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v2.03.01, Warehouse nodes inventory handling bugfix
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@ -1,6 +1,18 @@
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# Release Notes for ModPack TechPack [techpack]
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# Release Notes for ModPack TechPack [techpack]
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2019-04-23 V2.03 * ,
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## V2.03.01 (2019-05-03)
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### Additions
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### Removals
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### Changes
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### Fixes
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- Warehouse nodes inventory handling bugfix
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## V2.03 (2019-04-23)
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## V2.03 (2019-04-23)
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@ -17,6 +29,7 @@
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it will switch to a "defect" dummy node.
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it will switch to a "defect" dummy node.
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## V2.02.06 (2019-03-23)
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## V2.02.06 (2019-03-23)
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### Additions
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### Additions
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@ -75,6 +75,18 @@ local function move_to_main(pos, index)
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end
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end
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end
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end
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local function move_to_player_inv(player_name, pos, main_stack, index)
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local player_inv = minetest.get_inventory({type="player", name=player_name})
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local num = main_stack:get_count()
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if num > 99 then
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num = 99
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end
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local leftover = player_inv:add_item("main", ItemStack(main_stack:get_name().." "..num))
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main_stack:set_count(main_stack:get_count() - num + leftover:get_count())
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local node_inv = M(pos):get_inventory()
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node_inv:set_stack("main", index, main_stack)
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end
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function techpack_warehouse.tiles(background_img)
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function techpack_warehouse.tiles(background_img)
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return {
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return {
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-- up, down, right, left, back, front
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-- up, down, right, left, back, front
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@ -226,12 +238,8 @@ function techpack_warehouse.allow_metadata_inventory_take(pos, listname, index,
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local number = M(pos):get_string("tubelib_number")
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local number = M(pos):get_string("tubelib_number")
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if listname == "main" then
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if listname == "main" then
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Cache[number] = nil
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Cache[number] = nil
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local num = main_stack:get_count()
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minetest.after(0.1, move_to_player_inv, player:get_player_name(), pos, main_stack, index)
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if num > 99 then
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return 0
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return 99
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else
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return num
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end
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elseif listname == "filter" and main_stack:is_empty() then
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elseif listname == "filter" and main_stack:is_empty() then
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Cache[number] = nil
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Cache[number] = nil
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return 1
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return 1
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