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undo preventing machines from pushing to themselves; make detector only accept items on the input side
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@ -139,7 +139,6 @@ local function get_dest_node(pos, side)
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local dir = side_to_dir(side, node.param2)
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local dir = side_to_dir(side, node.param2)
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local spos, sdir = Tube:get_connected_node_pos(pos, dir)
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local spos, sdir = Tube:get_connected_node_pos(pos, dir)
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if not (spos and sdir) then return end
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if not (spos and sdir) then return end
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if vector.equals(pos, spos) then return end
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_,node = Tube:get_node(spos)
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_,node = Tube:get_node(spos)
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local out_side = dir_to_side(tubelib2.Turn180Deg[sdir], node.param2)
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local out_side = dir_to_side(tubelib2.Turn180Deg[sdir], node.param2)
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return spos, out_side, Name2Name[node.name] or node.name
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return spos, out_side, Name2Name[node.name] or node.name
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@ -131,6 +131,7 @@ minetest.register_craft({
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tubelib.register_node("tubelib_addons1:detector", {"tubelib_addons1:detector_active"}, {
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tubelib.register_node("tubelib_addons1:detector", {"tubelib_addons1:detector_active"}, {
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on_push_item = function(pos, side, item)
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on_push_item = function(pos, side, item)
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if side ~= "L" then return false end
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local player_name = minetest.get_meta(pos):get_string("player_name")
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local player_name = minetest.get_meta(pos):get_string("player_name")
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if tubelib.push_items(pos, "R", item, player_name) then
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if tubelib.push_items(pos, "R", item, player_name) then
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switch_on(pos)
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switch_on(pos)
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