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There was a small amount of dependency of technic_worldgen on the technic mod, for configuration loading and the top-level "technic" table. Resolve that by sharing the configuration and top-level table between the two mods. This means that technic_worldgen can be loaded before technic, permitting other mods to depend on it without depending on technic.
16 lines
367 B
Lua
16 lines
367 B
Lua
technic.config = technic.config or Settings(minetest.get_worldpath().."/technic.conf")
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local conf_table = technic.config:to_table()
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local defaults = {
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enable_granite_generation = "true",
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enable_marble_generation = "true",
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enable_rubber_tree_generation = "true",
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}
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for k, v in pairs(defaults) do
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if conf_table[k] == nil then
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technic.config:set(k, v)
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end
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end
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