mirror of
https://github.com/minetest-mods/technic.git
synced 2024-12-22 05:42:33 +01:00
Updated item_drop (now as modpack component)
This commit is contained in:
parent
6cb1f56fb4
commit
e139fff8fb
42
item_drop/README.txt
Normal file
42
item_drop/README.txt
Normal file
@ -0,0 +1,42 @@
|
||||
===ITEM_DROP MOD for MINETEST-C55===
|
||||
by PilzAdam
|
||||
|
||||
Introduction:
|
||||
This mod adds Minecraft like drop/pick up of items to Minetest.
|
||||
|
||||
How to install:
|
||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
|
||||
if you have a windows client or a linux run-in-place client. If you have
|
||||
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
|
||||
If you want to install this mod only in one world create the folder
|
||||
worldmods/ in your worlddirectory.
|
||||
For further information or help see:
|
||||
http://wiki.minetest.com/wiki/Installing_Mods
|
||||
|
||||
How to use the mod:
|
||||
Just install it an everything works.
|
||||
|
||||
For developers:
|
||||
You dont have to use get_drops() anymore because of changes in the
|
||||
builtin files of minetest.
|
||||
|
||||
License:
|
||||
Sourcecode: WTFPL (see below)
|
||||
Sound: WTFPL (see below)
|
||||
|
||||
See also:
|
||||
http://minetest.net/
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
140
item_drop/init.lua
Normal file
140
item_drop/init.lua
Normal file
@ -0,0 +1,140 @@
|
||||
dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
|
||||
time_pick = 3
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+0.5
|
||||
local inv = player:get_inventory()
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
|
||||
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
if object:get_luaentity().timer > time_pick then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
to_player = player:get_player_name(),
|
||||
})
|
||||
end
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
|
||||
--print(dump(object:getpos().y-player:getpos().y))
|
||||
if object:getpos().y-player:getpos().y > 0 then
|
||||
if object:get_luaentity().collect then
|
||||
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
if object:get_luaentity().timer > time_pick then
|
||||
local pos1 = pos
|
||||
pos1.y = pos1.y+0.2
|
||||
local pos2 = object:getpos()
|
||||
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
|
||||
vec.x = vec.x*3
|
||||
vec.y = vec.y*3
|
||||
vec.z = vec.z*3
|
||||
object:setvelocity(vec)
|
||||
|
||||
minetest.after(1, function(args)
|
||||
local lua = object:get_luaentity()
|
||||
if object == nil or lua == nil or lua.itemstring == nil then
|
||||
return
|
||||
end
|
||||
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
to_player = player:get_player_name(),
|
||||
})
|
||||
end
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
else
|
||||
object:setvelocity({x=0,y=0,z=0})
|
||||
end
|
||||
end, {player, object})
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
minetest.after(0.5, function(entity)
|
||||
entity.collect = true
|
||||
end, object:get_luaentity())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
for _,item in ipairs(drops) do
|
||||
local count, name
|
||||
if type(item) == "string" then
|
||||
count = 1
|
||||
name = item
|
||||
else
|
||||
count = item:get_count()
|
||||
name = item:get_name()
|
||||
end
|
||||
for i=1,count do
|
||||
local obj = minetest.env:add_item(pos, name)
|
||||
if obj ~= nil then
|
||||
obj:get_luaentity().collect = true
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
|
||||
obj:get_luaentity().timer = time_pick
|
||||
-- FIXME this doesnt work for deactiveted objects
|
||||
if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
|
||||
minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
|
||||
obj:remove()
|
||||
end, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--[[
|
||||
minetest.register_on_dieplayer(function(name, pos)
|
||||
local inv = name:get_inventory()
|
||||
local pos = name:getpos()
|
||||
for i = 1, inv:get_size("main"), 1 do
|
||||
srcstack = inv:get_stack("main", i)
|
||||
if srcstack:to_string() ~= "" then
|
||||
pos.y = pos.y + 3
|
||||
local obj = minetest.env:add_item(pos, srcstack:to_string())
|
||||
local x = math.random(-5, 5)
|
||||
if x >= -2 and x <=0 then
|
||||
local x = x - 3
|
||||
end
|
||||
if x > 0 and x <= 2 then
|
||||
local x = x + 3
|
||||
end
|
||||
local y = math.random(3, 5)
|
||||
local z = math.random(-5, 5)
|
||||
if z >= -2 and z <= 0 then
|
||||
local z = z - 3
|
||||
end
|
||||
if z > 0 and z <= 2 then
|
||||
local z = z + 3
|
||||
end
|
||||
inv:set_stack("main", i, "")
|
||||
obj:setvelocity({x=x, y=y, z=z})
|
||||
end
|
||||
if i == 32 then
|
||||
break
|
||||
end
|
||||
end
|
||||
end)
|
||||
]]--
|
||||
print("DROPS LOADED!")
