mirror of
https://github.com/joe7575/techpack.git
synced 2024-11-22 23:33:44 +01:00
457 lines
13 KiB
Lua
457 lines
13 KiB
Lua
--[[
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Tubelib Addons
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==============
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Copyright (C) 2017-2020 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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The autocrafter is derived from pipeworks:
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> WTFPL
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autocrafter.lua:
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]]--
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-- Load support for I18n
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local S = tubelib_addons1.S
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-- for lazy programmers
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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local STANDBY_TICKS = 6
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local COUNTDOWN_TICKS = 6
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local CYCLE_TIME = 2
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local function formspec(self, pos, meta)
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return "size[8,9.2]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;recipe;0,0;3,3;]"..
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"image[2.8,1;1,1;tubelib_gui_arrow.png]"..
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"list[context;output;3.5,1;1,1;]"..
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"image_button[3.5,2;1,1;".. self:get_state_button_image(meta) ..";state_button;]"..
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"list[context;src;0,3.2;8,2;]"..
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"list[context;dst;5,0;3,3;]"..
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"list[current_player;main;0,5.4;8,4;]" ..
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"listring[current_player;main]"..
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"listring[context;src]" ..
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"listring[current_player;main]"..
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"listring[context;dst]" ..
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"listring[current_player;main]"
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end
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local State = tubelib.NodeStates:new({
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node_name_passive = "tubelib_addons1:autocrafter",
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node_name_active = "tubelib_addons1:autocrafter_active",
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node_name_defect = "tubelib_addons1:autocrafter_defect",
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infotext_name = S("Tubelib Autocrafter"),
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cycle_time = CYCLE_TIME,
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standby_ticks = STANDBY_TICKS,
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has_item_meter = true,
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aging_factor = 10,
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start_condition_fullfilled = function(pos, meta)
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local output = meta:get_inventory():get_stack("output", 1)
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if output:is_empty() then -- no recipe?
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return false
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end
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return true
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end,
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formspec_func = formspec,
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})
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local function count_index(invlist)
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local index = {}
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for _, stack in pairs(invlist) do
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if not stack:is_empty() then
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local stack_name = stack:get_name()
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index[stack_name] = (index[stack_name] or 0) + stack:get_count()
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end
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end
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return index
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end
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-- caches some recipe data
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local autocrafterCache = {}
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local function get_craft(pos, inventory, hash)
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hash = hash or minetest.hash_node_position(pos)
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local craft = autocrafterCache[hash]
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if not craft then
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local recipe = inventory:get_list("recipe")
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local output, decremented_input = minetest.get_craft_result(
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{method = "normal", width = 3, items = recipe})
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craft = {recipe = recipe, consumption=count_index(recipe),
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output = output, decremented_input = decremented_input}
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autocrafterCache[hash] = craft
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end
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return craft
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end
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local function autocraft(pos, meta, inventory, craft)
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if not craft then return false end
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local output_item = craft.output.item
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-- check if we have enough room in dst
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if not inventory:room_for_item("dst", output_item) then
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State:blocked(pos, meta)
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return
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end
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local consumption = craft.consumption
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local inv_index = count_index(inventory:get_list("src"))
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-- check if we have enough material available
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for itemname, number in pairs(consumption) do
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if (not inv_index[itemname]) or inv_index[itemname] < number then
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State:idle(pos, meta)
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return
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end
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end
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-- consume material
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for itemname, number in pairs(consumption) do
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for i = 1, number do -- We have to do that since remove_item does not work if count > stack_max
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inventory:remove_item("src", ItemStack(itemname))
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end
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end
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-- craft the result into the dst inventory and add any "replacements" as well
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inventory:add_item("dst", output_item)
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for i = 1, 9 do
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inventory:add_item("dst", craft.decremented_input.items[i])
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end
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State:keep_running(pos, meta, COUNTDOWN_TICKS, output_item:get_count())
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end
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local function keep_running(pos, elapsed)
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if tubelib.data_not_corrupted(pos) then
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local meta = M(pos)
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local inv = meta:get_inventory()
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local craft = get_craft(pos, inv)
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local output_item = craft.output.item
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autocraft(pos, meta, inv, craft)
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return State:is_active(meta)
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end
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return false
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end
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-- note, that this function assumes allready being updated to virtual items
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-- and doesn't handle recipes with stacksizes > 1
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local function after_recipe_change(pos, inventory)
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local meta = M(pos)
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-- if we emptied the grid, there's no point in keeping it running or cached
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if inventory:is_empty("recipe") then
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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inventory:set_stack("output", 1, "")
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State:stop(pos, meta)
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return
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end
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local recipe_changed = false
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local recipe = inventory:get_list("recipe")
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local hash = minetest.hash_node_position(pos)
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local craft = autocrafterCache[hash]
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if craft then
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-- check if it changed
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local cached_recipe = craft.recipe
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for i = 1, 9 do
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if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then
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autocrafterCache[hash] = nil -- invalidate recipe
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craft = nil
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break
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end
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end
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end
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craft = craft or get_craft(pos, inventory, hash)
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local output_item = craft.output.item
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inventory:set_stack("output", 1, output_item)
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State:stop(pos, meta)
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end
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-- clean out unknown items and groups, which would be handled like unknown items in the crafting grid
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-- if minetest supports query by group one day, this might replace them
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-- with a canonical version instead
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local function normalize(item_list)
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for i = 1, #item_list do
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local name = item_list[i]
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if not minetest.registered_items[name] then
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item_list[i] = ""
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end
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end
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return item_list
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end
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local function on_output_change(pos, inventory, stack)
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if not stack then
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inventory:set_list("output", {})
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inventory:set_list("recipe", {})
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else
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local input = minetest.get_craft_recipe(stack:get_name())
