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Update mining laser particle API usage
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2b0a283556
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@ -38,8 +38,8 @@ local function laser_node(pos, node, player)
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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minetest.add_particle({
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minetest.add_particle({
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pos = pos,
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pos = pos,
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vel = {x=0, y=2, z=0},
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velocity = {x=0, y=2, z=0},
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acc = {x=0, y=-1, z=0},
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acceleration = {x=0, y=-1, z=0},
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expirationtime = 1.5,
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expirationtime = 1.5,
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size = 6 + math.random() * 2,
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size = 6 + math.random() * 2,
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texture = "smoke_puff.png^[transform" .. math.random(0, 7),
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texture = "smoke_puff.png^[transform" .. math.random(0, 7),
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@ -64,8 +64,8 @@ local function laser_shoot(player, range, particle_texture, sound)
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start_pos.y = start_pos.y + 1.6
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start_pos.y = start_pos.y + 1.6
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minetest.add_particle({
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minetest.add_particle({
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pos = startpos,
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pos = startpos,
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vel = dir,
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velocity = dir,
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acc = vector.multiply(dir, 50),
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acceleration = vector.multiply(dir, 50),
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expirationtime = range / 11,
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expirationtime = range / 11,
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size = 1,
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size = 1,
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texture = particle_texture .. "^[transform" .. math.random(0, 7),
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texture = particle_texture .. "^[transform" .. math.random(0, 7),
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