|
126
item_drop/item_entity.lua
Normal file
126
item_drop/item_entity.lua
Normal file
@ -0,0 +1,126 @@
|
||||
-- Minetest: builtin/item_entity.lua
|
||||
|
||||
function minetest.spawn_item(pos, item)
|
||||
-- Take item in any format
|
||||
local stack = ItemStack(item)
|
||||
local obj = minetest.env:add_entity(pos, "__builtin:item")
|
||||
obj:get_luaentity():set_item(stack:to_string())
|
||||
return obj
|
||||
end
|
||||
|
||||
minetest.register_entity(":__builtin:item", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
|
||||
visual = "sprite",
|
||||
visual_size = {x=0.5, y=0.5},
|
||||
textures = {""},
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
is_visible = false,
|
||||
},
|
||||
|
||||
itemstring = '',
|
||||
physical_state = true,
|
||||
timer = 0,
|
||||
|
||||
set_item = function(self, itemstring)
|
||||
self.itemstring = itemstring
|
||||
local stack = ItemStack(itemstring)
|
||||
local itemtable = stack:to_table()
|
||||
local itemname = nil
|
||||
if itemtable then
|
||||
itemname = stack:to_table().name
|
||||
end
|
||||
local item_texture = nil
|
||||
local item_type = ""
|
||||
if minetest.registered_items[itemname] then
|
||||
item_texture = minetest.registered_items[itemname].inventory_image
|
||||
item_type = minetest.registered_items[itemname].type
|
||||
end
|
||||
prop = {
|
||||
is_visible = true,
|
||||
visual = "sprite",
|
||||
textures = {"unknown_item.png"}
|
||||
}
|
||||
if item_texture and item_texture ~= "" then
|
||||
prop.visual = "sprite"
|
||||
prop.textures = {item_texture}
|
||||
prop.visual_size = {x=0.50, y=0.50}
|
||||
else
|
||||
prop.visual = "wielditem"
|
||||
prop.textures = {itemname}
|
||||
prop.visual_size = {x=0.20, y=0.20}
|
||||
prop.automatic_rotate = math.pi * 0.25
|
||||
end
|
||||
self.object:set_properties(prop)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
--return self.itemstring
|
||||
return minetest.serialize({
|
||||
itemstring = self.itemstring,
|
||||
always_collect = self.always_collect,
|
||||
})
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
if string.sub(staticdata, 1, string.len("return")) == "return" then
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
||||
self.itemstring = data.itemstring
|
||||
self.always_collect = data.always_collect
|
||||
end
|
||||
else
|
||||
self.itemstring = staticdata
|
||||
end
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
self.object:setvelocity({x=0, y=2, z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self:set_item(self.itemstring)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
if (self.timer > 300) then
|
||||
self.object:remove()
|
||||
end
|
||||
local p = self.object:getpos()
|
||||
p.y = p.y - 0.3
|
||||
local nn = minetest.env:get_node(p).name
|
||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||
local v = self.object:getvelocity()
|
||||
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
|
||||
if self.physical_state then
|
||||
self.object:setvelocity({x=0,y=0,z=0})
|
||||
self.object:setacceleration({x=0, y=0, z=0})
|
||||
self.physical_state = false
|
||||
self.object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
end
|
||||
else
|
||||
if not self.physical_state then
|
||||
self.object:setvelocity({x=0,y=0,z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.physical_state = true
|
||||
self.object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(self, hitter)
|
||||
if self.itemstring ~= '' then
|
||||
local left = hitter:get_inventory():add_item("main", self.itemstring)
|
||||
if not left:is_empty() then
|
||||
self.itemstring = left:to_string()
|
||||
return
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
end,
|
||||
})
|
||||
print("ITEM ENTITY LOADED")
|
@ -1,5 +1,3 @@
|
||||
enable_item_drop=false
|
||||
enable_item_pickup=true
|
||||
enable_technic_inventory=true
|
||||
enable_mining_drill=true
|
||||
enable_mining_laser=true
|
||||
|
@ -50,9 +50,6 @@ dofile(modpath.."/deployer.lua")
|
||||
dofile(modpath.."/constructor.lua")
|
||||
dofile(modpath.."/frames.lua")
|
||||
|
