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don't run the damage ABM if damage is disabled on the server.
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parent
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@ -569,47 +569,52 @@ end
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local assumed_abdomen_offset = vector.new(0, 1, 0)
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local assumed_abdomen_offset = vector.new(0, 1, 0)
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local assumed_abdomen_offset_length = vector.length(assumed_abdomen_offset)
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local assumed_abdomen_offset_length = vector.length(assumed_abdomen_offset)
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local cache_scaled_shielding = {}
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local cache_scaled_shielding = {}
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minetest.register_abm({
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nodenames = {"group:radioactive"},
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local damage_enabled = minetest.setting_getbool("enable_damage")
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interval = 1,
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chance = 1,
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if damage_enabled then
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action = function (pos, node)
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minetest.register_abm({
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local strength = minetest.registered_nodes[node.name].groups.radioactive
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nodenames = {"group:radioactive"},
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for _, o in ipairs(minetest.get_objects_inside_radius(pos, strength*0.001 + assumed_abdomen_offset_length)) do
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interval = 1,
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if o:is_player() then
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chance = 1,
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local rel = vector.subtract(vector.add(o:getpos(), assumed_abdomen_offset), pos)
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action = function (pos, node)
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local dist_sq = vector.length_square(rel)
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local strength = minetest.registered_nodes[node.name].groups.radioactive
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local dist = math.sqrt(dist_sq)
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for _, o in ipairs(minetest.get_objects_inside_radius(pos, strength*0.001 + assumed_abdomen_offset_length)) do
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local dirstep = dist == 0 and vector.new(0,0,0) or vector.divide(rel, dist*4)
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if o:is_player() then
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local intpos = pos
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local rel = vector.subtract(vector.add(o:getpos(), assumed_abdomen_offset), pos)
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local shielding = 0
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local dist_sq = vector.length_square(rel)
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for intdist = 0.25, dist, 0.25 do
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local dist = math.sqrt(dist_sq)
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intpos = vector.add(intpos, dirstep)
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local dirstep = dist == 0 and vector.new(0,0,0) or vector.divide(rel, dist*4)
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local intnodepos = vector.round(intpos)
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local intpos = pos
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if not vector.equals(intnodepos, pos) then
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local shielding = 0
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local sname = minetest.get_node(intnodepos).name
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for intdist = 0.25, dist, 0.25 do
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local sval = cache_scaled_shielding[sname]
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intpos = vector.add(intpos, dirstep)
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if not sval then
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local intnodepos = vector.round(intpos)
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sval = math.sqrt(node_radiation_resistance(sname)) * -0.025
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if not vector.equals(intnodepos, pos) then
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cache_scaled_shielding[sname] = sval
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local sname = minetest.get_node(intnodepos).name
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local sval = cache_scaled_shielding[sname]
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if not sval then
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sval = math.sqrt(node_radiation_resistance(sname)) * -0.025
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cache_scaled_shielding[sname] = sval
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end
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shielding = shielding + sval
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end
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end
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shielding = shielding + sval
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end
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end
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end
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local dmg_rate = 0.25e-6 * strength*strength * math.exp(shielding) / math.max(0.75, dist_sq)
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local dmg_rate = 0.25e-6 * strength*strength * math.exp(shielding) / math.max(0.75, dist_sq)
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if dmg_rate >= 0.25 then
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if dmg_rate >= 0.25 then
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local dmg_int = math.floor(dmg_rate)
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local dmg_int = math.floor(dmg_rate)
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if math.random() < dmg_rate-dmg_int then
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if math.random() < dmg_rate-dmg_int then
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dmg_int = dmg_int + 1
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dmg_int = dmg_int + 1
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end
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end
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if dmg_int > 0 then
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if dmg_int > 0 then
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o:set_hp(math.max(o:get_hp() - dmg_int, 0))
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o:set_hp(math.max(o:get_hp() - dmg_int, 0))
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end
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end
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end
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end
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end
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end
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end
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end
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end,
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end,
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})
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})
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end
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-- radioactive materials that can result from destroying a reactor
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-- radioactive materials that can result from destroying a reactor
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