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Technic mod for Minetest
Changes: * Make rayIter a global utility, and use it for radiation too. * prettynum -> pretty_num and cleanup. * Remove resolve_name/function_exists (unused). * Cleanup nuclear reactor code. |
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concrete | ||
extranodes | ||
technic | ||
technic_chests | ||
technic_worldgen | ||
wrench | ||
.gitattributes | ||
.gitignore | ||
.mailmap | ||
manual.md | ||
modpack.txt | ||
README.md |
Technic
Credits for contributing to the project (in alphabetical order):
- kpoppel
- Nekogloop
- Nore/Ekdohibs
- ShadowNinja
- VanessaE
- And many others...
FAQ
- My technic circuit doesn't work. No power is distrubuted.
- A: Make sure you have a switching station connected.
License
Unless otherwise stated, all components of this modpack are licensed under the LGPL, V2 or later. See also the individual mod folders for their secondary/alternate licenses, if any.