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Infinite stacks fix
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parent
e1c995f654
commit
b28001e36f
@ -3,6 +3,8 @@ local S = technic.getter
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frames = {}
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local infinite_stacks = minetest.setting_getbool("creative_mode") and minetest.get_modpath("unified_inventory") == nil
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local frames_pos = {}
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-- Helpers
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@ -220,6 +222,7 @@ local nodeboxes= {
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paramtype = "light",
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frame=1,
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drop="technic:frame_111111",
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sunlight_propagates = true,
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frame_connect_all=function(nodename)
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l2={}
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l1={{x=-1,y=0,z=0},{x=1,y=0,z=0},{x=0,y=-1,z=0},{x=0,y=1,z=0},{x=0,y=0,z=-1},{x=0,y=0,z=1}}
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@ -265,10 +268,12 @@ local nodeboxes= {
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else
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minetest.set_node(pos, {name = itemstack:get_name()})
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end
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itemstack:take_item()
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if not infinite_stacks then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_rightclick = function(pos, node, placer, itemstack)
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on_rightclick = function(pos, node, placer, itemstack, pointed_thing)
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if is_supported_node(itemstack:get_name()) then
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if minetest.is_protected(pos, placer:get_player_name()) then
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minetest.log("action", placer:get_player_name()
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@ -312,6 +317,11 @@ local nodeboxes= {
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obj:get_luaentity():set_node({name=node.name})
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return itemstack
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else
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--local pointed_thing = {type = "node", under = pos}
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if pointed_thing then
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minetest.item_place_node(itemstack, placer, pointed_thing)
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end
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end
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end,
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})
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