Denser documentation. 'Slay The Dragon' Part 1

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Technic
=======
# Technic
[![Build status](https://github.com/minetest-mods/technic/workflows/Check%20&%20Release/badge.svg)](https://github.com/minetest-mods/technic/actions)
[![License](https://img.shields.io/badge/license-LGPLv2.0%2B-purple.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.0.en.html)
Credits for contributing to the project (in alphabetical order):
This Minetest modpack adds machinery and automation procedure content to your
world. A few notable features:
* Electric circuits
* Automated material processing (ores, wood, ...)
* Extended chest functionalities
## Dependencies
* Minetest 5.0.0 or newer
* [Minetest Game](https://github.com/minetest/minetest_game/)
* [mesecons](https://github.com/minetest-mods/mesecons) -> signalling events
* [pipeworks](https://gitlab.com/VanessaE/pipeworks/) -> automation of item transport
* [moreores](https://github.com/minetest-mods/moreores/) -> additional ores
* [basic_materials](https://gitlab.com/VanessaE/basic_materials) -> basic craft items
* Consult `depends.txt` or `mod.conf` of each mod for further dependency information.
## FAQ
The modpack is explained in the [Manual](manual.md) included in this repository.
1. My technic circuit doesn't work. No power is distributed.
* Make sure you have a switching station connected.
2. My wires do not connect to the machines.
* Each machine type requires its own cable type. If you do not have a
matching circuit, consider using a "Supply Converter" for simplicity.
For modders: There is currently no API documentation. Any help to improve this
situation is greatly welcome. Please do not hesitate to submit a Pull Request.
## License
Unless otherwise stated, all components of this modpack are licensed under the
LGPLv2 or later. See also the individual mod folders for their
secondary/alternate licenses, if any.
### Credits
Contributors in alphabetical order:
* kpoppel
* Nekogloop
* Nore/Ekdohibs
* ShadowNinja
* VanessaE
* And many others...
FAQ
---
1. My technic circuit doesn't work. No power is distrubuted.
* A: Make sure you have a switching station connected.
License
-------
Unless otherwise stated, all components of this modpack are licensed under the
LGPL, V2 or later. See also the individual mod folders for their
secondary/alternate licenses, if any.

