Add minetest.translator support (issue #56)

This commit is contained in:
Joachim Stolberg 2020-11-03 20:23:56 +01:00
parent 996b3e6fad
commit 8102ab7275
2 changed files with 171 additions and 0 deletions

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# textdomain: smartline
### button.lua ###
Insert destination block number(s)=Zielblocknummer(n) eingeben
SmartLine Button=SmartLine Taster
SmartLine Button/Switch=SmartLine Taster/Schalter
connected with block=verbunden mit Block
switch,button 2s,button 4s,button 8s,button 16s=Schalter,Taster 2s,Taster 4s,Taster 8s,Taster 16s
### button.lua ###
### collector.lua ###
### playerdetector.lua ###
### repeater.lua ###
Save=Speichern
### collector.lua ###
Node number to send the events to:=Knotennummer, an den die Events gesendet werden sollen:
Node numbers to read the states from:=Knotennummers, von wo der Status gelesen werden soll:
Send an event if state is equal or larget than:=Sende einen Event, wenn der Status gleich oder größer ist als:
SmartLine State Collector=SmartLine Status Sammler
### display.lua ###
SmartLine Display=SmartLine Display
### playerdetector.lua ###
Input the number(s) of the receiving node(s).=Gib die Nummer(n) der Empfangsblöcke ein.
Input the player name(s) separated by blanks,=Gebe sie Spielernamen getrennt durch Leerzeichen ein,
Player Detector=Spieler Detektor
Player Detector Help=Spieler Detektor Hilfe
Player name(s):=Spielername(n):
Receiver node numbers:=Empfangsblocknummer(n):
Separate numbers via blanks, like '0123 0234'.=Separiere die Nummern mit Leerzeichen, wie '0123 0234'.
SmartLine Player Detector=SmartLine Spieler Detektor
or leave it blank for all players.=oder lasse es leer für alle Spieler.
### playerdetector.lua ###
### sequencer.lua ###
### timer.lua ###
close=schließen
help=Hilfe
### repeater.lua ###
Destination node numbers=Zielknotennummern
SmartLine Repeater=SmartLine Wiederholer
connected with=verbunden mit
fault (overloaded)=Fehler (überlastet)
not connected=nicht verbunden
### sequencer.lua ###
Offset/s=Offset/s
Run endless=Laufe endlos
SmartLine Sequencer=SmartLine Sequenzer
SmartLine Sequencer Help@n @nDefine a sequence of commands to control other machines.@nNumbers(s) are the node numbers, the command shall sent to.@nThe commands 'on'/'off' are used for machines and other nodes.@nOffset is the time to the next line in seconds (1..999).@nIf endless is set, the Sequencer restarts again and again.@nThe command ' ' does nothing, only consuming the offset time.@n=SmartLine Sequenzer Hilfe@n @nDefiniere eine Sequenz von Kommandos um andere Maschinen zu steuern.@nNummern sind Blocknummern, wo die Kommandos hingesendet werden sollen@nDas Kommando 'on'/'off' wird für Maschinen und andere Blöcke verwendet@nOffset ist die Zeit zur nächsten Zeile in Sekunden (1..999).@nWird 'endlos' angeklickt, startet der Sequenzer immer wieder neu.@nDas Kommando ' ' macht nichts, die die Zeit zu verbrauchen.@n
running=läuft
stopped=gestoppt
### sequencer.lua ###
### timer.lua ###
Command=Kommando
Number(s)=Nummer(m)
### signaltower.lua ###
SmartLine Signal Tower=SmartLine Signalturm
### timer.lua ###
SmartLine Timer=SmartLine Timer
SmartLine Timer Help@n@nThe Timer is for a daytime controlled sending of commands@ne.g. to turn street lights on/off. The timer checks the @ntime every few seconds. If the block was just loaded, @nthe timer will check the last 4 hours for commands@nthat still need to be executed.=SmartLine Timer Hilfe@n@nDer Timer st zum Tageszeit abhängigem Senden von Kommandos@nDer Timer prüft die regeln alle paar Sekunden.@nFalls die Block gerade erst aktiviert wurde (Spieler kommt in die Nähe),@nwerden auch die Kommandos der letzten 4 Spielstunden@ngeprüft und ggf. ausgeführt.
Time=Zeit

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# textdomain: smartline
### button.lua ###
Insert destination block number(s)=
SmartLine Button=
SmartLine Button/Switch=
connected with block=
switch,button 2s,button 4s,button 8s,button 16s=
### button.lua ###
### collector.lua ###
### playerdetector.lua ###
### repeater.lua ###
Save=
### collector.lua ###
Node number to send the events to:=
Node numbers to read the states from:=
Send an event if state is equal or larget than:=
SmartLine State Collector=
### display.lua ###
SmartLine Display=
### playerdetector.lua ###
Input the number(s) of the receiving node(s).=
Input the player name(s) separated by blanks,=
Player Detector=
Player Detector Help=
Player name(s):=
Receiver node numbers:=
Separate numbers via blanks, like '0123 0234'.=
SmartLine Player Detector=
or leave it blank for all players.=
### playerdetector.lua ###
### sequencer.lua ###
### timer.lua ###
close=
help=
### repeater.lua ###
Destination node numbers=
SmartLine Repeater=
connected with=
fault (overloaded)=
not connected=
### sequencer.lua ###
Offset/s=
Run endless=
SmartLine Sequencer=
SmartLine Sequencer Help@n @nDefine a sequence of commands to control other machines.@nNumbers(s) are the node numbers, the command shall sent to.@nThe commands 'on'/'off' are used for machines and other nodes.@nOffset is the time to the next line in seconds (1..999).@nIf endless is set, the Sequencer restarts again and again.@nThe command ' ' does nothing, only consuming the offset time.@n=
running=
stopped=
### sequencer.lua ###
### timer.lua ###
Command=
Number(s)=
### signaltower.lua ###
SmartLine Signal Tower=
### timer.lua ###
SmartLine Timer=
SmartLine Timer Help@n@nThe Timer is for a daytime controlled sending of commands@ne.g. to turn street lights on/off. The timer checks the @ntime every few seconds. If the block was just loaded, @nthe timer will check the last 4 hours for commands@nthat still need to be executed.=
Time=