Other players hear teleporter

Put it back to allowing nearby players to hear the teleport sound effect.
This commit is contained in:
Robbie Ferguson 2016-05-13 17:52:39 -04:00
parent 0c12e27341
commit 5c13b8b9ec

@ -128,7 +128,7 @@ local function tpc_send(player,coordinates)
if minetest.check_player_privs(pname, {tp_admin=true}) then if minetest.check_player_privs(pname, {tp_admin=true}) then
minetest.chat_send_player(player, 'Teleporting to '..posx..','..posy..','..posz) minetest.chat_send_player(player, 'Teleporting to '..posx..','..posy..','..posz)
pname:setpos(find_free_position_near(target_coords)) pname:setpos(find_free_position_near(target_coords))
minetest.sound_play("whoosh", {pos = target_coords, gain = 0.5, to_player=player, max_hear_distance = 10}) minetest.sound_play("whoosh", {pos = target_coords, gain = 0.5, max_hear_distance = 10})
parti2(target_coords) parti2(target_coords)
else else
local protected = minetest.is_protected(target_coords,pname) local protected = minetest.is_protected(target_coords,pname)
@ -141,7 +141,7 @@ local function tpc_send(player,coordinates)
end end
minetest.chat_send_player(player, 'Teleporting to '..posx..','..posy..','..posz) minetest.chat_send_player(player, 'Teleporting to '..posx..','..posy..','..posz)
pname:setpos(find_free_position_near(target_coords)) pname:setpos(find_free_position_near(target_coords))
minetest.sound_play("whoosh", {pos = target_coords, gain = 0.5, to_player=player, max_hear_distance = 10}) minetest.sound_play("whoosh", {pos = target_coords, gain = 0.5, max_hear_distance = 10})
parti2(target_coords) parti2(target_coords)
end end
end end