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Add minetest.translator support (issue #56)
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smartline/locale/smartline.de.tr
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86
smartline/locale/smartline.de.tr
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# textdomain: smartline
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### button.lua ###
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Insert destination block number(s)=Zielblocknummer(n) eingeben
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SmartLine Button=SmartLine Taster
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SmartLine Button/Switch=SmartLine Taster/Schalter
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connected with block=verbunden mit Block
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switch,button 2s,button 4s,button 8s,button 16s=Schalter,Taster 2s,Taster 4s,Taster 8s,Taster 16s
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### button.lua ###
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### collector.lua ###
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### playerdetector.lua ###
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### repeater.lua ###
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Save=Speichern
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### collector.lua ###
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Node number to send the events to:=Knotennummer, an den die Events gesendet werden sollen:
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Node numbers to read the states from:=Knotennummers, von wo der Status gelesen werden soll:
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Send an event if state is equal or larget than:=Sende einen Event, wenn der Status gleich oder größer ist als:
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SmartLine State Collector=SmartLine Status Sammler
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### display.lua ###
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SmartLine Display=SmartLine Display
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### playerdetector.lua ###
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Input the number(s) of the receiving node(s).=Gib die Nummer(n) der Empfangsblöcke ein.
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Input the player name(s) separated by blanks,=Gebe sie Spielernamen getrennt durch Leerzeichen ein,
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Player Detector=Spieler Detektor
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Player Detector Help=Spieler Detektor Hilfe
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Player name(s):=Spielername(n):
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Receiver node numbers:=Empfangsblocknummer(n):
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Separate numbers via blanks, like '0123 0234'.=Separiere die Nummern mit Leerzeichen, wie '0123 0234'.
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SmartLine Player Detector=SmartLine Spieler Detektor
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or leave it blank for all players.=oder lasse es leer für alle Spieler.
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### playerdetector.lua ###
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### sequencer.lua ###
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### timer.lua ###
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close=schließen
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help=Hilfe
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### repeater.lua ###
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Destination node numbers=Zielknotennummern
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SmartLine Repeater=SmartLine Wiederholer
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connected with=verbunden mit
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fault (overloaded)=Fehler (überlastet)
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not connected=nicht verbunden
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### sequencer.lua ###
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Offset/s=Offset/s
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Run endless=Laufe endlos
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SmartLine Sequencer=SmartLine Sequenzer
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SmartLine Sequencer Help@n @nDefine a sequence of commands to control other machines.@nNumbers(s) are the node numbers, the command shall sent to.@nThe commands 'on'/'off' are used for machines and other nodes.@nOffset is the time to the next line in seconds (1..999).@nIf endless is set, the Sequencer restarts again and again.@nThe command ' ' does nothing, only consuming the offset time.@n=SmartLine Sequenzer Hilfe@n @nDefiniere eine Sequenz von Kommandos um andere Maschinen zu steuern.@nNummern sind Blocknummern, wo die Kommandos hingesendet werden sollen@nDas Kommando 'on'/'off' wird für Maschinen und andere Blöcke verwendet@nOffset ist die Zeit zur nächsten Zeile in Sekunden (1..999).@nWird 'endlos' angeklickt, startet der Sequenzer immer wieder neu.@nDas Kommando ' ' macht nichts, die die Zeit zu verbrauchen.@n
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running=läuft
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stopped=gestoppt
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### sequencer.lua ###
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### timer.lua ###
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Command=Kommando
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Number(s)=Nummer(m)
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### signaltower.lua ###
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SmartLine Signal Tower=SmartLine Signalturm
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### timer.lua ###
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SmartLine Timer=SmartLine Timer
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SmartLine Timer Help@n@nThe Timer is for a daytime controlled sending of commands@ne.g. to turn street lights on/off. The timer checks the @ntime every few seconds. If the block was just loaded, @nthe timer will check the last 4 hours for commands@nthat still need to be executed.=SmartLine Timer Hilfe@n@nDer Timer st zum Tageszeit abhängigem Senden von Kommandos@nDer Timer prüft die regeln alle paar Sekunden.@nFalls die Block gerade erst aktiviert wurde (Spieler kommt in die Nähe),@nwerden auch die Kommandos der letzten 4 Spielstunden@ngeprüft und ggf. ausgeführt.
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Time=Zeit
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85
smartline/locale/template.txt
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85
smartline/locale/template.txt
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# textdomain: smartline
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### button.lua ###
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Insert destination block number(s)=
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SmartLine Button=
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SmartLine Button/Switch=
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connected with block=
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switch,button 2s,button 4s,button 8s,button 16s=
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### button.lua ###
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### collector.lua ###
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### playerdetector.lua ###
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### repeater.lua ###
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Save=
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### collector.lua ###
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Node number to send the events to:=
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Node numbers to read the states from:=
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Send an event if state is equal or larget than:=
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SmartLine State Collector=
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### display.lua ###
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SmartLine Display=
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### playerdetector.lua ###
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Input the number(s) of the receiving node(s).=
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Input the player name(s) separated by blanks,=
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Player Detector=
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Player Detector Help=
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Player name(s):=
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Receiver node numbers:=
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Separate numbers via blanks, like '0123 0234'.=
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SmartLine Player Detector=
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or leave it blank for all players.=
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### playerdetector.lua ###
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### sequencer.lua ###
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### timer.lua ###
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close=
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help=
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### repeater.lua ###
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Destination node numbers=
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SmartLine Repeater=
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connected with=
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fault (overloaded)=
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not connected=
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### sequencer.lua ###
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Offset/s=
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Run endless=
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SmartLine Sequencer=
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SmartLine Sequencer Help@n @nDefine a sequence of commands to control other machines.@nNumbers(s) are the node numbers, the command shall sent to.@nThe commands 'on'/'off' are used for machines and other nodes.@nOffset is the time to the next line in seconds (1..999).@nIf endless is set, the Sequencer restarts again and again.@nThe command ' ' does nothing, only consuming the offset time.@n=
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running=
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stopped=
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### sequencer.lua ###
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### timer.lua ###
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Command=
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Number(s)=
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### signaltower.lua ###
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SmartLine Signal Tower=
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### timer.lua ###
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SmartLine Timer=
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SmartLine Timer Help@n@nThe Timer is for a daytime controlled sending of commands@ne.g. to turn street lights on/off. The timer checks the @ntime every few seconds. If the block was just loaded, @nthe timer will check the last 4 hours for commands@nthat still need to be executed.=
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Time=
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