mirror of
https://github.com/minetest-mods/technic.git
synced 2024-11-05 06:53:52 +01:00
275 lines
7.6 KiB
Lua
275 lines
7.6 KiB
Lua
--Minetest 0.4.7 mod: concrete
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--(c) 2013 by RealBadAngel <mk@realbadangel.pl>
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local technic = rawget(_G, "technic") or {}
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technic.concrete_posts = {}
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
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minetest.register_alias("technic:concrete_post", "technic:concrete_post0")
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minetest.register_alias("technic:concrete_post32", "technic:concrete_post12")
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minetest.register_alias("technic:concrete_post33", "technic:concrete_post3")
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minetest.register_alias("technic:concrete_post34", "technic:concrete_post28")
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minetest.register_alias("technic:concrete_post35", "technic:concrete_post19")
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local steel_ingot
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if minetest.get_modpath("technic_worldgen") then
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steel_ingot = "technic:carbon_steel_ingot"
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else
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steel_ingot = "default:steel_ingot"
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end
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minetest.register_craft({
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output = 'technic:rebar 6',
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recipe = {
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{'','', steel_ingot},
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{'',steel_ingot,''},
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{steel_ingot, '', ''},
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}
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})
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minetest.register_craft({
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output = 'technic:concrete 5',
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recipe = {
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{'default:stone','technic:rebar','default:stone'},
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{'technic:rebar','default:stone','technic:rebar'},
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{'default:stone','technic:rebar','default:stone'},
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}
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})
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minetest.register_craft({
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output = 'technic:concrete_post_platform 6',
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recipe = {
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{'technic:concrete','technic:concrete_post0','technic:concrete'},
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}
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})
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minetest.register_craft({
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output = 'technic:concrete_post0 12',
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recipe = {
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{'default:stone','technic:rebar','default:stone'},
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{'default:stone','technic:rebar','default:stone'},
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{'default:stone','technic:rebar','default:stone'},
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}
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})
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minetest.register_craft({
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output = 'technic:blast_resistant_concrete 5',
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recipe = {
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{'technic:concrete','technic:composite_plate','technic:concrete'},
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{'technic:composite_plate','technic:concrete','technic:composite_plate'},
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{'technic:concrete','technic:composite_plate','technic:concrete'},
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}
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})
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local box_platform = {-0.5, 0.3, -0.5, 0.5, 0.5, 0.5}
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local box_center = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
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local box_x1 = {0, -0.3, -0.1, 0.5, 0.3, 0.1}
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local box_z1 = {-0.1, -0.3, 0, 0.1, 0.3, 0.5}
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local box_x2 = {0, -0.3, -0.1, -0.5, 0.3, 0.1}
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local box_z2 = {-0.1, -0.3, 0, 0.1, 0.3, -0.5}
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minetest.register_craftitem(":technic:rebar", {
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description = S("Rebar"),
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inventory_image = "technic_rebar.png",
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})
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minetest.register_node(":technic:concrete", {
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description = S("Concrete Block"),
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tile_images = {"technic_concrete_block.png",},
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groups = {cracky=1, level=2, concrete=1},
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sounds = default.node_sound_stone_defaults(),
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after_place_node = function(pos, placer, itemstack)
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technic.update_posts(pos, false)
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end,
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after_dig_node = function (pos, oldnode, oldmetadata, digger)
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technic.update_posts(pos, false)
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end,
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})
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minetest.register_node(":technic:blast_resistant_concrete", {
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description = S("Blast-resistant Concrete Block"),
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tile_images = {"technic_blast_resistant_concrete_block.png",},
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groups={cracky=1, level=3, concrete=1},
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sounds = default.node_sound_stone_defaults(),
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after_place_node = function(pos, player, itemstack)
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technic.update_posts(pos, false)
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end,
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after_dig_node = function (pos, oldnode, oldmetadata, digger)
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technic.update_posts(pos, false)
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end,
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})
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minetest.register_node(":technic:concrete_post_platform", {
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description = S("Concrete Post Platform"),
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tile_images = {"technic_concrete_block.png",},
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groups={cracky=1, level=2},
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sounds = default.node_sound_stone_defaults(),
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {box_platform}
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},
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on_place = function (itemstack, placer, pointed_thing)
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local node = minetest.get_node(pointed_thing.under)
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if not technic.concrete_posts[node.name] then
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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end
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local links = technic.concrete_posts[node.name]
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if links[6] ~= 0 then -- The post already has a platform
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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end
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local id = technic.get_post_id({links[1], links[2], links[3], links[4], links[5], 1})
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minetest.set_node(pointed_thing.under, {name="technic:concrete_post"..id})
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itemstack:take_item()
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placer:set_wielded_item(itemstack)
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return itemstack
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end,
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})
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local function gen_post_nodebox(x1, x2, z1, z2, y, platform)
