mirror of
https://github.com/joe7575/techpack.git
synced 2024-11-25 08:33:46 +01:00
325 lines
9.9 KiB
Lua
325 lines
9.9 KiB
Lua
--[[
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TechPack Warehouse
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==================
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Copyright (C) 2017-2020 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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common.lua
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]]--
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-- Load support for I18n
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local S = techpack_warehouse.S
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--- for lazy programmers
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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local STANDBY_TICKS = 4
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local COUNTDOWN_TICKS = 2
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local CYCLE_TIME = 2
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techpack_warehouse.Box = {}
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techpack_warehouse.Turn180 = {F="B", L="R", B="F", R="L", U="D", D="U"}
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local function formspec(self, pos, meta)
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return "size[10,9]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"image_button[0,0;1,1;techpack_warehouse_arrow_inv.png;shift;;true;false;]"..
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"list[context;shift;1,0;7,1;]"..
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"image_button[9,0;1,1;techpack_warehouse_arrow_inv.png;shift;;true;false;]"..
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"image_button[8,0;1,1;".. self:get_state_button_image(meta) ..";state_button;]"..
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"image_button[0,1.4;1,1;techpack_warehouse_filter_inv.png;filter;;true;false;]"..
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"list[context;filter;1,1.4;8,1;]"..
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"image_button[9,1.4;1,1;techpack_warehouse_filter_inv.png;filter;;true;false;]"..
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"image_button[0,2.5;1,1;techpack_warehouse_inventory_inv.png;storage;;true;false;]"..
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"list[context;main;1,2.5;8,1;]"..
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"image_button[9,2.5;1,1;techpack_warehouse_inventory_inv.png;storage;;true;false;]"..
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"image_button[0,3.6;1,1;techpack_warehouse_input_inv.png;input;;true;false;]"..
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"list[context;input;1,3.6;8,1;]"..
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"image_button[9,3.6;1,1;techpack_warehouse_input_inv.png;input;;true;false;]"..
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"tooltip[shift;"..S("Pass-through storage for unconfigured items (turn on/off)").."]"..
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"tooltip[filter;"..S("Filter: To configure the 8 storages").."]"..
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"tooltip[storage;"..S("Storage: All items will be stored here").."]"..
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"tooltip[input;"..S("Input: Put items will be moved to the storage, if configured").."]"..
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"list[current_player;main;1,5.3;8,4;]"..
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"listring[context;shift]"..
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"listring[current_player;main]"..
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"listring[context;input]"
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end
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local function move_to_main(pos, index)
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local inv = M(pos):get_inventory()
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local main_stack = inv:get_stack("main", index)
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local inp_stack = inv:get_stack("input", index)
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if inp_stack:get_name() ~= "" then
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local stack = ItemStack(inp_stack:get_name())
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stack:set_count(inp_stack:get_count() + main_stack:get_count())
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inp_stack:clear()
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inv:set_stack("main", index, stack)
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inv:set_stack("input", index, inp_stack)
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end
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end
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local function move_to_player_inv(player_name, pos, index)
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local node_inv = M(pos):get_inventory()
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local main_stack = node_inv:get_stack("main", index)
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local player_inv = minetest.get_inventory({type="player", name=player_name})
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local num = main_stack:get_count()
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if num > 99 then
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num = 99
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end
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local leftover = player_inv:add_item("main", ItemStack(main_stack:get_name().." "..num))
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main_stack:set_count(main_stack:get_count() - num + leftover:get_count())
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node_inv:set_stack("main", index, main_stack)
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end
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function techpack_warehouse.tiles(background_img)
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return {
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-- up, down, right, left, back, front
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'tubelib_pusher1.png^tubelib_addons3_node_frame4.png',
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'tubelib_pusher1.png^tubelib_addons3_node_frame4.png',
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background_img..'^techpack_warehouse_box_side.png',
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background_img..'^techpack_warehouse_box_side.png',
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background_img..'^techpack_warehouse_box_back.png',
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background_img..'^techpack_warehouse_box_front.png',
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}
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end
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function techpack_warehouse.tiles_active(background_img)
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return {
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-- up, down, right, left, back, front
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{
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image = "tubelib_addons3_pusher_active.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 2.0,
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},
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},
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{
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image = "tubelib_addons3_pusher_active.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 2.0,
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},
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},
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background_img..'^techpack_warehouse_box_side.png',
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background_img..'^techpack_warehouse_box_side.png',
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background_img..'^techpack_warehouse_box_back.png',
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background_img..'^techpack_warehouse_box_front.png',
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}
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end
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function techpack_warehouse.tiles_defect(background_img)
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return {
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-- up, down, right, left, back, front
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'tubelib_pusher1.png^tubelib_addons3_node_frame4.png',
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'tubelib_pusher1.png^tubelib_addons3_node_frame4.png',
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background_img..'^techpack_warehouse_box_side.png^tubelib_defect.png',
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background_img..'^techpack_warehouse_box_side.png^tubelib_defect.png',
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background_img..'^techpack_warehouse_box_back.png^tubelib_defect.png',
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background_img..'^techpack_warehouse_box_front.png^tubelib_defect.png',
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}
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end
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function techpack_warehouse.Box:new(attr)
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local o = {
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node_name = attr.node_name,
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description = attr.description,
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inv_size = attr.inv_size,
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background_img = attr.background_img,
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}
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o.State = tubelib.NodeStates:new({
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node_name_passive = attr.node_name,
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node_name_active = attr.node_name.."_active",
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node_name_defect = attr.node_name.."_defect",
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infotext_name = attr.description,
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cycle_time = CYCLE_TIME,
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standby_ticks = STANDBY_TICKS,
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has_item_meter = true,
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aging_factor = 50,
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formspec_func = formspec,
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})
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setmetatable(o, self)
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self.__index = self
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return o
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end
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-- We can't use the standard function "inv:add_item()" because this function
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-- would not allow to add more than the default 99 items per stack.
