Merge pull request #30 from obl3pplifp/gravelsieve_tweaks

Further gravelsieve distribution tweaks
This commit is contained in:
Joachim Stolberg 2019-05-24 20:23:15 +02:00 committed by GitHub
commit 4fa5c24813
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 61 additions and 36 deletions

@ -44,7 +44,16 @@ gravelsieve = {
dofile(minetest.get_modpath("gravelsieve") .. "/hammer.lua") dofile(minetest.get_modpath("gravelsieve") .. "/hammer.lua")
gravelsieve.ore_rarity = tonumber(minetest.setting_get("gravelsieve_ore_rarity")) or 1 local settings_get
if minetest.setting_get then
settings_get = minetest.setting_get
else
settings_get = function(...) endminetest.settings:get(...) end
end
gravelsieve.ore_rarity = tonumber(settings_get("gravelsieve_ore_rarity")) or 1.16
gravelsieve.ore_max_elevation = tonumber(settings_get("gravelsieve_ore_max_elevation")) or 0
gravelsieve.ore_min_elevation = tonumber(settings_get("gravelsieve_ore_min_elevation")) or -30912
local y_spread = math.max(1 + gravelsieve.ore_max_elevation - gravelsieve.ore_min_elevation, 1)
-- Increase the probability over the natural occurrence -- Increase the probability over the natural occurrence
local PROBABILITY_FACTOR = 3 local PROBABILITY_FACTOR = 3
@ -71,6 +80,17 @@ if minetest.get_modpath("pipeworks") and pipeworks ~= nil then
pipeworks_after_place = pipeworks.after_place pipeworks_after_place = pipeworks.after_place
end end
local function harmonic_sum(a, b)
return 1 / ((1 / a) + (1 / b))
end
local function calculate_probability(item)
local ymax = math.min(item.y_max, gravelsieve.ore_max_elevation)
local ymin = math.max(item.y_min, gravelsieve.ore_min_elevation)
return (gravelsieve.ore_rarity / PROBABILITY_FACTOR) *
item.clust_scarcity / (item.clust_num_ores * ((ymax - ymin) / y_spread))
end
-- collect all registered ores and calculate the probability -- collect all registered ores and calculate the probability
local function add_ores() local function add_ores()
for _,item in pairs(minetest.registered_ores) do for _,item in pairs(minetest.registered_ores) do
@ -84,24 +104,24 @@ local function add_ores()
and item.clust_scarcity ~= nil and item.clust_scarcity > 0 and item.clust_scarcity ~= nil and item.clust_scarcity > 0
and item.clust_num_ores ~= nil and item.clust_num_ores > 0 and item.clust_num_ores ~= nil and item.clust_num_ores > 0
and item.y_max ~= nil and item.y_min ~= nil then and item.y_max ~= nil and item.y_min ~= nil then
local probability = (gravelsieve.ore_rarity / PROBABILITY_FACTOR) * item.clust_scarcity / local probability = calculate_probability(item)
(item.clust_num_ores * ((item.y_max - item.y_min) / 65535)) if probability > 0 then
if gravelsieve.ore_probability[drop] == nil then local cur_probability = gravelsieve.ore_probability[drop]
gravelsieve.ore_probability[drop] = probability if cur_probability then
gravelsieve.ore_probability[drop] = harmonic_sum(cur_probability, probability)
else else
-- harmonic sum gravelsieve.ore_probability[drop] = probability
gravelsieve.ore_probability[drop] = 1.0 / ((1.0 / gravelsieve.ore_probability[drop]) + end
(1.0 / probability))
end end
end end
end end
end end
local overall_probability = 0.0 local overall_probability = 0.0
for name,probability in pairs(gravelsieve.ore_probability) do for name,probability in pairs(gravelsieve.ore_probability) do
minetest.log("info", string.format("[gravelsieve] %-32s %u", name, probability)) minetest.log("info", ("[gravelsieve] %-32s %.02f"):format(name, probability))
overall_probability = overall_probability + 1.0/probability overall_probability = overall_probability + 1.0/probability
end end
minetest.log("info", string.format("[gravelsieve] Overall probability %g", overall_probability)) minetest.log("info", ("[gravelsieve] Overall probability %f"):format(overall_probability))
end end
minetest.after(1, add_ores) minetest.after(1, add_ores)

@ -1 +1,4 @@
name=gravelsieve name=gravelsieve
description=This mod includes a hammer to produce gravel from Cobblestone and a sieve to sift gravel to find ores.
depends=default
optional_depends=moreblocks,tubelib,hopper,pipeworks

@ -2,4 +2,6 @@
# 1.0 is according to the mapgen generator # 1.0 is according to the mapgen generator
# 2.0 means half as many ores as result # 2.0 means half as many ores as result
# 0.5 means twice as many ores as result # 0.5 means twice as many ores as result
gravelsieve_ore_rarity (Rarity factor to find ores) float 1.5 gravelsieve_ore_rarity (Rarity factor to find ores) float 1.16
gravelsieve_ore_max_elevation (Maximum elevation considered when calculating ore distribution) int 0 -30912 30927
gravelsieve_ore_min_elevation (Minimum elevation considered when calculating ore distribution) int -30912 -30912 30927