mirror of
https://github.com/minetest-mods/technic.git
synced 2024-12-22 05:42:33 +01:00
Manual section on nuclear generator
This commit is contained in:
parent
23423ab79b
commit
fd527c2d98
132
manual.md
132
manual.md
@ -1147,6 +1147,136 @@ an elevation of +30 or higher. It generates more at higher elevation,
|
||||
reaching maximum output at elevation +50 or higher. Its surroundings
|
||||
don't otherwise matter; it doesn't actually need to be in open air.
|
||||
|
||||
### nuclear generator ###
|
||||
|
||||
The nuclear generator (nuclear reactor) is an HV power generator that
|
||||
generates a large amount of energy from the controlled fission of
|
||||
uranium-235. It must be fuelled, with uranium fuel rods, but consumes
|
||||
the fuel quite slowly in relation to the rate at which it is likely to
|
||||
be mined. The operation of a nuclear reactor poses radiological hazards
|
||||
to which some thought must be given. Economically, the use of nuclear
|
||||
power requires a high capital investment, and a secure infrastructure,
|
||||
but rewards the investment well.
|
||||
|
||||
Nuclear fuel is made from uranium. Natural uranium doesn't have a
|
||||
sufficiently high proportion of U-235, so it must first be enriched
|
||||
via centrifuge. Producing one unit of 3.5%-fissile uranium requires
|
||||
the input of five units of 0.7%-fissile (natural) uranium, and produces
|
||||
four units of 0.0%-fissile (fully depleted) uranium as a byproduct.
|
||||
It takes five ingots of 3.5%-fissile uranium to make each fuel rod, and
|
||||
six rods to fuel a reactor. It thus takes the input of the equivalent
|
||||
of 150 ingots of natural uranium, which can be obtained from the mining
|
||||
of 75 blocks of uranium ore, to make a full set of reactor fuel.
|
||||
|
||||
The nuclear reactor is a large multi-block structure. Only one block in
|
||||
the structure, the reactor core, is of a type that is truly specific to
|
||||
the reactor; the rest of the structure consists of blocks that have mainly
|
||||
non-nuclear uses. The reactor core is where all the generator-specific
|
||||
action happens: it is where the fuel rods are inserted, and where the
|
||||
power cable must connect to draw off the generated power.
|
||||
|
||||
The reactor structure consists of concentric layers, each a cubical
|
||||
shell, around the core. Immediately around the core is a layer of water,
|
||||
representing the reactor coolant; water blocks may be either source blocks
|
||||
or flowing blocks. Around that is a layer of stainless steel blocks,
|
||||
representing the reactor pressure vessel, and around that a layer of
|
||||
blast-resistant concrete blocks, representing a containment structure.
|
||||
It is customary, though no longer mandatory, to surround this with a
|
||||
layer of ordinary concrete blocks. The mandatory reactor structure
|
||||
makes a 7×7×7 cube, and the full customary structure a
|
||||
9×9×9 cube.
|
||||
|
||||
The layers surrounding the core don't have to be absolutely complete.
|
||||
Indeed, if they were complete, it would be impossible to cable the core to
|
||||
a power network. The cable makes it necessary to have at least one block
|
||||
missing from each surrounding layer. The water layer is only permitted
|
||||
to have one water block missing of the 26 possible. The steel layer may
|
||||
have up to two blocks missing of the 98 possible, and the blast-resistant
|
||||
concrete layer may have up to two blocks missing of the 218 possible.
|
||||
Thus it is possible to have not only a cable duct, but also a separate
|
||||
inspection hole through the solid layers. The separate inspection hole
|
||||
is of limited use: the cable duct can serve double duty.
|
||||
|
||||
Once running, the reactor core is significantly radioactive. The layers
|
||||
of reactor structure provide quite a lot of shielding, but not enough
|
||||
to make the reactor safe to be around, in two respects. Firstly, the
|
||||
shortest possible path from the core to a player outside the reactor
|
||||
is sufficiently short, and has sufficiently little shielding material,
|
||||
that it will damage the player. This only affects a player who is
|
||||
extremely close to the reactor, and close to a face rather than a vertex.
|
||||
The customary additional layer of ordinary concrete around the reactor
|
||||
adds sufficient distance and shielding to negate this risk, but it can
|
||||
also be addressed by just keeping extra distance (a little over two
|
||||
meters of air).
|
||||
|
||||
The second radiological hazard of a running reactor arises from shine
|
||||
paths; that is, specific paths from the core that lack sufficient
|
||||
shielding. The necessary cable duct, if straight, forms a perfect
|
||||
shine path, because the cable itself has no radiation shielding effect.