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function techpack_warehouse.inv_add_item(self, meta, item)
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local num_items = item:get_count()
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local item_name = item:get_name()
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local inv = meta:get_inventory()
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local main_list = inv:get_list("main")
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for idx, stack in ipairs(main_list) do
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-- If item configured
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if item_name == inv:get_stack("filter", idx):get_name() then
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local stack_size = stack:get_count()
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-- If there is some space for further items
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if stack_size < self.inv_size then
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local new_stack_size = math.min(self.inv_size, stack_size + num_items)
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main_list[idx] = ItemStack({name = item_name, count = new_stack_size})
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-- calc new number of items
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num_items = num_items - (new_stack_size - stack_size)
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-- If everything is distributed
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if num_items == 0 then
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break
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end
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end
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end
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end
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inv:set_list("main", main_list)
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return num_items
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end
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function techpack_warehouse.allow_metadata_inventory_put(self, pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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elseif stack:get_wear() ~= 0 then
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return 0
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elseif stack:get_stack_max() == 1 then
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return 0
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end
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local inv = M(pos):get_inventory()
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local main_stack = inv:get_stack("main", index)
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local item_name = inv:get_stack("filter", index):get_name()
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if listname == "input" and item_name == stack:get_name() then
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local input_stack = inv:get_stack("input", index)
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return math.min(stack:get_count(), self.inv_size - main_stack:get_count() - input_stack:get_count())
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elseif listname == "filter" and item_name == main_stack:get_name() then
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return 1
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elseif listname == "shift" then
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return stack:get_count()
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end
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return 0
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end
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function techpack_warehouse.on_metadata_inventory_put(pos, listname, index, stack, player)
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if listname == "input" then
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minetest.after(0.5, move_to_main, pos, index)
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end
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end
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function techpack_warehouse.allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local inv = M(pos):get_inventory()
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local main_stack = inv:get_stack("main", index)
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if listname == "main" then
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minetest.after(0.1, move_to_player_inv, player:get_player_name(), pos, index)
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return 0
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elseif listname == "filter" and main_stack:is_empty() then
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return 1
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elseif listname == "shift" then
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return stack:get_count()
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end
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return 0
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end
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function techpack_warehouse.allow_metadata_inventory_move(pos, listname, index, stack, player)
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return 0
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end
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function techpack_warehouse.on_receive_fields(self, pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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self.State:state_button_event(pos, fields)
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end
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function techpack_warehouse.after_place_node(self, pos, placer, itemstack)
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local meta = M(pos)
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local number = tubelib.add_node(pos, self.node_name)
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self.State:node_init(pos, number)
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meta:set_string("player_name", placer:get_player_name())
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local inv = meta:get_inventory()
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inv:set_size('shift', 7)
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inv:set_size('filter', 8)
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inv:set_size('main', 8)
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inv:set_size('input', 8)
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end
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function techpack_warehouse.on_timer(self, pos, elapsed)
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if tubelib.data_not_corrupted(pos) then
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local meta = M(pos)
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local inv = meta:get_inventory()
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if not inv:is_empty("shift") then
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--local number = meta:get_string("tubelib_number")
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local player_name = meta:get_string("player_name")
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local offs = meta:get_int("offs")
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local push_dir = meta:get_string("push_dir")
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if push_dir == "" then push_dir = "L" end
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meta:set_int("offs", offs + 1)
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for i = 0,7 do
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local idx = ((i + offs) % 8) + 1
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local stack = inv:get_stack("shift", idx)
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if stack:get_count() > 0 then
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if tubelib.push_items(pos, push_dir, stack, player_name) then
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-- The effort is needed here for the case the
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-- pusher pushes into its own chest.
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local num = stack:get_count()
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stack = inv:get_stack("shift", idx)
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stack:take_item(num)
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inv:set_stack("shift", idx, stack)
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self.State:keep_running(pos, meta, COUNTDOWN_TICKS)
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break
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else
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self.State:blocked(pos, meta)
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end
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end
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end
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else
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self.State:idle(pos, meta)
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end
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return self.State:is_active(meta)
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end
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return false
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end
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function techpack_warehouse.can_dig(self, pos)
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local inv = M(pos):get_inventory()
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return inv:is_empty("main") and inv:is_empty("shift")
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end
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function techpack_warehouse.on_dig_node(self, pos, node, digger)
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tubelib.remove_node(pos)
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if node.name == self.node_name then -- not for defect nodes
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self.State:on_dig_node(pos, node, digger)
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end
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end
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function techpack_warehouse.get_num_items(meta, index)
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index = index and tonumber(index)
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if index < 1 then index = 1 end
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if index > 8 then index = 8 end
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local inv = meta:get_inventory()
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return inv:get_stack("main", index):get_count()
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end
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