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Rename default chest to "Wooden Chest"
All the chests added by technic specify their material in their description, so the description "Chest" for the default chest looks ambiguous. Rename it to seamlessly fit into the range of chest types.
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@ -8,6 +8,7 @@ technic.chests = {}
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dofile(modpath.."/common.lua")
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dofile(modpath.."/common.lua")
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dofile(modpath.."/register.lua")
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dofile(modpath.."/register.lua")
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dofile(modpath.."/wooden_chest.lua")
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dofile(modpath.."/iron_chest.lua")
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dofile(modpath.."/iron_chest.lua")
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dofile(modpath.."/copper_chest.lua")
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dofile(modpath.."/copper_chest.lua")
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dofile(modpath.."/silver_chest.lua")
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dofile(modpath.."/silver_chest.lua")
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@ -32,6 +32,7 @@ Gold = Gold
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Iron = Eisen
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Iron = Eisen
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Mithril = Mithril
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Mithril = Mithril
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Silver = Silber
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Silver = Silber
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Wooden = Holz
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# Sorting
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# Sorting
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Sort =
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Sort =
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@ -30,6 +30,7 @@ Gold =
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Iron =
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Iron =
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Mithril =
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Mithril =
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Silver =
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Silver =
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Wooden =
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# Sorting
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# Sorting
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Sort =
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Sort =
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14
technic_chests/wooden_chest.lua
Normal file
14
technic_chests/wooden_chest.lua
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@ -0,0 +1,14 @@
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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if minetest.registered_nodes["default:chest"].description == "Chest" then
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minetest.override_item("default:chest", { description = S("%s Chest"):format(S("Wooden")) })
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end
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if minetest.registered_nodes["default:chest_locked"].description == "Locked Chest" then
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minetest.override_item("default:chest_locked", { description = S("%s Locked Chest"):format(S("Wooden")) })
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end
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