||||
if enable_item_drop then dofile(modpath.."/item_drop.lua") end
|
||||
if enable_item_pickup then dofile(modpath.."/item_pickup.lua") end
|
||||
|
||||
function has_locked_chest_privilege(meta, player)
|
||||
if player:get_player_name() ~= meta:get_string("owner") then
|
||||
return false
|
||||
|
@ -1,100 +0,0 @@
|
||||
-- This part written by PilzAdam (item_drop mod)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+0.5
|
||||
local inv = player:get_inventory()
|
||||
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
|
||||
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
to_player = player:get_player_name(),
|
||||
})
|
||||
end
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
|
||||
if object:get_luaentity().collect then
|
||||
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
local pos1 = pos
|
||||
pos1.y = pos1.y+0.2
|
||||
local pos2 = object:getpos()
|
||||
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
|
||||
vec.x = vec.x*3
|
||||
vec.y = vec.y*3
|
||||
vec.z = vec.z*3
|
||||
object:setvelocity(vec)
|
||||
|
||||
minetest.after(1, function(args)
|
||||
local lua = object:get_luaentity()
|
||||
if object == nil or lua == nil or lua.itemstring == nil then
|
||||
return
|
||||
end
|
||||
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
to_player = player:get_player_name(),
|
||||
})
|
||||
end
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
else
|
||||
object:setvelocity({x=0,y=0,z=0})
|
||||
end
|
||||
end, {player, object})
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
for _,item in ipairs(drops) do
|
||||
local count, name
|
||||
if type(item) == "string" then
|
||||
count = 1
|
||||
name = item
|
||||
else
|
||||
count = item:get_count()
|
||||
name = item:get_name()
|
||||
end
|
||||
for i=1,count do
|
||||
local obj = minetest.env:add_item(pos, name)
|
||||
if obj ~= nil then
|
||||
obj:get_luaentity().collect = true
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
|
||||
|
||||
-- FIXME this doesnt work for deactiveted objects
|
||||
if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
|
||||
minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
|
||||
obj:remove()
|
||||
end, obj)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.log("action", "item_drop loaded")
|
||||
end
|
@ -1,63 +0,0 @@
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+0.5
|
||||
local inv = player:get_inventory()
|
||||
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
|
||||
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
to_player = player:get_player_name(),
|
||||
})
|
||||
end
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
|
||||
if object:get_luaentity().collect then
|
||||
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
local pos1 = pos
|
||||
pos1.y = pos1.y+0.2
|
||||
local pos2 = object:getpos()
|
||||
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
|
||||
vec.x = vec.x*3
|
||||
vec.y = vec.y*3
|
||||
vec.z = vec.z*3
|
||||
object:setvelocity(vec)
|
||||
|
||||
minetest.after(1, function(args)
|
||||
local lua = object:get_luaentity()
|
||||
if object == nil or lua == nil or lua.itemstring == nil then
|
||||
return
|
||||
end
|
||||
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
to_player = player:get_player_name(),
|
||||
})
|
||||
end
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
else
|
||||
object:setvelocity({x=0,y=0,z=0})
|
||||
end
|
||||
end, {player, object})
|
||||
|
||||
end
|
||||
else
|
||||
minetest.after(0.5, function(entity)
|
||||
entity.collect = true
|
||||
end, object:get_luaentity())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
@ -4,7 +4,7 @@ minetest.register_craft({
|
||||
output = 'technic:water_mill',
|
||||
recipe = {
|
||||
{'default:stone', 'default:stone', 'default:stone'},
|
||||
{'default:wood', 'technic:diamond', 'default:wood'},
|
||||
{'default:wood', 'default:diamond', 'default:wood'},
|
||||
{'default:stone', 'moreores:copper_ingot', 'default:stone'},
|
||||
}
|
||||
})
|
||||
|
Loading…
Reference in New Issue
Block a user