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Technic mod for Minetest
4d20e4473e
The quarry was digging via dig_node and also manually putting the node's drops into the tube system. This assumed that dig_node would attempt to put the drops in the player's inventory, doing nothing if there is no such inventory. With the item_drop mod installed, dig_node would instead turn the node into an item entity, so the quarry's strategy would duplicate the item, making it appear both as an item entity in situ and as an item in the tube. Instead, the quarry must use remove_node when it manually processes the drops, just like the pipeworks node breaker. |
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concrete | ||
extranodes | ||
technic | ||
technic_chests | ||
technic_worldgen | ||
wrench | ||
.gitattributes | ||
.gitignore | ||
modpack.txt | ||
notes_on_iron | ||
README.md |
Technic
Credits for contributing to the project (in alphabetical order):
- kpoppel
- Nekogloop
- Nore/Novatux
- ShadowNinja
- VanessaE
- And many others...
FAQ
- My technic circuit doesn't work. No power is distrubuted.
- A: Make sure you have a switching station connected.
License
See mod folders for their licences