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Fixes to metadata_inventory functions in distributor code
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2e14f13c46
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@ -138,39 +138,6 @@ local function num_items(moved_items, name, filter_item_names, rejected_item_nam
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end
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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local meta = M(pos)
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local inv = meta:get_inventory()
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local list = inv:get_list(listname)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "src" then
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if State:get_state(M(pos)) == tubelib.STANDBY then
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State:start(pos, meta)
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end
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return stack:get_count()
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elseif invlist_num_entries(list) < MAX_NUM_PER_CYC then
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return stack:get_count()
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end
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return 0
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = M(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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local SlotColors = {"red", "green", "blue", "yellow"}
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local Num2Ascii = {"B", "L", "F", "R"} -- color to side translation
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local FilterCache = {} -- local cache for filter settings
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@ -204,6 +171,50 @@ local function filter_settings(pos)
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}
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local meta = M(pos)
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local inv = meta:get_inventory()
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local list = inv:get_list(listname)
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local stack_count = stack:get_count()
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if listname == "src" then
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if State:get_state(M(pos)) == tubelib.STANDBY then
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State:start(pos, meta)
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end
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return stack_count
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end
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local space_left = MAX_NUM_PER_CYC - invlist_num_entries(list)
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if space_left <= 0 then -- < 0 case is possible if distributor is already misconfigured
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return 0
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end
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filter_settings(pos)
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return math.min(stack_count, space_left)
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname ~= "src" then
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filter_settings(pos)
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = M(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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-- move items from configured filters to the output
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local function distributing(pos, meta)
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local player_name = meta:get_string("player_name")
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@ -143,30 +143,38 @@ local function filter_settings(pos)
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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local meta = M(pos)
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local inv = meta:get_inventory()
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local list = inv:get_list(listname)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local meta = M(pos)
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local inv = meta:get_inventory()
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local list = inv:get_list(listname)
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local stack_count = stack:get_count()
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if listname == "src" then
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if State:get_state(M(pos)) == tubelib.STANDBY then
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State:start(pos, meta)
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end
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return stack:get_count()
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elseif invlist_num_entries(list) < NUM_FILTER_ELEM then
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filter_settings(pos)
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return 1
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return stack_count
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end
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return 0
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local space_left = NUM_FILTER_ELEM - invlist_num_entries(list)
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if space_left <= 0 then
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return 0
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end
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filter_settings(pos)
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return 1
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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filter_settings(pos)
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if listname ~= "src" then
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filter_settings(pos)
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end
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return stack:get_count()
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end
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