mirror of
https://github.com/minetest-mods/technic.git
synced 2024-12-22 05:42:33 +01:00
Rewrite flashlight
This commit is contained in:
parent
d8437faebc
commit
dd2962aba6
@ -1,35 +1,32 @@
|
||||
-- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621
|
||||
-- Original code comes from walkin_light mod by Echo
|
||||
-- http://minetest.net/forum/viewtopic.php?id=2621
|
||||
|
||||
local flashlight_max_charge = 30000
|
||||
|
||||
local S = technic.getter
|
||||
|
||||
technic.register_power_tool("technic:flashlight", flashlight_max_charge)
|
||||
|
||||
minetest.register_alias("technic:light_off", "air")
|
||||
|
||||
minetest.register_tool("technic:flashlight", {
|
||||
description = S("Flashlight"),
|
||||
inventory_image = "technic_flashlight.png",
|
||||
stack_max = 1,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "technic:flashlight",
|
||||
recipe = {
|
||||
{"technic:rubber", "glass", "technic:rubber"},
|
||||
output = "technic:flashlight",
|
||||
recipe = {
|
||||
{"technic:rubber", "default:glass", "technic:rubber"},
|
||||
{"technic:stainless_steel_ingot", "technic:battery", "technic:stainless_steel_ingot"},
|
||||
{"", "technic:battery", ""}
|
||||
}
|
||||
})
|
||||
|
||||
local players = {}
|
||||
local player_positions = {}
|
||||
local last_wielded = {}
|
||||
|
||||
local function round(num)
|
||||
return math.floor(num + 0.5)
|
||||
end
|
||||
local player_positions = {}
|
||||
local was_wielding = {}
|
||||
|
||||
local function check_for_flashlight(player)
|
||||
if player == nil then
|
||||
@ -57,82 +54,79 @@ end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
table.insert(players, player_name)
|
||||
local pos = player:getpos()
|
||||
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
|
||||
local rounded_pos = vector.round(pos)
|
||||
rounded_pos.x = rounded_pos.x + 1
|
||||
player_positions[player_name] = rounded_pos
|
||||
was_wielding[player_name] = true
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
for i, v in ipairs(players) do
|
||||
if v == player_name then
|
||||
table.remove(players, i)
|
||||
last_wielded[player_name] = nil
|
||||
-- Neuberechnung des Lichts erzwingen
|
||||
local pos = player:getpos()
|
||||
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
|
||||
local nodename = minetest.get_node(rounded_pos).name
|
||||
if nodename == "technic:light_off" or nodename == "technic:light" then
|
||||
minetest.remove_node(rounded_pos)
|
||||
local pos = player_positions[player_name]
|
||||
local nodename = minetest.get_node(pos).name
|
||||
if nodename == "technic:light_off" or nodename == "technic:light" then
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
player_positions[player_name] = nil
|
||||
end)
|
||||
|
||||
|
||||
local function check_for_flashlight(player)
|
||||
if player == nil then
|
||||
return false
|
||||
end
|
||||
local inv = player:get_inventory()
|
||||
local hotbar = inv:get_list("main")
|
||||
for i = 1, 8 do
|
||||
if hotbar[i]:get_name() == "technic:flashlight" then
|
||||
local meta = minetest.deserialize(hotbar[i]:get_metadata())
|
||||
if not meta or not meta.charge then
|
||||
return false
|
||||
end
|
||||
if player_positions[player_name] then
|
||||
player_positions[player_name] = nil
|
||||
if meta.charge - 2 > 0 then
|
||||
meta.charge = meta.charge - 2;
|
||||
technic.set_RE_wear(hotbar[i], meta.charge, flashlight_max_charge)
|
||||
hotbar[i]:set_metadata(minetest.serialize(meta))
|
||||
inv:set_stack("main", i, hotbar[i])
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
return false
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for i, player_name in ipairs(players) do
|
||||
local player = minetest.get_player_by_name(player_name)
|
||||
if player then
|
||||
flashlight_weared = check_for_flashlight(player)
|
||||
local pos = player:getpos()
|
||||
local rounded_pos = {x=round(pos.x), y=round(pos.y)+1, z=round(pos.z)}