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if not input.items or input.type ~= "normal" then return end
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local items, width = normalize(input.items), input.width
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local item_idx, width_idx = 1, 1
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for i = 1, 9 do
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if width_idx <= width then
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inventory:set_stack("recipe", i, items[item_idx])
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item_idx = item_idx + 1
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else
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inventory:set_stack("recipe", i, ItemStack(""))
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end
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width_idx = (width_idx < 3) and (width_idx + 1) or 1
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end
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-- we'll set the output slot in after_recipe_change to the actual result of the new recipe
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end
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after_recipe_change(pos, inventory)
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local inv = minetest.get_meta(pos):get_inventory()
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if listname == "recipe" then
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stack:set_count(1)
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inv:set_stack(listname, index, stack)
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after_recipe_change(pos, inv)
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return 0
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elseif listname == "output" then
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on_output_change(pos, inv, stack)
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return 0
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elseif listname == "src" and State:get_state(M(pos)) == tubelib.STANDBY then
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State:start(pos, M(pos))
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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-- upgrade_autocrafter(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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if listname == "recipe" then
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inv:set_stack(listname, index, ItemStack(""))
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after_recipe_change(pos, inv)
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return 0
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elseif listname == "output" then
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on_output_change(pos, inv, nil)
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return 0
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local inv = minetest.get_meta(pos):get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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if to_list == "output" then
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on_output_change(pos, inv, stack)
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return 0
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elseif from_list == "output" then
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on_output_change(pos, inv, nil)
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if to_list ~= "recipe" then
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return 0
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end -- else fall through to recipe list handling
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end
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if from_list == "recipe" or to_list == "recipe" then
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if from_list == "recipe" then
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inv:set_stack(from_list, from_index, ItemStack(""))
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end
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if to_list == "recipe" then
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stack:set_count(1)
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inv:set_stack(to_list, to_index, stack)
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end
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after_recipe_change(pos, inv)
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return 0
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end
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return count
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end
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local function on_receive_fields(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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State:state_button_event(pos, fields)
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end
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minetest.register_node("tubelib_addons1:autocrafter", {
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description = S("Tubelib Autocrafter"),
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drawtype = "normal",
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tiles = {
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'tubelib_front.png',
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'tubelib_front.png',
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'tubelib_addons1_autocrafter.png'},
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after_place_node = function(pos, placer)
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local number = tubelib.add_node(pos, "tubelib_addons1:autocrafter")
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State:node_init(pos, number)
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local inv = M(pos):get_inventory()
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inv:set_size("src", 2*8)
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inv:set_size("recipe", 3*3)
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inv:set_size("dst", 3*3)
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inv:set_size("output", 1)
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end,
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can_dig = function(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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local inv = M(pos):get_inventory()
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return inv:is_empty("dst") and inv:is_empty("src")
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end,
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on_dig = function(pos, node, player)
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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State:on_dig_node(pos, node, player)
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tubelib.remove_node(pos)
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end,
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on_rotate = screwdriver.disallow,
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on_timer = keep_running,
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on_receive_fields = on_receive_fields,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("tubelib_addons1:autocrafter_active", {
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description = S("Tubelib Autocrafter"),
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drawtype = "normal",
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tiles = {
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'tubelib_front.png',
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'tubelib_front.png',
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{
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image = 'tubelib_addons1_autocrafter_active.png',
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.5,
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},
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},
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},
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on_rotate = screwdriver.disallow,
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on_timer = keep_running,
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on_receive_fields = on_receive_fields,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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groups = {crumbly=0, not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("tubelib_addons1:autocrafter_defect", {
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description = S("Tubelib Autocrafter"),
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drawtype = "normal",
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tiles = {
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'tubelib_front.png',
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'tubelib_front.png',
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'tubelib_addons1_autocrafter.png^tubelib_defect.png'
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},
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after_place_node = function(pos, placer)
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local number = tubelib.add_node(pos, "tubelib_addons1:autocrafter")
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State:node_init(pos, number)
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local meta = M(pos)
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local inv = meta:get_inventory()
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inv:set_size("src", 2*8)
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inv:set_size("recipe", 3*3)
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inv:set_size("dst", 3*3)
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inv:set_size("output", 1)
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State:defect(pos, meta)
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end,
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can_dig = function(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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local inv = M(pos):get_inventory()
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return inv:is_empty("dst") and inv:is_empty("src")
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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tubelib.remove_node(pos)
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end,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "tubelib_addons1:autocrafter",
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recipe = {
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{"group:wood", "default:steel_ingot", "group:wood"},
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{"tubelib:tubeS", "default:mese_crystal", "tubelib:tubeS"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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},
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})
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tubelib.register_node("tubelib_addons1:autocrafter",
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{"tubelib_addons1:autocrafter_active", "tubelib_addons1:autocrafter_defect"}, {
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on_pull_stack = function(pos, side)
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return tubelib.get_stack(M(pos), "dst")
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end,
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on_pull_item = function(pos, side)
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return tubelib.get_item(M(pos), "dst")
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end,
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on_push_item = function(pos, side, item)
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return tubelib.put_item(M(pos), "src", item)
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end,
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on_unpull_item = function(pos, side, item)
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return tubelib.put_item(M(pos), "dst", item)
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end,
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on_recv_message = function(pos, topic, payload)
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local resp = State:on_receive_message(pos, topic, payload)
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if resp then
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return resp
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else
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return "unsupported"
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end
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end,
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on_node_load = function(pos)
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State:on_node_load(pos)
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end,
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on_node_repair = function(pos)
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return State:on_node_repair(pos)
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end,
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})
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