mirror of
https://github.com/minetest-mods/technic.git
synced 2024-12-22 05:42:33 +01:00
177 lines
6.7 KiB
Lua
177 lines
6.7 KiB
Lua
-- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621
|
||
|
||
flashlight_max_charge=30000
|
||
|
||
minetest.register_tool("technic:flashlight", {
|
||
description = "Flashlight",
|
||
inventory_image = "technic_flashlight.png",
|
||
stack_max = 1,
|
||
on_use = function(itemstack, user, pointed_thing)
|
||
end,
|
||
})
|
||
|
||
minetest.register_craft({
|
||
output = "technic:flashlight",
|
||
recipe = {
|
||
{"glass","glass","glass"},
|
||
{"technic:stainless_steel_ingot","technic:battery","technic:stainless_steel_ingot"},
|
||
{"","technic:battery",""}
|
||
}
|
||
})
|
||
local players = {}
|
||
local player_positions = {}
|
||
local last_wielded = {}
|
||
|
||
function round(num)
|
||
return math.floor(num + 0.5)
|
||
end
|
||
|
||
minetest.register_on_joinplayer(function(player)
|
||
local player_name = player:get_player_name()
|
||
table.insert(players, player_name)
|
||
last_wielded[player_name] = flashlight_weared(player)
|
||
local pos = player:getpos()
|
||
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
|
||
local wielded_item = player:get_wielded_item():get_name()
|
||
if flashlight_weared(player)==true then
|
||
-- Neuberechnung des Lichts erzwingen
|
||
minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
|
||
minetest.env:add_node(rounded_pos,{type="node",name="air"})
|
||
end
|
||
player_positions[player_name] = {}
|
||
player_positions[player_name]["x"] = rounded_pos.x;
|
||
player_positions[player_name]["y"] = rounded_pos.y;
|
||
player_positions[player_name]["z"] = rounded_pos.z;
|
||
end)
|
||
|
||
minetest.register_on_leaveplayer(function(player)
|
||
local player_name = player:get_player_name()
|
||
for i,v in ipairs(players) do
|
||
if v == player_name then
|
||
table.remove(players, i)
|
||
last_wielded[player_name] = nil
|
||
-- Neuberechnung des Lichts erzwingen
|
||
local pos = player:getpos()
|
||
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
|
||
minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
|
||
minetest.env:add_node(rounded_pos,{type="node",name="air"})
|
||
player_positions[player_name]["x"] = nil
|
||
player_positions[player_name]["y"] = nil
|
||
player_positions[player_name]["z"] = nil
|
||
player_positions[player_name]["m"] = nil
|
||
player_positions[player_name] = nil
|
||
end
|
||
end
|
||
end)
|
||
|
||
minetest.register_globalstep(function(dtime)
|
||
for i,player_name in ipairs(players) do
|
||
local player = minetest.env:get_player_by_name(player_name)
|
||
if flashlight_weared(player)==true then
|
||
-- Fackel ist in der Hand
|
||
local pos = player:getpos()
|
||
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
|
||
if (last_wielded[player_name] ~= true) or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
|
||
-- Fackel gerade in die Hand genommen oder zu neuem Node bewegt
|
||
local is_air = minetest.env:get_node_or_nil(rounded_pos)
|
||
if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then
|
||
-- wenn an aktueller Position "air" ist, Fackellicht setzen
|
||
minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
|
||
end
|
||
if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
|
||
-- wenn Position ge<67>nder, dann altes Licht l<>schen
|
||
local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
|
||
-- Neuberechnung des Lichts erzwingen
|
||
local is_light = minetest.env:get_node_or_nil(old_pos)
|
||
if is_light ~= nil and is_light.name == "technic:light" then
|
||
minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
|
||
minetest.env:add_node(old_pos,{type="node",name="air"})
|
||
end
|
||
end
|
||
-- gemerkte Position ist nun die gerundete neue Position
|
||
player_positions[player_name]["x"] = rounded_pos.x
|
||
player_positions[player_name]["y"] = rounded_pos.y
|
||
player_positions[player_name]["z"] = rounded_pos.z
|
||
end
|
||
|
||
last_wielded[player_name] = true;
|
||
elseif last_wielded[player_name] == true then
|
||
-- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand
|
||
local pos = player:getpos()
|
||
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
|
||
repeat
|
||
local is_light = minetest.env:get_node_or_nil(rounded_pos)
|
||
if is_light ~= nil and is_light.name == "technic:light" then
|
||
-- minetest.env:remove_node(rounded_pos)
|
||
-- Erzwinge Neuberechnung des Lichts
|
||
minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
|
||
minetest.env:add_node(rounded_pos,{type="node",name="air"})
|
||
end
|
||
until minetest.env:get_node_or_nil(rounded_pos) ~= "technic:light"
|
||
local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
|
||
repeat
|
||
is_light = minetest.env:get_node_or_nil(old_pos)
|
||
if is_light ~= nil and is_light.name == "technic:light" then
|
||
-- minetest.env:remove_node(old_pos)
|
||
-- Erzwinge Neuberechnung des Lichts
|
||
minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
|
||
minetest.env:add_node(old_pos,{type="node",name="air"})
|
||
end
|
||
until minetest.env:get_node_or_nil(old_pos) ~= "technic:light"
|
||
last_wielded[player_name] = true
|
||
end
|
||
end
|
||
end)
|
||
|
||
minetest.register_node("technic:light", {
|
||
drawtype = "glasslike",
|
||
tile_images = {"technic_light.png"},
|
||
paramtype = "light",
|
||
walkable = false,
|
||
is_ground_content = true,
|
||
light_propagates = true,
|
||
sunlight_propagates = true,
|
||
light_source = 15,
|
||
selection_box = {
|
||
type = "fixed",
|
||
fixed = {0, 0, 0, 0, 0, 0},
|
||
},
|
||
})
|
||
minetest.register_node("technic:light_off", {
|
||
drawtype = "glasslike",
|
||
tile_images = {"technic_light.png"},
|
||
paramtype = "light",
|
||
walkable = false,
|
||
is_ground_content = true,
|
||
light_propagates = true,
|
||
sunlight_propagates = true,
|
||
selection_box = {
|
||
type = "fixed",
|
||
fixed = {0, 0, 0, 0, 0, 0},
|
||
},
|
||
})
|
||
|
||
function flashlight_weared (player)
|
||
flashlight_on=false
|
||
local inv = player:get_inventory()
|
||
local hotbar=inv:get_list("main")
|
||
for i=1,8,1 do
|
||
|
||
if hotbar[i]:get_name() == "technic:flashlight" then
|
||
item=hotbar[i]:to_table()
|
||
local charge=tonumber((item["wear"]))
|
||
if charge ==0 then charge =65535 end
|
||
charge=get_RE_item_load(charge,flashlight_max_charge)
|
||
if charge-2>0 then
|
||
flashlight_on=true
|
||
charge =charge-2;
|
||
charge=set_RE_item_load(charge,flashlight_max_charge)
|
||
item["wear"]=tostring(charge)
|
||
hotbar[i]:replace(item)
|
||
inv:set_stack("main",i,hotbar[i])
|
||
end
|
||
return flashlight_on
|
||
end
|
||
end
|
||
return flashlight_on
|
||
end |