@ local tube = {
can_insert = function(pos, node, stack, direction) can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
return inv:room_for_item("src", stack) local onestack = stack:peek_item(1)
return inv:room_for_item("src", onestack)
end, end,
connect_sides = {left=1, right=1, back=1, top=1, bottom=1}, connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
} }

@ -10,7 +10,8 @@ local tube = {
can_insert = function(pos, node, stack, direction) can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
return inv:room_for_item("src", stack) local onestack = stack:peek_item(1)
return inv:room_for_item("src", onestack)
end, end,
connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1}, connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1},
} }

@ -13,7 +13,8 @@ technic.chests.tube = {
can_insert = function(pos, node, stack, direction) can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
return inv:room_for_item("main",stack) local onestack = stack:peek_item(1)
return inv:room_for_item("main", onestack)
end, end,
input_inventory = "main", input_inventory = "main",
connect_sides = {left=1, right=1, front=1, back=1, top=1, bottom=1}, connect_sides = {left=1, right=1, front=1, back=1, top=1, bottom=1},