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Clarify shielding information (#318)
* Clarify shielding information Clarify notes about shielding values and description of Lead
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@ -766,14 +766,12 @@ source than by actual attenuation. Dirt halves radiation in 2.4 m,
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and stone in 1.7 m. When a shield must be deliberately constructed,
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and stone in 1.7 m. When a shield must be deliberately constructed,
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the preferred materials are metals, the denser the better. Iron and
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the preferred materials are metals, the denser the better. Iron and
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steel halve radiation in 1.1 m, copper in 1.0 m, and silver in 0.95 m.
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steel halve radiation in 1.1 m, copper in 1.0 m, and silver in 0.95 m.
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Lead would halve in 0.69 m if it were in the game, but it's not, which
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Lead would halve in 0.69 m (its in-game shielding value is 80). Gold halves radiation
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poses a bit of a problem due to the drawbacks of the three materials in
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the game that are better shielding than silver. Gold halves radiation
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in 0.53 m (factor of 3.7 per meter), but is a bit scarce to use for
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in 0.53 m (factor of 3.7 per meter), but is a bit scarce to use for
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this purpose. Uranium halves radiation in 0.31 m (factor of 9.4 per
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this purpose. Uranium halves radiation in 0.31 m (factor of 9.4 per
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meter), but is itself radioactive. The very best shielding in the game
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meter), but is itself radioactive. The very best shielding in the game
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is nyancat material (nyancats and their rainbow blocks), which halves
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is nyancat material (nyancats and their rainbow blocks), which halves
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radiation in 0.22 m (factor of 24 per meter), but is extremely scarce.
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radiation in 0.22 m (factor of 24 per meter), but is extremely scarce. See [technic/technic/radiation.lua](https://github.com/minetest-technic/technic/blob/master/technic/radiation.lua) for the in-game shielding values, which are different from real-life values.
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If the theoretical radiation damage from a particular source is
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If the theoretical radiation damage from a particular source is
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sufficiently small, due to distance and shielding, then no damage at all
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sufficiently small, due to distance and shielding, then no damage at all
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