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technic_chests was depending on the technic mod, for the top-level "technic" table and the technic.swap_node function. Resolve that by sharing the top-level table and inlining the one use of the function. It was also depending on technic_worldgen, for the definitions of cast iron and wrought iron. Make the use of cast iron conditional on technic_worldgen, falling back to default "steel". Change the use of wrought iron to directly use default "steel", to which it is aliased anyway.
48 lines
1009 B
Lua
48 lines
1009 B
Lua
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minetest.register_craft({
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output = 'technic:gold_chest',
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recipe = {
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{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
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{'default:gold_ingot','technic:silver_chest','default:gold_ingot'},
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{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
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}
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})
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minetest.register_craft({
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output = 'technic:gold_locked_chest',
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recipe = {
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{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
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{'default:gold_ingot','technic:silver_locked_chest','default:gold_ingot'},
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{'default:gold_ingot','default:gold_ingot','default:gold_ingot'},
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}
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})
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minetest.register_craft({
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output = 'technic:gold_locked_chest',
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recipe = {
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{'default:steel_ingot'},
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{'technic:gold_chest'},
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}
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})
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technic.chests:register("Gold", {
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width = 15,
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height = 6,
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sort = true,
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autosort = true,
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infotext = true,
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color = true,
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locked = false,
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})
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technic.chests:register("Gold", {
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width = 15,
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height = 6,
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sort = true,
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autosort = true,
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infotext = true,
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color = true,
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locked = true,
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})
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