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Config setting to nerf corium
For use on servers that have a mainly creative purpose, the setting enable_corium_griefing=false will prevent corium from flowing far or unpredictably and from destroying nodes other than water. All reactor meltdowns will stay contained.
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@ -13,6 +13,7 @@ local defaults = {
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enable_marble_generation = "true",
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enable_granite_generation = "true",
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enable_wind_mill = "false",
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enable_corium_griefing = "true",
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}
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for k, v in pairs(defaults) do
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@ -351,30 +351,34 @@ minetest.register_abm({
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end,
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})
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local griefing = technic.config:get_bool("enable_corium_griefing")
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minetest.register_abm({
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nodenames = {"technic:corium_flowing"},
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interval = 5,
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chance = 10,
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chance = (griefing and 10 or 1),
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action = function (pos, node)
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minetest.set_node(pos, {name="technic:chernobylite_block"})
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end,
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})
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minetest.register_abm({
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nodenames = { "technic:corium_source", "technic:corium_flowing" },
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interval = 4,
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chance = 4,
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action = function (pos, node)
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for _, offset in ipairs({
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vector.new(1,0,0),
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vector.new(-1,0,0),
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vector.new(0,0,1),
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vector.new(0,0,-1),
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vector.new(0,-1,0),
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}) do
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if math.random(8) == 1 then
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minetest.dig_node(vector.add(pos, offset))
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if griefing then
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minetest.register_abm({
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nodenames = { "technic:corium_source", "technic:corium_flowing" },
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interval = 4,
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chance = 4,
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action = function (pos, node)
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for _, offset in ipairs({
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vector.new(1,0,0),
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vector.new(-1,0,0),
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vector.new(0,0,1),
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vector.new(0,0,-1),
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vector.new(0,-1,0),
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}) do
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if math.random(8) == 1 then
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minetest.dig_node(vector.add(pos, offset))
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end
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end
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end
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end,
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})
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end,
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})
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end
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