# textdomain: smartline SmartLine Button/Switch= switch,button 2s,button 4s,button 8s,button 16s= Insert destination block number(s)= SmartLine Button= connected with block= Node numbers to read the states from:= Node number to send the events to:= Send an event if state is equal or larget than:= SmartLine State Collector= Save= SmartLine Display= Input the number(s) of the receiving node(s).= Separate numbers via blanks, like '0123 0234'.= Input the player name(s) separated by blanks,= or leave it blank for all players.= Player Detector Help= Player Detector= Receiver node numbers:= Player name(s):= SmartLine Player Detector= Destination node numbers= SmartLine Repeater= not connected= connected with= fault (overloaded)= Offset/s= Run endless= SmartLine Sequencer= stopped= running= SmartLine Sequencer Help@n@nDefine a sequence of commands to control other machines.@nNumbers(s) are the node numbers, the command shall sent to.@nThe commands 'on'/'off' are used for machines and other nodes.@nOffset is the time to the next line in seconds (1..999).@nIf endless is set, the Sequencer restarts again and again.@nThe command ' ' does nothing, only consuming the offset time.@n= help= close= Number(s)= Command= SmartLine Signal Tower= Time= SmartLine Timer= SmartLine Timer Help@n@nThe Timer is for a daytime controlled sending of commands@ne.g. to turn street lights on/off. The timer checks the@ntime every few seconds. If the block was just loaded,@nthe timer will check the last 4 hours for commands@nthat still need to be executed.=