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Technic mod for Minetest
718a5beda1
Supply converter demands only the needed power to satisfy the demand on the output network. It can still be too much if the output network has other power sources, because supply is not taken in account. This surplus of energy can be used to charge batteries. |
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.github | ||
concrete | ||
extranodes | ||
technic | ||
technic_chests | ||
technic_cnc | ||
technic_worldgen | ||
wrench | ||
.gitattributes | ||
.gitignore | ||
.luacheckrc | ||
.mailmap | ||
LICENSE.txt | ||
manual.md | ||
modpack.conf | ||
README.md |
Technic
This Minetest modpack adds machinery and automation procedure content to your world. A few notable features:
- Electric circuits
- Automated material processing (ores, wood, ...)
- Extended chest functionalities
Dependencies
- Minetest 5.0.0 or newer
- Minetest Game
- mesecons -> signalling events
- pipeworks -> automation of item transport
- moreores -> additional ores
- basic_materials -> basic craft items
- Supports moretrees -> rubber trees
- Consult
depends.txt
ormod.conf
of each mod for further dependency information.
FAQ
The modpack is explained in the Manual included in this repository. Machine and tool descriptions can be found on the GitHub Wiki.
- My technic circuit doesn't work. No power is distributed.
- Make sure you have a switching station connected.
- My wires do not connect to the machines.
- Each machine type requires its own cable type. If you do not have a matching circuit, consider using a "Supply Converter" for simplicity.
For modders: Technic Lua API
License
Unless otherwise stated, all components of this modpack are licensed under the LGPLv2 or later. See also the individual mod folders for their secondary/alternate licenses, if any.
Credits
Contributors in alphabetical order:
- kpoppel
- Nekogloop
- Nore/Ekdohibs
- ShadowNinja
- VanessaE
- And many others...