Commit Graph

18 Commits

Author SHA1 Message Date
Carlos
e1bb29c338 Agrege la traduccion al español (#362) 2017-06-05 10:52:31 -04:00
Rogier
4874e29025 Wrench: fix restore of furnace (contents were not restored) 2015-03-11 18:10:16 -04:00
Rogier
78bfa4f893 Wrench: when restoring picked_up_<item> to <item>, preserve rotation 2015-03-11 18:10:16 -04:00
Rogier
ab6f2b2556 Make wrench usable independently of technic 2015-03-11 18:10:16 -04:00
Mahmut Elmas
3624aabcf9 Update and rename wrench/locale to wrench/locale/tr.txt 2015-03-11 18:08:16 -04:00
Tim
41a10a86d5 reduce intllib code 2015-02-05 10:09:14 +01:00
Tim
49e82a604b supress undeclared variable access warnings in cases of intentional declaration checks 2015-02-05 09:47:37 +01:00
Zefram
0cf4133b97 Make wrench available in creative mode only
The wrench is far too powerful to be available to survival-mode players
via a cheap recipe.
2014-08-22 01:07:38 +01:00
Zefram
7ab3f9bed2 Update wrench's metadata for technic machines
The changes that this covers are that the alloy furnaces now have one
"src" inventory instead of a "src" and "src2"; that the tool workshop
is now MV; and the existence of MV compressor, extractor, and centrifuge.
2014-08-22 01:01:44 +01:00
Zefram
68b7bcc28e split default iron/steel into three metals
Override the default mod's iron/steel substance, replacing it with three
metals: wrought iron (pure iron), carbon steel (iron alloyed with a little
carbon), and cast iron (iron alloyed with lots of carbon).  Wrought iron
is easiest to refine, then cast iron, and carbon steel the most difficult,
matching the historical progression.  Recipes that used default steel are
changed to use one of the three, the choice of alloy for each application
being both somewhat realistic and also matching up with game progression.

The default:steel{_ingot,block} items are identified specifically with
wrought iron.  This makes the default refining recipes work appropriately.
Iron-using recipes defined outside technic are thus necessarily
reinterpreted to use wrought iron, which is mostly appropriate.
Some objects are renamed accordingly.

Rather than use the default steel textures for wrought iron, with technic
providing textures for the other two, technic now provides textures for
all three metals.  This avoids problems that would occur with texture
packs that provide default_steel_{ingot,block} textures that are not
intended to support this wrought-iron/carbon-steel/cast-iron distinction.
A texture pack can provide a distinct set of three textures specifically
for the situation where this distinction is required.

Incidentally make grinding and alloy cooking recipes work correctly when
ingredients are specified by alias.
2014-05-22 20:57:50 +02:00
Xanthin
39c41a06f4 Add german translations for all mods 2014-04-22 16:30:27 -04:00
ShadowNinja
c5a2f0facc Add wrench serialization format version 2013-12-20 18:48:46 -05:00
ShadowNinja
731a82169b Rewrite wrench. INCOMPATIBLE WITH OLD ITEMS
You must place all of your picked up nodes before
updating and pick them back up after.
2013-12-20 17:07:39 -05:00
ShadowNinja
82f4862e73 Rename wrench variable 2013-12-19 22:57:25 -05:00
RealBadAngel
3b32bf7907 Fix wrench crashes 2013-08-04 15:16:00 +02:00
metalstache
d5c5541501 Fix recipe and battery box compatibility 2013-08-03 18:15:51 -04:00
metalstache
3b7695edf4 Add node metadata storage and Technic machine support 2013-08-01 18:46:20 -04:00
metalstache
21c96a971f Add Wrench mod 2013-07-31 11:55:59 -04:00