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local box
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local xx = x1 + x2
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local zz = z1 + z2
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if ((xx == 2 and zz == 0) or (xx == 0 and zz == 2)) and y == 0 then
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box = {}
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else
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box = {box_center}
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end
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if x1 ~= 0 then
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table.insert(box, box_x1)
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end
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if x2 ~= 0 then
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table.insert(box, box_x2)
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end
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if z1 ~= 0 then
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table.insert(box, box_z1)
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end
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if z2 ~= 0 then
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table.insert(box, box_z2)
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end
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if platform ~= 0 then
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table.insert(box, box_platform)
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end
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return box
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end
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local function dig_post_with_platform(pos, oldnode, oldmetadata)
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oldnode.name = "technic:concrete_post0"
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minetest.set_node(pos, oldnode)
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technic.update_posts(pos, true)
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end
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function technic.posts_should_connect(pos)
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local node = minetest.get_node(pos)
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if technic.concrete_posts[node.name] then
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return "post"
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elseif minetest.get_item_group(node.name, "concrete") ~= 0 then
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return "block"
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end
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end
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function technic.get_post_id(links)
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return (links[1] * 1) + (links[2] * 2)
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+ (links[3] * 4) + (links[4] * 8)
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+ (links[5] * 16) + (links[6] * 32)
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end
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function technic.update_posts(pos, set, secondrun)
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local node = minetest.get_node(pos)
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local link_positions = {
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{x=pos.x+1, y=pos.y, z=pos.z},
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{x=pos.x-1, y=pos.y, z=pos.z},
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{x=pos.x, y=pos.y, z=pos.z+1},
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{x=pos.x, y=pos.y, z=pos.z-1},
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{x=pos.x, y=pos.y-1, z=pos.z},
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{x=pos.x, y=pos.y+1, z=pos.z},
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}
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local links = {0, 0, 0, 0, 0, 0}
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for i, link_pos in pairs(link_positions) do
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local connecttype = technic.posts_should_connect(link_pos)
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if connecttype then
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links[i] = 1
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-- Have posts next to us update theirselves,
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-- but only once. (We don't want to start an
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-- infinite loop of updates)
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if not secondrun and connecttype == "post" then
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technic.update_posts(link_pos, true, true)
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end
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end
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end
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if links[5] == 1 or links[6] == 1 then
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links[5] = 1
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links[6] = 0
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end
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-- We don't want to set ourselves if we have been removed or we are
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-- updating a concrete node
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if set then
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-- Preserve platform
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local oldlinks = technic.concrete_posts[node.name]
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if oldlinks then
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links[6] = oldlinks[6]
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end
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minetest.set_node(pos, {name="technic:concrete_post"
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..technic.get_post_id(links)})
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end
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end
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for x1 = 0, 1 do
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for x2 = 0, 1 do
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for z1 = 0, 1 do
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for z2 = 0, 1 do
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for y = 0, 1 do
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for platform = 0, 1 do
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local links = {x1, x2, z1, z2, y, platform}
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local id = technic.get_post_id(links)
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technic.concrete_posts["technic:concrete_post"..id] = links
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local groups = {cracky=1, level=2, concrete_post=1}
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if id ~= 0 then
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groups.not_in_creative_inventory = 1
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end
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local drop = "technic:concrete_post0"
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local after_dig_node = function(pos, oldnode, oldmetadata, digger)
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technic.update_posts(pos, false)
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end
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if platform ~= 0 then
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drop = "technic:concrete_post_platform"
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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dig_post_with_platform(pos, oldnode, oldmetadata)
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end
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end
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minetest.register_node(":technic:concrete_post"..id, {
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description = S("Concrete Post"),
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tiles = {"technic_concrete_block.png"},
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groups = groups,
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sounds = default.node_sound_stone_defaults(),
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drop = drop,
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paramtype = "light",
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sunlight_propagates = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = gen_post_nodebox(x1, x2, z1, z2, y, platform),
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},
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after_place_node = function(pos, placer, itemstack)
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technic.update_posts(pos, true)
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end,
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after_dig_node = after_dig_node,
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})
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end
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end
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end
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end
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end
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end
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