|
||||
local old_pos = vector.new(player_positions[player_name])
|
||||
|
||||
if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar
|
||||
local node = minetest.get_node_or_nil(old_pos)
|
||||
if node and node.name == "technic:light" then
|
||||
minetest.add_node(old_pos,{name="air"})
|
||||
last_wielded[player_name] = false
|
||||
end
|
||||
for i, player in pairs(minetest.get_connected_players()) do
|
||||
local player_name = player:get_player_name()
|
||||
local flashlight_weared = check_for_flashlight(player)
|
||||
local pos = player:getpos()
|
||||
local rounded_pos = vector.round(pos)
|
||||
rounded_pos.x = rounded_pos.x + 1
|
||||
local old_pos = player_positions[player_name]
|
||||
local player_moved = not vector.equals(old_pos, rounded_pos)
|
||||
|
||||
player_moved = not(old_pos.x == rounded_pos.x and old_pos.y == rounded_pos.y and old_pos.z == rounded_pos.z)
|
||||
if player_moved and last_wielded[player_name] and flashlight_weared then
|
||||
|
||||
local node=minetest.env:get_node_or_nil(rounded_pos)
|
||||
if node then
|
||||
if node.name=="air" then
|
||||
minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
|
||||
end
|
||||
end
|
||||
local node=minetest.env:get_node_or_nil(old_pos)
|
||||
if node then
|
||||
if node.name=="technic:light" then
|
||||
minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
|
||||
minetest.env:add_node(old_pos,{type="node",name="air"})
|
||||
end
|
||||
end
|
||||
player_positions[player_name]["x"] = rounded_pos.x
|
||||
player_positions[player_name]["y"] = rounded_pos.y
|
||||
player_positions[player_name]["z"] = rounded_pos.z
|
||||
|
||||
elseif not last_wielded[player_name] and flashlight_weared then
|
||||
local node=minetest.env:get_node_or_nil(rounded_pos)
|
||||
if node then
|
||||
if node.name=="air" then
|
||||
minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
|
||||
end
|
||||
end
|
||||
player_positions[player_name]["x"] = rounded_pos.x
|
||||
player_positions[player_name]["y"] = rounded_pos.y
|
||||
player_positions[player_name]["z"] = rounded_pos.z
|
||||
last_wielded[player_name]=true
|
||||
end
|
||||
|
||||
-- Remove light, flashlight weared out or was removed from hotbar
|
||||
if was_wielding[player_name] and not flashlight_weared then
|
||||
was_wielding[player_name] = false
|
||||
local node = minetest.get_node_or_nil(old_pos)
|
||||
if node and node.name == "technic:light" then
|
||||
minetest.set_node(old_pos, {name="technic:light_off"})
|
||||
minetest.remove_node(old_pos)
|
||||
end
|
||||
elseif (player_moved or not was_wielding[player_name]) and flashlight_weared then
|
||||
local node = minetest.get_node_or_nil(rounded_pos)
|
||||
if node and node.name == "air" then
|
||||
minetest.set_node(rounded_pos, {name="technic:light"})
|
||||
end
|
||||
local node = minetest.get_node_or_nil(old_pos)
|
||||
if node and node.name == "technic:light" then
|
||||
minetest.set_node(old_pos, {name="technic:light_off"})
|
||||
minetest.remove_node(old_pos)
|
||||
end
|
||||
player_positions[player_name] = rounded_pos
|
||||
was_wielding[player_name] = true
|
||||
end
|
||||
end
|
||||
end)
|
||||
@ -143,27 +137,21 @@ minetest.register_node("technic:light", {
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = true,
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
light_source = 15,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {0, 0, 0, 0, 0, 0},
|
||||
},
|
||||
pointable = false,
|
||||
})
|
||||
|
||||
minetest.register_node("technic:light_off", {
|
||||
drawtype = "glasslike",
|
||||
tile_images = {"technic_light.png"},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = true,
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {0, 0, 0, 0, 0, 0},
|
||||
},
|
||||
type = "fixed",
|
||||
fixed = {0, 0, 0, 0, 0, 0},
|
||||
},
|
||||
})
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user