mirror of
https://github.com/minetest-mods/technic.git
synced 2024-12-22 13:52:31 +01:00
1475ee6e40
This function includes more nodes, so laser tunnels aren't always only one node wide.
118 lines
3.5 KiB
Lua
118 lines
3.5 KiB
Lua
local mining_lasers_list = {
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-- {<num>, <range of the laser shots>, <max_charge>, <charge_per_shot>},
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{"1", 7, 50000, 1000},
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{"2", 14, 200000, 2000},
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{"3", 21, 650000, 3000},
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}
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local S = technic.getter
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minetest.register_craft({
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output = 'technic:laser_mk1',
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recipe = {
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{'default:diamond', 'technic:brass_ingot', 'default:obsidian_glass'},
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{'', 'technic:brass_ingot', 'technic:red_energy_crystal'},
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{'', '', 'default:copper_ingot'},
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}
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})
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minetest.register_craft({
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output = 'technic:laser_mk2',
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recipe = {
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{'default:diamond', 'technic:carbon_steel_ingot', 'technic:laser_mk1'},
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{'', 'technic:carbon_steel_ingot', 'technic:green_energy_crystal'},
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{'', '', 'default:copper_ingot'},
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}
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})
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minetest.register_craft({
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output = 'technic:laser_mk3',
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recipe = {
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{'default:diamond', 'technic:carbon_steel_ingot', 'technic:laser_mk2'},
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{'', 'technic:carbon_steel_ingot', 'technic:blue_energy_crystal'},
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{'', '', 'default:copper_ingot'},
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}
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})
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local function laser_node(pos, node, player)
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local def = minetest.registered_nodes[node.name]
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if def and def.liquidtype ~= "none" then
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minetest.remove_node(pos)
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minetest.add_particle({
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pos = pos,
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velocity = {x=0, y=2, z=0},
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acceleration = {x=0, y=-1, z=0},
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expirationtime = 1.5,
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size = 6 + math.random() * 2,
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texture = "smoke_puff.png^[transform" .. math.random(0, 7),
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})
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return
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end
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minetest.node_dig(pos, node, player)
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end
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local no_destroy = {
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["air"] = true,
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["default:lava_source"] = true,
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["default:lava_flowing"] = true,
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}
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local function laser_shoot(player, range, particle_texture, sound)
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local player_pos = player:getpos()
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local player_name = player:get_player_name()
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local dir = player:get_look_dir()
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local start_pos = vector.new(player_pos)
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-- Adjust to head height
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start_pos.y = start_pos.y + 1.6
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minetest.add_particle({
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pos = startpos,
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velocity = dir,
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acceleration = vector.multiply(dir, 50),
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expirationtime = range / 11,
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size = 1,
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texture = particle_texture .. "^[transform" .. math.random(0, 7),
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})
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minetest.sound_play(sound, {pos = player_pos, max_hear_distance = range})
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for pos in technic.trace_node_ray_fat(start_pos, dir, range) do
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if minetest.is_protected(pos, player_name) then
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minetest.record_protection_violation(pos, player_name)
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break
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end
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local node = minetest.get_node_or_nil(pos)
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if not node then
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break
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end
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if not no_destroy[node.name] then
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laser_node(pos, node, player)
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end
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end
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end
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for _, m in pairs(mining_lasers_list) do
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technic.register_power_tool("technic:laser_mk"..m[1], m[3])
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minetest.register_tool("technic:laser_mk"..m[1], {
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description = S("Mining Laser Mk%d"):format(m[1]),
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inventory_image = "technic_mining_laser_mk"..m[1]..".png",
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stack_max = 1,
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wear_represents = "technic_RE_charge",
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on_refill = technic.refill_RE_charge,
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on_use = function(itemstack, user)
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local meta = minetest.deserialize(itemstack:get_metadata())
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if not meta or not meta.charge then
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return
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end
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-- If there's enough charge left, fire the laser
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if meta.charge >= m[4] then
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laser_shoot(user, m[2], "technic_laser_beam_mk"..m[1]..".png", "technic_laser_mk"..m[1])
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if not technic.creative_mode then
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meta.charge = meta.charge - m[4]
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technic.set_RE_wear(itemstack, meta.charge, m[3])
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itemstack:set_metadata(minetest.serialize(meta))
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end
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end
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return itemstack
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end,
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})
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end
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