technic/music_player.lua
2012-09-01 11:27:35 +02:00

127 lines
4.3 KiB
Lua

minetest.register_alias("music_player", "technic:music_player")
minetest.register_craft({
output = 'technic:music_player',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'technic:diamond', 'technic:diamond', 'technic:diamond'},
{'default:stone', 'moreores:copper_ingot', 'default:stone'},
}
})
minetest.register_craftitem("technic:music_player", {
description = "Music Player",
stack_max = 99,
})
music_player_formspec =
"invsize[8,9;]"..
"image[1,1;1,2;technic_power_meter_bg.png]"..
"label[0,0;Music Player]"..
"label[1,3;Power level]"..
"button[5,2;1,1;track1;1]"..
"button[6,2;1,1;track2;2]"
minetest.register_node("technic:music_player", {
description = "Music Player",
tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png",
"technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
technic_power_machine=1,
internal_EU_buffer=0,
internal_EU_buffer_size=5000,
music_player_on=0,
music_playing =0,
music_handle = 0,
music_player_current_track =1,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "Music Player")
meta:set_float("technic_power_machine", 1)
meta:set_float("internal_EU_buffer", 1)
meta:set_float("internal_EU_buffer_size", 5000)
meta:set_string("formspec", music_player_formspec)
meta:set_float("music_player_on", 0)
meta:set_float("music_player_current_track", 1)
end,
on_receive_fields = function(pos, formanme, fields, sender)
local meta = minetest.env:get_meta(pos)
player_on=meta:get_float("music_player_on")
music_handle=meta:get_float("music_handle")
music_player_current_track=meta:get_float("music_player_current_track")
if fields.track1 then music_player_current_track=1 end
if fields.track2 then music_player_current_track=2 end
if fields.track3 then music_player_current_track=3 end
if fields.track4 then music_player_current_track=4 end
if fields.track5 then music_player_current_track=5 end
if fields.track6 then music_player_current_track=6 end
if fields.track7 then music_player_current_track=7 end
if fields.track8 then music_player_current_track=8 end
if fields.track9 then music_player_current_track=9 end
meta:set_float("music_player_current_track",music_player_current_track)
if fields.play and player_on==1 then
if music_handle then minetest.sound_stop(music_handle) end
music_handle=minetest.sound_play("technic_track"..music_player_current_track, {pos = pos, gain = 1.0,loop = true, max_hear_distance = 72,})
meta:set_float("music_playing",1)
end
if fields.stop then
meta:set_float("music_playing",0)
if music_handle then minetest.sound_stop(music_handle) end
end
meta:set_float("music_handle",music_handle)
end,
})
minetest.register_abm({
nodenames = {"technic:music_player"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
local charge= meta:get_float("internal_EU_buffer")
local max_charge= meta:get_float("internal_EU_buffer_size")
player_on=meta:get_float("music_player_on")
music_player_current_track=meta:get_float("music_player_current_track")
local play_cost=80
if charge>play_cost then
if meta:get_float("music_playing")==1 then charge=charge-play_cost end
meta:set_float("internal_EU_buffer",charge)
meta:set_float("music_player_on",1)
else
meta:set_float("music_playing",0)
meta:set_float("music_player_on",0)
if music_handle then minetest.sound_stop(music_handle) end
end
local load = math.floor((charge/max_charge)*100)
meta:set_string("formspec",
"invsize[8,9;]"..
"image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
(load)..":technic_power_meter_fg.png]"..
"label[0,0;Music Player]"..
"label[1,3;Power level]"..
"button[4,1;1,1;track1;1]"..
"button[5,1;1,1;track2;2]"..
"button[6,1;1,1;track3;3]"..
"button[4,2;1,1;track4;4]"..
"button[5,2;1,1;track5;5]"..
"button[6,2;1,1;track6;6]"..
"button[4,3;1,1;track7;7]"..
"button[5,3;1,1;track8;8]"..
"button[6,3;1,1;track9;9]"..
"button[4,4;1,2;play;Play]"..
"button[6,4;1,2;stop;Stop]"..
"label[4,0;Current track "..tostring(music_player_current_track).."]"
)
end
})