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Reject constructor in constructor slot inventories (#505)
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d1bf386b80
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@ -118,6 +118,12 @@ local function make_off(mark)
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end
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end
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end
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end
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local function allow_inventory_put(pos, listname, index, stack, player)
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if stack and minetest.get_item_group(stack:get_name(), "technic_constructor") == 1 then
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return 0
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end
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return technic.machine_inventory_put(pos, listname, index, stack, player)
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end
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local function make_constructor(mark, length)
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local function make_constructor(mark, length)
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minetest.register_node("technic:constructor_mk"..mark.."_off", {
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minetest.register_node("technic:constructor_mk"..mark.."_off", {
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@ -129,7 +135,8 @@ local function make_constructor(mark, length)
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"technic_constructor_back.png",
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"technic_constructor_back.png",
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"technic_constructor_front_off.png"},
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"technic_constructor_front_off.png"},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon = 2},
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
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mesecon = 2, technic_constructor = 1},
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mesecons = {effector = {action_on = make_on(mark, length)}},
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mesecons = {effector = {action_on = make_on(mark, length)}},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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on_construct = function(pos)
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@ -160,7 +167,7 @@ local function make_constructor(mark, length)
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end
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end
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return true
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return true
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end,
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end,
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allow_metadata_inventory_put = technic.machine_inventory_put,
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allow_metadata_inventory_put = allow_inventory_put,
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allow_metadata_inventory_take = technic.machine_inventory_take,
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allow_metadata_inventory_take = technic.machine_inventory_take,
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allow_metadata_inventory_move = technic.machine_inventory_move,
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allow_metadata_inventory_move = technic.machine_inventory_move,
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on_rotate = screwdriver.rotate_simple
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on_rotate = screwdriver.rotate_simple
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@ -176,10 +183,10 @@ local function make_constructor(mark, length)
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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drop = "technic:constructor_mk"..mark.."_off",
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drop = "technic:constructor_mk"..mark.."_off",
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
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mesecon=2, not_in_creative_inventory=1},
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mesecon=2, not_in_creative_inventory=1, technic_constructor=1},
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mesecons= {effector = {action_off = make_off(mark)}},
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mesecons= {effector = {action_off = make_off(mark)}},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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allow_metadata_inventory_put = technic.machine_inventory_put,
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allow_metadata_inventory_put = allow_inventory_put,
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allow_metadata_inventory_take = technic.machine_inventory_take,
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allow_metadata_inventory_take = technic.machine_inventory_take,
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allow_metadata_inventory_move = technic.machine_inventory_move,
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allow_metadata_inventory_move = technic.machine_inventory_move,
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on_rotate = false
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on_rotate = false
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