dofile(minetest.get_modpath("item_drop").."/item_entity.lua") time_pick = 3 minetest.register_globalstep(function(dtime) for _,player in ipairs(minetest.get_connected_players()) do local pos = player:getpos() pos.y = pos.y+0.5 local inv = player:get_inventory() for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then if object:get_luaentity().timer > time_pick then inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) if object:get_luaentity().itemstring ~= "" then minetest.sound_play("item_drop_pickup", { to_player = player:get_player_name(), }) end object:get_luaentity().itemstring = "" object:remove() end end end end for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then --print(dump(object:getpos().y-player:getpos().y)) if object:getpos().y-player:getpos().y > 0 then if object:get_luaentity().collect then if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then if object:get_luaentity().timer > time_pick then local pos1 = pos pos1.y = pos1.y+0.2 local pos2 = object:getpos() local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} vec.x = vec.x*3 vec.y = vec.y*3 vec.z = vec.z*3 object:setvelocity(vec) minetest.after(1, function(args) local lua = object:get_luaentity() if object == nil or lua == nil or lua.itemstring == nil then return end if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) if object:get_luaentity().itemstring ~= "" then minetest.sound_play("item_drop_pickup", { to_player = player:get_player_name(), }) end object:get_luaentity().itemstring = "" object:remove() else object:setvelocity({x=0,y=0,z=0}) end end, {player, object}) end end else minetest.after(0.5, function(entity) entity.collect = true end, object:get_luaentity()) end end end end end end) function minetest.handle_node_drops(pos, drops, digger) for _,item in ipairs(drops) do local count, name if type(item) == "string" then count = 1 name = item else count = item:get_count() name = item:get_name() end for i=1,count do local obj = minetest.env:add_item(pos, name) if obj ~= nil then obj:get_luaentity().collect = true local x = math.random(1, 5) if math.random(1,2) == 1 then x = -x end local z = math.random(1, 5) if math.random(1,2) == 1 then z = -z end obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) obj:get_luaentity().timer = time_pick -- FIXME this doesnt work for deactiveted objects if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj) obj:remove() end, obj) end end end end end --[[ minetest.register_on_dieplayer(function(name, pos) local inv = name:get_inventory() local pos = name:getpos() for i = 1, inv:get_size("main"), 1 do srcstack = inv:get_stack("main", i) if srcstack:to_string() ~= "" then pos.y = pos.y + 3 local obj = minetest.env:add_item(pos, srcstack:to_string()) local x = math.random(-5, 5) if x >= -2 and x <=0 then local x = x - 3 end if x > 0 and x <= 2 then local x = x + 3 end local y = math.random(3, 5) local z = math.random(-5, 5) if z >= -2 and z <= 0 then local z = z - 3 end if z > 0 and z <= 2 then local z = z + 3 end inv:set_stack("main", i, "") obj:setvelocity({x=x, y=y, z=z}) end if i == 32 then break end end end) ]]-- print("DROPS LOADED!")