technic/technic_chests/iron_chest.lua
Zefram d60e3fe939 Reduce dependencies of technic_chests
technic_chests was depending on the technic mod, for the top-level
"technic" table and the technic.swap_node function.  Resolve that by
sharing the top-level table and inlining the one use of the function.
It was also depending on technic_worldgen, for the definitions of
cast iron and wrought iron.  Make the use of cast iron conditional on
technic_worldgen, falling back to default "steel".  Change the use of
wrought iron to directly use default "steel", to which it is aliased
anyway.
2014-07-26 19:45:31 +01:00

54 lines
1.1 KiB
Lua

local cast_iron_ingot
if minetest.get_modpath("technic_worldgen") then
cast_iron_ingot = "technic:cast_iron_ingot"
else
cast_iron_ingot = "default:steel_ingot"
end
minetest.register_craft({
output = 'technic:iron_chest 1',
recipe = {
{cast_iron_ingot,cast_iron_ingot,cast_iron_ingot},
{cast_iron_ingot,'default:chest',cast_iron_ingot},
{cast_iron_ingot,cast_iron_ingot,cast_iron_ingot},
}
})
minetest.register_craft({
output = 'technic:iron_locked_chest 1',
recipe = {
{cast_iron_ingot,cast_iron_ingot,cast_iron_ingot},
{cast_iron_ingot,'default:chest_locked',cast_iron_ingot},
{cast_iron_ingot,cast_iron_ingot,cast_iron_ingot},
}
})
minetest.register_craft({
output = 'technic:iron_locked_chest 1',
recipe = {
{'default:steel_ingot'},
{'technic:iron_chest'},
}
})
technic.chests:register("Iron", {
width = 9,
height = 5,
sort = true,
autosort = false,
infotext = false,
color = false,
locked = false,
})
technic.chests:register("Iron", {
width = 9,
height = 5,
sort = true,
autosort = false,
infotext = false,
color = false,
locked = true,
})