150
manual.md

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Minetest technic modpack user manual
====================================
# Technic User Manual
The technic modpack extends the Minetest game with many new elements,
mainly constructable machines and tools. It is a large modpack, and
tends to dominate gameplay when it is used. This manual describes how
to use the technic modpack, mainly from a player's perspective.
The technic modpack extends Minetest Game (shipped with Minetest by default)
with many new elements, mainly constructable machines and tools. This manual
describes how to use the modpack, mainly from a player's perspective.
The technic modpack depends on some other modpacks:
* the basic Minetest game
* mesecons, which supports the construction of logic systems based on
signalling elements
* pipeworks, which supports the automation of item transport
* moreores, which provides some additional ore types
* basic_materials, which provides some basic craft items
This manual doesn't explain how to use these other modpacks, which have
their own manuals:
Documentation of the mod dependencies can be found here:
* [Minetest Game Documentation](https://wiki.minetest.net/Main_Page)
* [Mesecons Documentation](http://mesecons.net/items.html)
@ -24,87 +12,75 @@ their own manuals:
* [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549)
* [Basic materials Repository](https://gitlab.com/VanessaE/basic_materials)
Recipes for constructable items in technic are generally not guessable,
and are also not specifically documented here. You should use a
craft guide mod to look up the recipes in-game. For the best possible
guidance, use the unified\_inventory mod, with which technic registers
its specialised recipe types.
## Recipes
substances
----------
Recipes for items registered by technic are not specifically documented here.
Please consult a craft guide mod to look up the recipes in-game.
### ore ###
**Recommended mod:** [Unified Inventory](https://github.com/minetest-mods/unified_inventory)
The technic mod makes extensive use of not just the default ores but also
some that are added by mods. You will need to mine for all the ore types
in the course of the game. Each ore type is found at a specific range of
elevations, and while the ranges mostly overlap, some have non-overlapping
ranges, so you will ultimately need to mine at more than one elevation
to find all the ores. Also, because one of the best elevations to mine
at is very deep, you will be unable to mine there early in the game.
## Substances
Elevation is measured in meters, relative to a reference plane that
is not quite sea level. (The standard sea level is at an elevation
of about +1.4.) Positive elevations are above the reference plane and
negative elevations below. Because elevations are always described this
way round, greater numbers when higher, we avoid the word "depth".
### Ores
The ores that matter in technic are coal, iron, copper, tin, zinc,
chromium, uranium, silver, gold, mithril, mese, and diamond.
Technic registers a few ores which are needed to craft machines or items.
Each ore type is found at a specific range of elevations so you will
ultimately need to mine at more than one elevation to find all the ores.
Coal is part of the basic Minetest game. It is found from elevation
+64 downwards, so is available right on the surface at the start of
the game, but it is far less abundant above elevation 0 than below.
It is initially used as a fuel, driving important machines in the early
part of the game. It becomes less important as a fuel once most of your
machines are electrically powered, but burning fuel remains a way to
generate electrical power. Coal is also used, usually in dust form, as
an ingredient in alloying recipes, wherever elemental carbon is required.
Elevation (Y axis) is measured in meters. The reference is usually at sea
level. Ores can generally be found more commonly by going downwards to -1000m.
Iron is part of the basic Minetest game. It is found from elevation
+2 downwards, and its abundance increases in stages as one descends,
reaching its maximum from elevation -64 downwards. It is a common metal,
used frequently as a structural component. In technic, unlike the basic
game, iron is used in multiple forms, mainly alloys based on iron and
including carbon (coal).
Note ¹: *These ores are provided by Minetest Game. See [Ores](https://wiki.minetest.net/Ores#Ores_overview) for a rough overview*
Copper is part of the basic Minetest game (having migrated there from
moreores). It is found from elevation -16 downwards, but is more abundant
from elevation -64 downwards. It is a common metal, used either on its
own for its electrical conductivity, or as the base component of alloys.
Note ²: *These ores are provided by moreores. TODO: Add reference link*
#### Coal ¹
Use: Fuel, alloy as carbon
Burning coal is a way to generate electrical power. Coal is also used,
usually in dust form, as an ingredient in alloying recipes, wherever
elemental carbon is required.
#### Iron ¹
Use: multiple, mainly for alloys with carbon (coal).
#### Copper ¹
Copper is a common metal, used either on its own for its electrical
conductivity, or as the base component of alloys.
Although common, it is very heavily used, and most of the time it will
be the material that most limits your activity.
Tin is part of the basic Minetest game (having migrated there from
moreores). It is found from elevation +8 downwards, with no
elevation-dependent variations in abundance beyond that point.
It is a common metal. Its main use in pure form is as a component
of electrical batteries. Apart from that its main purpose is
as the secondary ingredient in bronze (the base being copper), but bronze
is itself little used. Its abundance is well in excess of its usage,
so you will usually have a surplus of it.
#### Tin ¹
Use: batteries, bronze
Zinc is supplied by technic. It is found from elevation +2 downwards,
with no elevation-dependent variations in abundance beyond that point.
It is a common metal. Its main use is as the secondary ingredient
in brass (the base being copper), but brass is itself little used.
Its abundance is well in excess of its usage, so you will usually have
a surplus of it.
Tin is a common metal but is used rarely. Its abundance is well in excess
of its usage, so you will usually have a surplus of it.
Chromium is supplied by technic. It is found from elevation -100
downwards, with no elevation-dependent variations in abundance beyond
that point. It is a moderately common metal. Its main use is as the
secondary ingredient in stainless steel (the base being iron).
#### Zinc
Use: brass
Uranium is supplied by technic. It is found only from elevation -80 down
to -300; using it therefore requires one to mine above elevation -300 even
though deeper mining is otherwise more productive. It is a moderately
common metal, useful only for reasons related to radioactivity: it forms
the fuel for nuclear reactors, and is also one of the best radiation
shielding materials available. It is not difficult to find enough uranium
ore to satisfy these uses. Beware that the ore is slightly radioactive:
it will slightly harm you if you stand as close as possible to it.
It is safe when more than a meter away or when mined.
Depth: 2m, more commonly below -32m
Zinc only has a few uses but is a common metal.
#### Chromium
Use: stainless steel
Depth: -100m, more commonly below -200m
#### Uranium
Use: nuclear reactor fuel
Depth: -80m until -300m, more commonly between -100m and -200m
It is a moderately common metal, useful only for reasons related to radioactivity:
it forms the fuel for nuclear reactors, and is also one of the best radiation
shielding materials available.
Keep a safety distance of a meter to avoid being harmed by radiation.
#### Silver ²
Silver is supplied by the moreores mod. It is found from elevation -2
downwards, with no elevation-dependent variations in abundance beyond
@ -112,6 +88,7 @@ that point. It is a semi-precious metal. It is little used, being most
notably used in electrical items due to its conductivity, being the best
conductor of all the pure elements.
#### Gold ¹
Gold is part of the basic Minetest game (having migrated there from
moreores). It is found from elevation -64 downwards, but is more
abundant from elevation -256 downwards. It is a precious metal. It is
@ -119,6 +96,7 @@ little used, being most notably used in electrical items due to its
combination of good conductivity (third best of all the pure elements)
and corrosion resistance.
#### Mithril ²
Mithril is supplied by the moreores mod. It is found from elevation
-512 downwards, the deepest ceiling of any minable substance, with
no elevation-dependent variations in abundance beyond that point.
@ -126,6 +104,7 @@ It is a rare precious metal, and unlike all the other metals described
here it is entirely fictional, being derived from J. R. R. Tolkien's
Middle-Earth setting. It is little used.
#### Mese ¹
Mese is part of the basic Minetest game. It is found from elevation
-64 downwards. The ore is more abundant from elevation -256 downwards,
and from elevation -1024 downwards there are also occasional blocks of
@ -134,12 +113,13 @@ precious gemstone, and unlike diamond it is entirely fictional. It is
used in many recipes, though mainly not in large quantities, wherever
some magical quality needs to be imparted.
#### Diamond ¹
Diamond is part of the basic Minetest game (having migrated there from
technic). It is found from elevation -128 downwards, but is more abundant
from elevation -256 downwards. It is a precious gemstone. It is used
moderately, mainly for reasons connected to its extreme hardness.
### rock ###
### Rock
In addition to the ores, there are multiple kinds of rock that need to be
mined in their own right, rather than for minerals. The rock types that