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Add a on_blast callback to tubes so they update after being destroyed
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@ -32,6 +32,15 @@ local Tube = tubelib2.Tube:new({
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tubelib.Tube = Tube
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local function ON_BLAST(id)
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return function (pos)
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local node = minetest.get_node(pos)
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minetest.remove_node(pos)
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Tube:after_dig_tube(pos, node)
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return {id}
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end
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end
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minetest.register_node("tubelib:tubeS", {
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description = "Tubelib Tube",
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tiles = { -- Top, base, right, left, front, back
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@ -77,6 +86,7 @@ minetest.register_node("tubelib:tubeS", {
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is_ground_content = false,
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groups = {choppy=2, cracky=3},
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sounds = default.node_sound_wood_defaults(),
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on_blast = ON_BLAST("tubelib:tubeS"),
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})
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minetest.register_node("tubelib:tubeA", {
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@ -118,6 +128,7 @@ minetest.register_node("tubelib:tubeA", {
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groups = {choppy=2, cracky=3, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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drop = "tubelib:tubeS",
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on_blast = ON_BLAST("tubelib:tubeA"),
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})
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minetest.register_craft({
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