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robby dig/place commands added
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@ -146,15 +146,15 @@ function sl_robot.place_robot(pos1, pos2, param2, player_name)
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end
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end
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function sl_robot.remove_robot(pos)
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function sl_robot.remove_robot(pos)
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local node = minetest.get_node(pos)
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local node = minetest.get_node_or_nil(pos) or read_node_with_vm(pos)
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if node.name == "sl_robot:robot" then
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if node.name == "sl_robot:robot" then
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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local pos1 = {x=pos.x, y=pos.y-1, z=pos.z}
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local pos1 = {x=pos.x, y=pos.y-1, z=pos.z}
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node = minetest.get_node(pos1)
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node = minetest.get_node_or_nil(pos1) or read_node_with_vm(pos1)
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if node.name == "sl_robot:robot_foot" or node.name == "sl_robot:robot_leg" then
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if node.name == "sl_robot:robot_foot" or node.name == "sl_robot:robot_leg" then
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minetest.remove_node(pos1)
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minetest.remove_node(pos1)
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pos1 = {x=pos.x, y=pos.y-2, z=pos.z}
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pos1 = {x=pos.x, y=pos.y-2, z=pos.z}
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node = minetest.get_node(pos1)
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node = minetest.get_node_or_nil(pos1) or read_node_with_vm(pos1)
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if node.name == "sl_robot:robot_foot" then
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if node.name == "sl_robot:robot_foot" then
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minetest.remove_node(pos1)
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minetest.remove_node(pos1)
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end
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end
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@ -190,10 +190,10 @@ function sl_robot.move_robot(pos, param2, step)
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else
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else
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return nil -- blocked
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return nil -- blocked
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end
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end
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local node4 = minetest.get_node(pos4)
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local node4 = minetest.get_node_or_nil(pos4) or read_node_with_vm(pos4)
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if node4.name == "sl_robot:robot_foot" or node4.name == "sl_robot:robot_leg" then
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if node4.name == "sl_robot:robot_foot" or node4.name == "sl_robot:robot_leg" then
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minetest.remove_node(pos4)
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minetest.remove_node(pos4)
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local node5 = minetest.get_node(pos5)
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local node5 = minetest.get_node_or_nil(pos5) or read_node_with_vm(pos5)
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if node5.name == "sl_robot:robot_foot" then
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if node5.name == "sl_robot:robot_foot" then
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minetest.remove_node(pos5)
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minetest.remove_node(pos5)
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end
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end
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@ -223,7 +223,7 @@ function sl_robot.robot_up(pos, param2)
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local pos1 = {x=pos.x, y=pos.y+1, z=pos.z}
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local pos1 = {x=pos.x, y=pos.y+1, z=pos.z}
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local pos2 = {x=pos.x, y=pos.y-1, z=pos.z}
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local pos2 = {x=pos.x, y=pos.y-1, z=pos.z}
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if check_pos(pos1, pos2) then
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if check_pos(pos1, pos2) then
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local node = minetest.get_node(pos2)
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local node = minetest.get_node_or_nil(pos2) or read_node_with_vm(pos2)
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if node.name == "sl_robot:robot_foot" then
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if node.name == "sl_robot:robot_foot" then
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minetest.swap_node(pos, {name="sl_robot:robot_leg"})
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minetest.swap_node(pos, {name="sl_robot:robot_leg"})
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else
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else
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@ -242,15 +242,14 @@ end
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-- 2
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-- 2
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-- 3
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-- 3
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function sl_robot.robot_down(pos, param2)
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function sl_robot.robot_down(pos, param2)
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local pos1 = {x=pos.x, y=pos.y+1, z=pos.z}
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local pos1 = {x=pos.x, y=pos.y-1, z=pos.z}
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local pos2 = {x=pos.x, y=pos.y-1, z=pos.z}
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local pos2 = {x=pos.x, y=pos.y-2, z=pos.z}
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if check_pos(pos1, pos2) then
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local pos3 = {x=pos.x, y=pos.y-3, z=pos.z}
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local node = minetest.get_node(pos2)
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local node1 = minetest.get_node_or_nil(pos1) or read_node_with_vm(pos1)
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if node.name == "sl_robot:robot_foot" then
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if check_pos(pos1, pos2)
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minetest.swap_node(pos, {name="sl_robot:robot_leg"})
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or (node1.name == "air" and check_pos(pos2, pos3))
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else
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or (node1.name == "sl_robot:robot_leg" or node1.name == "sl_robot:robot_foot") then
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minetest.swap_node(pos, {name="sl_robot:robot_foot"})
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remove_node(pos)
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end
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minetest.set_node(pos1, {name="sl_robot:robot", param2=param2})
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minetest.set_node(pos1, {name="sl_robot:robot", param2=param2})
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minetest.sound_play('sl_robot_step', {pos = pos1})
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minetest.sound_play('sl_robot_step', {pos = pos1})
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return pos1
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return pos1
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@ -264,7 +263,7 @@ function sl_robot.robot_take(base_pos, robot_pos, param2, owner, num, slot)
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if minetest.is_protected(pos1, owner) then
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if minetest.is_protected(pos1, owner) then
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return
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return
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end
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end
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local node = minetest.get_node(pos1)
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local node = minetest.get_node_or_nil(pos1) or read_node_with_vm(pos1)
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if Inventories[node.name] then
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if Inventories[node.name] then
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local listname = Inventories[node.name].take
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local listname = Inventories[node.name].take
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local src_inv = minetest.get_inventory({type="node", pos=pos1})
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local src_inv = minetest.get_inventory({type="node", pos=pos1})
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@ -286,7 +285,7 @@ function sl_robot.robot_add(base_pos, robot_pos, param2, owner, num, slot)
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if minetest.is_protected(pos1, owner) then
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if minetest.is_protected(pos1, owner) then
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return
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return
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end
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end
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local node = minetest.get_node(pos1)
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local node = minetest.get_node_or_nil(pos1) or read_node_with_vm(pos1)
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if Inventories[node.name] then
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if Inventories[node.name] then
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local listname = Inventories[node.name].take
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local listname = Inventories[node.name].take
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local dst_inv = minetest.get_inventory({type="node", pos=pos1})
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local dst_inv = minetest.get_inventory({type="node", pos=pos1})
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@ -316,8 +315,18 @@ function sl_robot.robot_place(base_pos, robot_pos, param2, owner, dir, slot)
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local src_inv = minetest.get_inventory({type="node", pos=base_pos})
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local src_inv = minetest.get_inventory({type="node", pos=base_pos})
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local src_list = src_inv:get_list("main")
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local src_list = src_inv:get_list("main")
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local taken = src_list[slot]:take_item(1)
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local taken = src_list[slot]:take_item(1)
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if taken then
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if taken and taken:get_count() > 0 then
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local node1 = minetest.get_node_or_nil(pos1) or read_node_with_vm(pos1)
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if node1.name == "sl_robot:robot_leg" then
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local pos2 = {x=pos1.x, y=pos1.y-1, z=pos1.z}
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remove_node(pos2) -- remove foot
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elseif node1.name == "sl_robot:robot_foot" then
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remove_node(pos1)
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elseif minetest.registered_nodes[node1.name].walkable then
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return
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end
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place_node(pos1, owner, taken:get_name(), param2)
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place_node(pos1, owner, taken:get_name(), param2)
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src_inv:set_list("main", src_list)
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end
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end
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end
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end
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