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Technic mod for Minetest
140701c99e
This adds a new callback to trigger when the machine is no longer powered by the technic power grid. Also allows mods to override the infotext if needed. |
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.github | ||
concrete | ||
extranodes | ||
technic | ||
technic_chests | ||
technic_cnc | ||
technic_worldgen | ||
wrench | ||
.gitattributes | ||
.gitignore | ||
.luacheckrc | ||
.mailmap | ||
manual.md | ||
modpack.conf | ||
README.md |
Technic
This Minetest modpack adds machinery and automation procedure content to your world. A few notable features:
- Electric circuits
- Automated material processing (ores, wood, ...)
- Extended chest functionalities
Dependencies
- Minetest 5.0.0 or newer
- Minetest Game
- mesecons -> signalling events
- pipeworks -> automation of item transport
- moreores -> additional ores
- basic_materials -> basic craft items
- Supports moretrees -> rubber trees
- Consult
depends.txt
ormod.conf
of each mod for further dependency information.
FAQ
The modpack is explained in the Manual included in this repository.
- My technic circuit doesn't work. No power is distributed.
- Make sure you have a switching station connected.
- My wires do not connect to the machines.
- Each machine type requires its own cable type. If you do not have a matching circuit, consider using a "Supply Converter" for simplicity.
The API documentation can be found here: Technic API
License
Unless otherwise stated, all components of this modpack are licensed under the LGPLv2 or later. See also the individual mod folders for their secondary/alternate licenses, if any.
Credits
Contributors in alphabetical order:
- kpoppel
- Nekogloop
- Nore/Ekdohibs
- ShadowNinja
- VanessaE
- And many others...