|
||||
Any secondary inspection hole also makes a shine path, along which the
|
||||
only shielding material is the water of the reactor coolant. The shine
|
||||
path aspect of the cable duct can be ameliorated by adding a kink in the
|
||||
cable, but this still yields paths with reduced shielding. Ultimately,
|
||||
shine paths must be managed either with specific shielding outside the
|
||||
mandatory structure, or with additional no-go areas.
|
||||
|
||||
The radioactivity of an operating reactor core makes starting up a reactor
|
||||
hazardous, and can come as a surprise because the non-operating core
|
||||
isn't radioactive at all. The radioactive damage is survivable, but it is
|
||||
normally preferable to avoid it by some care around the startup sequence.
|
||||
To start up, the reactor must have a full set of fuel inserted, have all
|
||||
the mandatory structure around it, and be cabled to a switching station.
|
||||
Only the fuel insertion requires direct access to the core, so irradiation
|
||||
of the player can be avoided by making one of the other two criteria be
|
||||
the last one satisfied. Completing the cabling to a switching station
|
||||
is the easiest to do from a safe distance.
|
||||
|
||||
Once running, the reactor will generate 100 kEU/s for a week (168 hours,
|
||||
604800 seconds), a total of 6.048 GEU from one set of fuel. After the
|
||||
week is up, it will stop generating and no longer be radioactive. It can
|
||||
then be refuelled to run for another week. It is not really intended
|
||||
to be possible to pause a running reactor, but actually disconnecting
|
||||
it from a switching station will have the effect of pausing the week.
|
||||
This will probably change in the future. A paused reactor is still
|
||||
radioactive, just not generating electrical power.
|
||||
|
||||
A running reactor can't be safely dismantled, and not only because
|
||||
dismantling the reactor implies removing the shielding that makes
|
||||
it safe to be close to the core. The mandatory parts of the reactor
|
||||
structure are not just mandatory in order to start the reactor; they're
|
||||
mandatory in order to keep it intact. If the structure around the core
|
||||
gets damaged, and remains damaged, the core will eventually melt down.
|
||||
How long there is before meltdown depends on the extent of the damage;
|
||||
if only one mandatory block is missing, meltdown will follow in 100
|
||||
seconds. While the structure of a running reactor is in a damaged state,
|
||||
heading towards meltdown, a siren built into the reactor core will sound.
|
||||
If the structure is rectified, the siren will signal all-clear. If the
|
||||
siren stops sounding without signalling all-clear, then it was stopped
|
||||
by meltdown.
|
||||
|
||||
If meltdown is imminent because of damaged reactor structure, digging the
|
||||
reactor core is not a way to avert it. Digging the core of a running
|
||||
reactor causes instant meltdown. The only way to dismantle a reactor
|
||||
without causing meltdown is to start by waiting for it to finish the
|
||||
week-long burning of its current set of fuel. Once a reactor is no longer
|
||||
operating, it can be dismantled by ordinary means, with no special risks.
|
||||
|
||||
Meltdown, if it occurs, destroys the reactor and poses a major
|
||||
environmental hazard. The reactor core melts, becoming a hot, highly
|
||||
radioactive liquid known as "corium". A single meltdown yields a single
|
||||
corium source block, where the core used to be. Corium flows, and the
|
||||
flowing corium is very destructive to whatever it comes into contact with.
|
||||
Flowing corium also randomly solidifies into a radioactive solid called
|
||||
"Chernobylite". The random solidification and random destruction of
|
||||
solid blocks means that the flow of corium is constantly changing.
|
||||
This combined with the severe radioactivity makes corium much more
|
||||
challenging to deal with than lava. If a meltdown is left to its own
|
||||
devices, it gets worse over time, as the corium works its way through
|
||||
the reactor structure and starts to flow over a variety of paths.
|
||||
It is best to tackle a meltdown quickly; the priority is to extinguish
|
||||
the corium source block, normally by dropping gravel into it. Only the
|
||||
most motivated should attempt to pick up the corium in a bucket.
|
||||
|
||||
administrative world anchor
|
||||
---------------------------
|
||||
|
||||
@ -1208,8 +1338,6 @@ subjects missing from this manual
|
||||
|
||||
This manual needs to be extended with sections on:
|
||||
|
||||
* power generators
|
||||
* nuclear
|
||||
* powered tools
|
||||
* tool charging
|
||||
* battery and energy crystals
|
||||
|
Loading…
Reference in New Issue
Block a user