technic/technic_worldgen/init.lua
Zefram 9f0b41fe71 Make technic_worldgen loadable before technic
There was a small amount of dependency of technic_worldgen on the
technic mod, for configuration loading and the top-level "technic" table.
Resolve that by sharing the configuration and top-level table between the
two mods.  This means that technic_worldgen can be loaded before technic,
permitting other mods to depend on it without depending on technic.
2014-07-26 19:20:45 +01:00

30 lines
808 B
Lua

local modpath = minetest.get_modpath("technic_worldgen")
technic = technic or {}
technic.worldgen = {}
if intllib then
technic.worldgen.gettext = intllib.Getter()
else
technic.worldgen.gettext = function(s) return s end
end
dofile(modpath.."/config.lua")
dofile(modpath.."/nodes.lua")
dofile(modpath.."/oregen.lua")
dofile(modpath.."/crafts.lua")
-- Rubber trees, moretrees also supplies these
if not minetest.get_modpath("moretrees") then
dofile(modpath.."/rubber.lua")
else
-- older versions of technic provided rubber trees regardless
minetest.register_alias("technic:rubber_sapling", "moretrees:rubber_tree_sapling")
minetest.register_alias("technic:rubber_tree_empty", "moretrees:rubber_tree_trunk_empty")
end
-- mg suppport
if minetest.get_modpath("mg") then
dofile(modpath.."/mg.lua")
end