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Windmills always span more than one mapblock, so even with a switching station next to the generators, they will stop working if unloaded due to the windmill check failing to handle CONTENT_IGNORE of the frames at the foot of the windmill, unless a second switching station would be placed there. The commit assumes, that a user has to load a block to modify it, and thus unloaded blocks to have the same windmill frame state as before. This also makes technic_run for windmills a little faster by being able to skip some unnecessary node lookups and generally avoiding creation of 20 tables per windmill per step. |
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.. | ||
locale | ||
machines | ||
models | ||
sounds | ||
textures | ||
tools | ||
config.lua | ||
crafts.lua | ||
depends.txt | ||
helpers.lua | ||
init.lua | ||
items.lua | ||
legacy.lua | ||
README.md | ||
register.lua |
Technic
License
Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
Technic chests code is licensed under the GNU LGPLv2+.
Texture licenses:
BlockMen modified by Zefram (CC BY-SA 3.0):
- technic_chernobylite_block.png
- technic_corium_flowing_animated.png
- technic_corium_source_animated.png
celeron55 (Perttu Ahola) modified by Zefram (CC BY-SA 3.0):
- technic_bucket_corium.png
sdzen (Elise Staudter) (CC BY-SA 3.0):
- most of the older 16x16 textures
RealBadAngel: (WTFPL)
- Everything else.
CC BY-SA 3.0: http://creativecommons.org/licenses/by-sa/3.0/