From dc4f4f66e612850d78d9a28808ef19704cf3325a Mon Sep 17 00:00:00 2001 From: coil <51716565+coil0@users.noreply.github.com> Date: Wed, 10 Jul 2019 18:27:01 +0000 Subject: [PATCH] Apply radiation damage only if entity is not dead (#504) This prevents on_dieplayer being called unnecessarily, causing problems such as repeated death messages. --- technic/radiation.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/technic/radiation.lua b/technic/radiation.lua index 6e518d8..f0d7f61 100644 --- a/technic/radiation.lua +++ b/technic/radiation.lua @@ -338,7 +338,7 @@ local function dmg_abm(pos, node) local max_dist = strength * rad_dmg_mult_sqrt for _, o in pairs(minetest.get_objects_inside_radius(pos, max_dist + abdomen_offset)) do - if entity_damage or o:is_player() then + if (entity_damage or o:is_player()) and o:get_hp() > 0 then dmg_object(pos, o, strength) end end