--[[ Tube Library ============ Copyright (C) 2017 Joachim Stolberg LGPLv2.1+ See LICENSE.txt for more information command.lua: See [api.md] for the interface documentation ]]-- ------------------------------------------------------------------- -- Data base storage ------------------------------------------------------------------- local storage = minetest.get_mod_storage() local NextNumber = minetest.deserialize(storage:get_string("NextNumber")) or 1 local Version = minetest.deserialize(storage:get_string("Version")) or 1 local Number2Pos = minetest.deserialize(storage:get_string("Number2Pos")) or {} local function update_mod_storage() storage:set_string("NextNumber", minetest.serialize(NextNumber)) storage:set_string("Version", minetest.serialize(Version)) storage:set_string("Number2Pos", minetest.serialize(Number2Pos)) storage:set_string("Key2Number", nil) -- not used any more -- store data each hour minetest.after(60*60, update_mod_storage) print("[Tubelib] Data stored") end minetest.register_on_shutdown(function() update_mod_storage() end) -- store data after one hour minetest.after(60*60, update_mod_storage) -- Key2Number will be generated at runtine local Key2Number = {} local Name2Name = {} -- translation table ------------------------------------------------------------------- -- Local helper functions ------------------------------------------------------------------- -- Localize functions to avoid table lookups (better performance). local string_find = string.find local string_split = string.split local tubelib_NodeDef = tubelib.NodeDef local get_neighbor_pos = tubelib.get_neighbor_pos local read_node_with_vm = tubelib.read_node_with_vm -- Translate from facedir to contact side of the other node -- (left for one is right for the other node) local FacedirToSide = {[0] = "F", "L", "B", "R", "U", "D"} -- Generate a key string based on the given pos table, -- Used internaly as table key, local function get_key_str(pos) pos = minetest.pos_to_string(pos) return string.sub(pos, 2, -2) end -- Determine position related node number for addressing purposes local function get_number(pos) local key = get_key_str(pos) if not Key2Number[key] then Key2Number[key] = NextNumber NextNumber = NextNumber + 1 end return string.format("%.04u", Key2Number[key]) end -- Determine the contact side of the node at the given pos -- param facedir: facedir to the node local function get_node_side(npos, facedir) local node = minetest.get_node_or_nil(npos) or read_node_with_vm(npos) if facedir < 4 then facedir = (facedir - node.param2 + 4) % 4 end return FacedirToSide[facedir], node end local function generate_Key2Number() local key for num,item in pairs(Number2Pos) do key = get_key_str(item.pos) Key2Number[key] = num end end ------------------------------------------------------------------- -- API helper functions ------------------------------------------------------------------- -- Check the given list of numbers. -- Returns true if number(s) is/are valid and point to real nodes. function tubelib.check_numbers(numbers) if numbers then for _,num in ipairs(string_split(numbers, " ")) do if Number2Pos[num] == nil then return false end end return true end return false end -- Function returns { pos, name } for the node on the given position number. function tubelib.get_node_info(dest_num) if Number2Pos[dest_num] then return Number2Pos[dest_num] end return nil end -- Function returns the node number from the given position or -- nil, if no node number for this position is assigned. function tubelib.get_node_number(pos) local key = get_key_str(pos) local num = Key2Number[key] print("key", key, "num", num) if num then num = string.format("%.04u", num) if Number2Pos[num] and Number2Pos[num].name then return num end end return nil end -- Store any node number related, additional data -- param number: node number, returned by tubelib.add_node -- param name: name of the data (string) -- param data: any data (number, string, table) function tubelib.set_data(number, name, data) if Number2Pos[number] and type(name) == "string" then Number2Pos[number]["u_"..name] = data end end -- Read node number related data -- param number: node number, returned by tubelib.add_node -- param name: name of the data (string) function tubelib.get_data(number, name) if Number2Pos[number] and type(name) == "string" then return Number2Pos[number]["u_"..name] end return nil end ------------------------------------------------------------------- -- Node construction/destruction functions ------------------------------------------------------------------- -- Add node to the tubelib lists. -- Function determines and returns the node position number, -- needed for message communication. function tubelib.add_node(pos, name) -- store position local number = get_number(pos) Number2Pos[number] = { pos = pos, name = name, } return number end -- Function removes the node from the tubelib lists. function tubelib.remove_node(pos) local number = get_number(pos) if Number2Pos[number] then Number2Pos[number] = { pos = pos, name = nil, time = minetest.get_day_count() -- used for aging } end end ------------------------------------------------------------------- -- Node register function ------------------------------------------------------------------- -- Register node for tubelib communication -- Call this function only at load time! -- Param name: The node name like "tubelib:pusher" -- Param add_names: Alternativ node names if needded, e.g.: "tubelib:pusher_active" -- Param node_definition: A table according to: -- { -- on_pull_item = func(pos, side, player_name), -- on_push_item = func(pos, side, item, player_name), -- on_unpull_item = func(pos, side, item, player_name), -- on_recv_message = func(pos, topic, payload), -- } function tubelib.register_node(name, add_names, node_definition) tubelib_NodeDef[name] = node_definition -- store facedir table for all known node names Name2Name[name] = name for _,n in ipairs(add_names) do Name2Name[n] = name end if node_definition.on_pull_item or node_definition.on_push_item or node_definition.is_pusher then tubelib.KnownNodes[name] = true for _,n in ipairs(add_names) do tubelib.KnownNodes[n] = true end end end ------------------------------------------------------------------- -- Send message functions ------------------------------------------------------------------- function tubelib.send_message(numbers, placer_name, clicker_name, topic, payload) for _,num in ipairs(string_split(numbers, " ")) do if Number2Pos[num] and Number2Pos[num].name then local data = Number2Pos[num] if placer_name and not minetest.is_protected(data.pos, placer_name) then if clicker_name == nil or not minetest.is_protected(data.pos, clicker_name) then if tubelib_NodeDef[data.name] and tubelib_NodeDef[data.name].on_recv_message then tubelib_NodeDef[data.name].on_recv_message(data.pos, topic, payload) end end end end end end function tubelib.send_request(number, topic, payload) if Number2Pos[number] and Number2Pos[number].name then local data = Number2Pos[number] if tubelib_NodeDef[data.name] and tubelib_NodeDef[data.name].on_recv_message then return tubelib_NodeDef[data.name].on_recv_message(data.pos, topic, payload) end end return false end ------------------------------------------------------------------- -- Client side Push/Pull item functions ------------------------------------------------------------------- function tubelib.pull_items(pos, side, player_name) local npos, facedir = get_neighbor_pos(pos, side) if npos == nil then return end local nside, node = get_node_side(npos, facedir) local name = Name2Name[node.name] if tubelib_NodeDef[name] and tubelib_NodeDef[name].on_pull_item then return tubelib_NodeDef[name].on_pull_item(npos, nside, player_name) end return nil end function tubelib.push_items(pos, side, items, player_name) local npos, facedir = get_neighbor_pos(pos, side) if npos == nil then return end local nside, node = get_node_side(npos, facedir) local name = Name2Name[node.name] if tubelib_NodeDef[name] and tubelib_NodeDef[name].on_push_item then return tubelib_NodeDef[name].on_push_item(npos, nside, items, player_name) elseif node.name == "air" then minetest.add_item(npos, items) return true end return false end function tubelib.unpull_items(pos, side, items, player_name) local npos, facedir = get_neighbor_pos(pos, side) if npos == nil then return end local nside, node = get_node_side(npos, facedir) local name = Name2Name[node.name] if tubelib_NodeDef[name] and tubelib_NodeDef[name].on_unpull_item then return tubelib_NodeDef[name].on_unpull_item(npos, nside, items, player_name) end return false end ------------------------------------------------------------------- -- Server side helper functions ------------------------------------------------------------------- -- Get one item from the given ItemList. The position within the list -- is incremented each time so that different item stacks will be considered. -- Returns nil if ItemList is empty. function tubelib.get_item(meta, listname) if meta == nil or meta.get_inventory == nil then return nil end local inv = meta:get_inventory() if inv:is_empty(listname) then return nil end local size = inv:get_size(listname) local startpos = meta:get_int("tubelib_startpos") or 0 for idx = startpos, startpos+size do idx = (idx % size) + 1 local items = inv:get_stack(listname, idx) if items:get_count() > 0 then local taken = items:take_item(1) inv:set_stack(listname, idx, items) meta:set_int("tubelib_startpos", idx) return taken end end meta:set_int("tubelib_startpos", 0) return nil end -- Get one item from the given ItemList, specified by stack number (1..n). -- Returns nil if ItemList is empty. function tubelib.get_this_item(meta, listname, number) if meta == nil or meta.get_inventory == nil then return nil end local inv = meta:get_inventory() if inv:is_empty(listname) then return nil end local items = inv:get_stack(listname, number) if items:get_count() > 0 then local taken = items:take_item(1) inv:set_stack(listname, number, items) return taken end return nil end -- Put the given item into the given ItemList. -- Function returns false if ItemList is full. function tubelib.put_item(meta, listname, item) if meta == nil or meta.get_inventory == nil then return false end local inv = meta:get_inventory() if inv:room_for_item(listname, item) then inv:add_item(listname, item) return true end return false end -- Take the number of items from the given ItemList. -- Returns nil if the requested number is not available. function tubelib.get_num_items(meta, listname, num) if meta == nil or meta.get_inventory == nil then return nil end local inv = meta:get_inventory() if inv:is_empty(listname) then return nil end local size = inv:get_size(listname) for idx = 1, size do local items = inv:get_stack(listname, idx) if items:get_count() >= num then local taken = items:take_item(num) inv:set_stack(listname, idx, items) return taken end end return nil end -- Return "full", "loaded", or "empty" depending -- on the number of fuel stack items. -- Function only works on fuel inventories with one stacks/99 items function tubelib.fuelstate(meta, listname, item) if meta == nil or meta.get_inventory == nil then return nil end local inv = meta:get_inventory() if inv:is_empty(listname) then return "empty" end local list = inv:get_list(listname) if #list == 1 and list[1]:get_count() == 99 then return "full" else return "loaded" end end ------------------------------------------------------------------------------- -- Data Maintenance ------------------------------------------------------------------------------- local function data_maintenance() print("[Tubelib] Data maintenance started") if Version == 1 then -- Add day_count for aging of unused positions for num,item in pairs(Number2Pos) do if Number2Pos[num].name == nil then Number2Pos[num].time = minetest.get_day_count() end end Version = 2 else -- Remove old unused positions local Tbl = table.copy(Number2Pos) Number2Pos = {} local day_cnt = minetest.get_day_count() for num,item in pairs(Tbl) do if item.name then Number2Pos[num] = item -- data not older than 5 real days elseif item.time and (item.time + 360) > day_cnt then Number2Pos[num] = item else print("Position deleted", num) end end end print("[Tubelib] Data maintenance finished") end generate_Key2Number() -- maintain data after one minute -- (minetest.get_day_count() will not be valid at start time) minetest.after(60, data_maintenance)